The VFX house welcomes Craig Wentworth as VFX supervisor, Patricia Binga as animation supervisor, and Adam Harrison as VFX producer; recent Epic MegaGrant helps continued development of innovations in LED technology for virtual production and filmmaking.
Category: Virtual Production
The all-virtual 9th edition’s theme is ‘Limitless Creativity;’ event features various talks, presentations, and career advice aimed at students, emerging talent, and industry professionals.
Grant Bolton named lead technical director and Alberto Aguado principal engineer on engine team to support studio’s growing use of game engine technology in VFX and virtual production toolsets.
Shade VFX founder and industry veteran brings over 20 years business and artistic experience to his new post; VFX supervisor credits include ‘Joker,’ ‘Sonic the Hedgehog,’ and ‘Wolverine.’
With their new Toronto virtual production stage up and running, the studio has released a quick and entertaining guide to illustrate some virtual production basics.
Entertainment production company’s plans for new virtual production pipeline include an Unreal Engine-powered real-time rendering and motion capture studio.
Program includes sessions with director Glen Keane on the making of ‘Over the Moon;’ RISE’s Florian Gellinger and their first in-house productions, ‘Dragon Rider’ and ‘Stowaway;’ and MR. X’s creative team discussing the film adaption of ‘Monster Hunter’ video game; project submissions being accepted until February 22 for Animation Product Days.
Stunning array of shorts, selected from across Australia in Epic’s first Unreal Engine Short Film Challenge, were all completed in just six weeks during the pandemic, and showcase Unreal’s virtual production capabilities and how the platform is enabling increasingly sophisticated creativity.
Lisa Cooke was named board chair and is the first woman elected to lead the organization; other officers include Emma Clifton Perry, David Tanka, Jeffrey Okun, and Gavin Graham.
High performance technology will include remote access to Cloud Access Software for Macs with PCoIP Ultra performance.
SoKrispyMedia’s hilarious and slickly produced ‘Stick Figure Battle’ sequel skillfully displays their innovative and cost-effective use of virtual production, 3D tools, CGI, and real-time rendering.
Production of epic space adventure combines miniatures and real-time technologies at a fraction of the cost of similarly designed and animated blockbuster feature films.
Studio’s VFX team created ominous imagery of a post-apocalyptic ‘Sick Earth,’ the Aether spaceship, and zero-G for a pregnant character’s spacewalk in the Netflix sci-fi feature.
‘Star Wars’ effects veteran Phil Tippett reveals the use of stop-mo animation for scrapwalkers in ‘The Believer’ episode of the hit Disney+ series.
The VFX powerhouse delivers a bustling Santa’s village, both North and South Poles, and cute and quirky digital characters including Belsnickel, his Jack-a-lotes, reindeer, a Yule Cat Jola, and 641 elves, in the Netflix holiday adventure.
Registration remains open with all content available on-demand through March 2021; highlights included 400 talks and presentations on the latest technologies in computer graphics, visual effects, virtual reality, augmented reality, and interactive techniques.
Now available for download, latest release features enhancements to improve productivity; upgrades include increased stability to artist, cinematic, and programmer tools as well as faster iteration and import times for editor and team workflows.
Award-winning visual artist to oversee technical and creative development of the studio’s extensive virtual production facilities, resources, and solutions.
Check it out!; Kite and Lightening’s Cory Strassburger produces high-quality seven-minute CG short, ‘The Child Strikes Back,’ using an iPhone, free Unreal Engine, and off-the-shelf tools and assets.
VFX powerhouse has worked closely with Epic to fine-tune Unreal Engine’s strand-based Hair and Fur system; downloadable scene gives users a firsthand look at the production tool in action.
Update to Bifrost visual programming environment brings richer, procedural workflows to more areas of the pipeline and provides artists with powerful new scattering and instancing capabilities, along with volumetrics and FX tools.
Virtual event will provide a platform for the global FMX community to reflect collectively on the disruption and reinvention of the industry.
This year’s Conference, headlined by keynotes from Oscar-winning director Glen Keane and VFX supervisor Paul Franklin, kicks off its extensive program of live and pre-recorded sessions, running through December 13.
Conference spotlights major breakthroughs, current trends, and innovative CG projects in computer graphics, animation, visual effects and other interactive mediums; sessions begin December 4.