SIGGRAPH Asia 2023
Annual computer graphics conference and exhibition comes to Sydney, Australia December 12-15; the event’s Computer Animation Festival celebrates the inspiring world of computer generated visuals.
Annual computer graphics conference and exhibition comes to Sydney, Australia December 12-15; the event’s Computer Animation Festival celebrates the inspiring world of computer generated visuals.
The company’s General Manager of M&E, Richard Kerris, takes a deep dive into the processes and promise of NVIDIA’s groundbreaking creative platform.
Leading visualization company provides key techvis to help the production team make informed creative and financial decisions by first enabling exploration of virtual scenes and providing what amounted to a ‘digital storyboard.’
The premier conference and exhibition on computer graphics and interactive techniques runs August 6-10 in Los Angeles and online.
The 4-day hybrid event runs April 25-27 in Stuttgart, with an exclusive online day April 28.
Program nurtures startups by providing access to collective resources of the extensible NVIDIA Omniverse platform based on USD, in turn accelerating development of AI-Driven Volumetric Video Technologies for Digital Human Fidelity.
The new collaboration allows artists to connect their preferred content creation tools in a unified production pipeline for faster, easier changes and enhanced content production, with a lower barrier of entry for accessing M&E workflows.
TVA Group announced that the company leader, who expanded the business while launching a virtual production platform service during the pandemic, is leaving his position to pursue new challenges; existing executive team will establish a leadership transition plan and ensure continuity in company’s business activities.
Hosted by the Quebec Film and Television Council, the Montréal-based event is now open for registration; this year's focus is technology, creativity, and industry – wellness at work and inclusion.
The 4-day hybrid event returns to Stuttgart April 25-27 with an exclusive online day April 28; confirmed presentations include the creative and technical journey of Netflix’s ‘1899’ and Digital Domain’s use of Charlatan, its neural network for ‘deep fake’-like face replacements on Disney+’s ‘She-Hulk: Attorney at Law.’
Aston Martin co-designs the sleek, all-new chassis of the computer giant’s trio of next-generation desktop platforms – the most advanced they’ve ever built - powered by the latest Intel® and NVIDIA technology.
The company continues innovating its scope of creative activities with Unreal Engine while offering flexible support with its proprietary virtual production solution.
'All Quiet on the Western Front,' 'Avatar: The Way of Water,' 'The Batman,' 'Black Panther: Wakanda Forever,' and 'Top Gun: Maverick' vie for this year’s Best Visual Effects Oscar.
Promotions and new appointments across the studio include Head of VFX David Cordon, Head of CG Tamar Chatterjee, and VFX Supervisor Mary Stroumpouli.
Marketing Consultant Robert Moore shares his insights on how new high-performance, high-efficiency, NVIDIA GPU-based Supermicro servers optimized for NVIDIA Omniverse™ Enterprise, are enabling new paradigms of distributed, collaborative entertainment content production.
In an impressive effort to merge the ‘children’ and ‘hockey enthusiast’ demographics, Disney Channel will broadcast a real-time volumetric animated NHL game with players and teams modeled after characters from Disney’s animated comedy ‘Big City Greens,’ airing March 14.
The veteran visual effects and performance-capture expert, and current M&E director at AMD, talks about exciting, seismic changes taking place in visual effects and virtual production.
The award-winning VFX studio’s team, led by Connor Ling and Freddy Salazar, created tools integrated with Unreal Engine 5.1 to render and project realistic backgrounds onto an LED wall using 18 different machines with dual GPUs, for the Netflix series about an ocean liner diverted to answer a distress signal from a long-lost sister ship.
Tapping NantStudio’s advanced LED stage powered by Unreal Engine for its ‘auto demo’ project, the studio demonstrates the sustainability impact of harnessing the cutting-edge technology, both in financial and environmental costs.
The NY-based real-time animation and virtual production studio’s immersive ‘Nickified’ game day viewing experience included technological firsts in AI, real-time AR graphics, and mixed reality resulting in record-breaking viewership.
Former Zoic exec to helm AGBO’s recently acquired virtual production studio, specializing in real-time applications in visual effects and animation, to be housed at its downtown Los Angeles creative campus.
The hybrid edition, focusing on the art, technology, and business of animation, visual effects, and interactive and immersive media, returns to Stuttgart April 25-27 with an exclusive online day April 28.
An early adopter of real-time tech, the London-based VFX studio promotes its Head of Studio to serve alongside creative director Chris Lunney and founder Nic Hatch.
In his triumphant return to the exotic world of Pandora, director James Cameron once again employs the most vibrant and stunning visual artistry to share with audiences his central theme of diversity.
Gideon Ferber joins the virtual production solutions company as Senior Director of Motion and Production Graphics; Javier Reyes Gomez comes on board as Product Program Manager.