Technicolor Unveils New Division with The Mill, MPC, Mikros Animation, and Mr. X
Production Services division becomes Technicolor Creative Studios, with new leadership team focused on design, direction, and production in VFX, XR, and animation.
Production Services division becomes Technicolor Creative Studios, with new leadership team focused on design, direction, and production in VFX, XR, and animation.
Leading visualization company and their ARENA virtual camera system helped the filmmaker and his VFX team plan, visualize, shoot, and deliver key astronaut spacewalk and airlock death sequences on their Oscar-nominated, VES Award-winning sci-fi drama.
Latest deep dive under the hood of Unreal Engine details challenges and real-time solutions for creating realistic-looking hair and fur.
New cloud-based pay as you go production service provides almost limitless, easily scalable access to high-power accelerated virtual workstations, high-speed storage, and on-demand rendering resources across Amazon’s global infrastructure.
R&D project aims to develop a totally immersive virtual production environment delivering high-quality real-time scenes in Unreal Engine.
Running May 4-6, the online even has announced additional talks and highlights, including ‘From 2D to 3D: The Craft of Tom & Jerry,’ more ‘Concept Art Track’ speakers, and a panel by the Animation Media Cluster Region Stuttgart.
Epic Games’ new grant and fellowship program aims to fund filmmakers who utilize Unreal Engine for real-time projects.
Once again, the technology company’s professional GPUs are behind all five VFX Oscar nominees; the 93rd annual Academy Awards take place this Sunday, April 25.
Digitized shots of Icelandic snow, glaciers, and misty weather, coupled with real-time camera tracking and Unreal Engine, meant high-resolution environment projections, and lighting, could be captured in-camera to provide unprecedented realism for onstage shooting, in George Clooney and Netflix’s Oscar-nominated sci-fi drama.
The free virtual event, running April 26-28, brings together over 150 speakers from a diverse set of industries; featured topics include Cloud/Pixel streaming in Real-Time; digital humans/virtual agents; virtual production; and how real-time is transforming animation.
Award pushes forward development of company’s innovative cutting edge virtual production cloud-based platform - Pixotope Live Cloud.
Annual computer graphics conference and exhibition comes to Tokyo, Japan December 14-17.
With full access to Unreal Engine 4.26.1 and comprehensive integration and support for third-party plug-ins, the new release offers users endless opportunities for experimental XR graphics functionality.
‘Love and Monsters,’ ‘The Midnight Sky,’ ‘Mulan,’ ‘The One and Only Ivan,’ and ‘Tenet’ vie for this year’s Best Visual Effects Oscar.
New AI application inflates flat 2D images into realistic 3D models; artists in all fields can easily add new objects to their mockups without 3D modeling or rendering.
Filmed entirely on greenscreens, the feature film project took five years to write, choreograph, film, and produce; Renaissance Dance Theatre used Epic MegaGrant to bring classic artform into the virtual production age.
MARZ VFX supervisor Ryan Freer will share the often-invisible VFX on Marvel’s first Disney+ series; three presentations will peek behind the curtain surrounding the year’s first blockbuster VFX-driven tentpole to see monster making up close and personal.
New five-week program covers an interactive introduction to the real-time 3D platform; features a range of artistic and technical tasks with each participant getting direct feedback from an assigned tutor.
Program now open for anyone to create unique MetaHumans for direct use in Unreal Engine; new innovative cloud-based app can create digital humans - in minutes - almost indecipherable from the real thing.
New subscription-only version lets users easily browse and intuitively place assets within scenes; includes key animation workflow enhancements and sneak peek at new scene nodes and manager interface.
Founder and CEO Jensen Huang’s keynote shares breakthroughs in building virtual worlds through a convergence of technologies; new Omniverse Enterprise 3D design platform will soon be widely available, allowing for real-time global collaboration across multiple software suites.
The Sony Pictures Imageworks senior VFX supervisor discusses his studio’s integration of Epic’s game engine technology and real-time workflows into its animation production on a new episode of Netflix’s ‘Love, Death & Robots’ anthology series.
Free resource provides in-depth look into virtual production workflows, new methodologies, remote collaboration, in-camera VFX, animation, and what’s coming next in Unreal Engine 5.
Running May 4-6, the conference’s first online edition will provide a platform for the global FMX community to reflect collectively on the disruption and reinvention of the industry; program will include panels, keynotes, and presentations.