CAFÉ Returns May 16 for 2nd Edition
Hosted by the Quebec Film and Television Council, the Montréal-based event is now open for registration; this year's focus is technology, creativity, and industry – wellness at work and inclusion.
Hosted by the Quebec Film and Television Council, the Montréal-based event is now open for registration; this year's focus is technology, creativity, and industry – wellness at work and inclusion.
The 4-day hybrid event returns to Stuttgart April 25-27 with an exclusive online day April 28; confirmed presentations include the creative and technical journey of Netflix’s ‘1899’ and Digital Domain’s use of Charlatan, its neural network for ‘deep fake’-like face replacements on Disney+’s ‘She-Hulk: Attorney at Law.’
Aston Martin co-designs the sleek, all-new chassis of the computer giant’s trio of next-generation desktop platforms – the most advanced they’ve ever built - powered by the latest Intel® and NVIDIA technology.
The company continues innovating its scope of creative activities with Unreal Engine while offering flexible support with its proprietary virtual production solution.
'All Quiet on the Western Front,' 'Avatar: The Way of Water,' 'The Batman,' 'Black Panther: Wakanda Forever,' and 'Top Gun: Maverick' vie for this year’s Best Visual Effects Oscar.
Promotions and new appointments across the studio include Head of VFX David Cordon, Head of CG Tamar Chatterjee, and VFX Supervisor Mary Stroumpouli.
Marketing Consultant Robert Moore shares his insights on how new high-performance, high-efficiency, NVIDIA GPU-based Supermicro servers optimized for NVIDIA Omniverse™ Enterprise, are enabling new paradigms of distributed, collaborative entertainment content production.
In an impressive effort to merge the ‘children’ and ‘hockey enthusiast’ demographics, Disney Channel will broadcast a real-time volumetric animated NHL game with players and teams modeled after characters from Disney’s animated comedy ‘Big City Greens,’ airing March 14.
The veteran visual effects and performance-capture expert, and current M&E director at AMD, talks about exciting, seismic changes taking place in visual effects and virtual production.
The award-winning VFX studio’s team, led by Connor Ling and Freddy Salazar, created tools integrated with Unreal Engine 5.1 to render and project realistic backgrounds onto an LED wall using 18 different machines with dual GPUs, for the Netflix series about an ocean liner diverted to answer a distress signal from a long-lost sister ship.
Tapping NantStudio’s advanced LED stage powered by Unreal Engine for its ‘auto demo’ project, the studio demonstrates the sustainability impact of harnessing the cutting-edge technology, both in financial and environmental costs.
The NY-based real-time animation and virtual production studio’s immersive ‘Nickified’ game day viewing experience included technological firsts in AI, real-time AR graphics, and mixed reality resulting in record-breaking viewership.
Former Zoic exec to helm AGBO’s recently acquired virtual production studio, specializing in real-time applications in visual effects and animation, to be housed at its downtown Los Angeles creative campus.
The hybrid edition, focusing on the art, technology, and business of animation, visual effects, and interactive and immersive media, returns to Stuttgart April 25-27 with an exclusive online day April 28.
An early adopter of real-time tech, the London-based VFX studio promotes its Head of Studio to serve alongside creative director Chris Lunney and founder Nic Hatch.
In his triumphant return to the exotic world of Pandora, director James Cameron once again employs the most vibrant and stunning visual artistry to share with audiences his central theme of diversity.
Gideon Ferber joins the virtual production solutions company as Senior Director of Motion and Production Graphics; Javier Reyes Gomez comes on board as Product Program Manager.
The 40x80x16 foot LED Virtual Production Volume wall displays interactive, computer-generated perspectives and includes an LED ceiling for fully immersed lighting.
Hosted by Post New York Alliance (PNYA), the Hollywood Professional Association (HPA), and Fuse Technical Group, the January 26 event will explore how filmmakers can utilize Unreal Engine to enhance their projects, including presentation, speakers, and Q&A.
Returning in April as ‘climate-friendly’ certified, the event will feature discussions on sustainability in film and media production; programming announcements include a look at animated shorts ‘A Flammable Planet’ and ‘Can’t Negotiate the Melting Point of Ice,’ and advancements of AI Rotoscoping.
As part of tech giant’s CES Special Address, company announced Blender enhancements that include Omniverse Launcher and Audio2Face, Audio2Gesture, and Audio2Emotion — generative AI tools that enable instant 3D character animation.
The latest release features new deployment options, new Omniverse connectors, and enhanced performance for optimized workflows that connect 3D pipelines to develop and operate large-scale, physically accurate virtual 3D worlds.
Piera Varda explains how he and his team at Peru-based La Escena Virtual designed and produced their ambitious animated short, ‘The Within,’ after upgrading their workflow to integrate new real-time tools that enabled much greater creative control and artistic freedom.
Visual Effects Supervisor Jay Worth talks about the HBO sci-fi thriller’s fourth – and final – season, and his long tenure on the show, which set a new high production value bar for streaming series.
Wētā FX’s 4-time Oscar-winning Senior Visual Effects Supervisor discusses his collaboration with director James Cameron on the highly anticipated ‘Avatar’ sequel, now in theaters.