FMX: Film & Media Exchange 2024
The 4-day event returns to Stuttgart, kicking off April 23; on-demand presentations are available April 27 - May 31.
The 4-day event returns to Stuttgart, kicking off April 23; on-demand presentations are available April 27 - May 31.
Studio delivers concept design, hybrid virtual production previs, postvis, motion graphics, and VFX design and supervision across all three anniversary episodes - ‘The Star Beast,’ ‘Wild Blue Yonder,’ and ‘The Giggle;’ work includes creating the Doctor’s all-new Tardis interior virtual reality asset and graphic language for his new Sonic Screen.
The 4-day event kicks off in Stuttgart on April 23, 2024 with a focus on ‘Connecting Ideas’ and the return of the ‘Lighting & Rendering” track; annual Animation Production Days is now accepting projects through February 6.
Jon Steinberg and Dan Shotz’s reimagining of Rick Riordan’s best-selling book series, that tells the story of a 12-year-old with newfound divine powers and his journey to find a lightening bolt he’s accused of stealing, looked to ILM VFX supervisor Jeff White and the studio’s groundbreaking StageCraft LED Volume technology for live-action shoots integrating real-time animated environments.
The annual conference concludes its latest edition, which ran December 12-15 in Sydney; 5,690 attendees from more than 40 countries gathered, including technical and creatives in research, science, art, animation, gaming, interactivity, education, and emerging technologies.
For Simon Hughes and his Union VFX team, Yorgos Langthimos’ dark comedy, a stunningly designed visual maelstrom, required something completely different from a typical VFX project, including odd, surgically created hybrid animals using as much actual footage as possible, integration of plates shot with 3 different film stocks, 11 enormous wrap-around LED screens, 50s style painted backdrops, and some really crazy colored skies.
Designed for full-scale productions, the new ProVis tools let filmmakers visualize and animate entire scenes, including digital assets, in real-time, across multiple cameras.
After two years of development, Reallusion has updated its 3D animation program with an integrated crowd simulation engine as well as the Motion Director Editor that lets users precisely steer characters in scenes and trigger motion sequences.
New integration of the companies' platforms allows creators to generate a plug-and-play scene quickly on an LED stage.
The VFX supervisor on Greta Gerwig’s hit film sheds light on the various ways the famed Mattel doll and her world came to life across 1,300 shots involving various digital filmmaking tools, including virtual production, previs, postvis, CG set augmentation, and more than 20 fully CG shots, produced by Framestore, Chicken Bone FX, FuseFX, UPP, and Lola VFX.
Latest release’s new and enhanced features in the virtual production toolset, nDisplay support for SMPTE ST 2110, and VCam are boosting the game engine's adoption across entertainment content production pipelines.
The program, developed in partnership with Media Cymru and the University of South Wales, is open to Wales-based creators and producers with 3+ years’ experience; the training runs January 8-12, 2024, deadline to apply is December 1, 2023.
Keynotes, panels, talks, workshops, and masterclasses from Italy’s premier event on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming, and VFX now streaming; All-Access and Light Pass tickets on sale now.
Working from just a single day on-stage with an LED wall, the studio’s virtual production harnessed Unreal Engine to create an expansive world for the battle between good and evil in a style reminiscent of iconic tales from the film and gaming realm.
SPE’s award-winning virtual production and VFX company assumes operation of the virtual production stage located on the historic Sony Pictures Studios lot in Culver City.
The PrimeX 120, PrimeX 120W and SlimX 120 boast higher resolution and larger tracking areas and are now available for pre-order.
A gathering place for technical and creatives in research, science, art, animation, gaming, interactivity, education, and emerging technologies, the annual conference and exhibition on computer graphics and interactive techniques comes to Sidney, Australia, December 12-15.
For Production VFX Supervisor David Van Dyke, Season 2 of Taika Waititi’s hit Max series saw fewer visual effects shots but more efficient virtual production that included use of a library of panoramic background location and sky shots as well as a re-configured LED Volume, known as the ‘J.’
Nine modular topics range from volume design to ACES color management and virtual production workflows; participants earn an online certificate.
Exclusively for candidates in Scotland, the 3-year fully funded fellowship is now accepting applications through November 17; in partnership with NYU, the Virtual Production Master Class begins on October 30, applications are open.
The 28th edition, set for April 23-26, poses the question: Is the Media & Entertainment community moving closer together? Magnopus Global Director of Innovation Salomon Rogers named program chair.
Machines featuring NVIDIA RTX Ada Generation GPUs and AMD Ryzen Threadripper PRO Processors will be available next month for preorder from Dell, HP, and BOXX; new trained AI models offer accelerated 3D rendering, simulations, and content creation.
The five-time Oscar winner, BAFTA winner, and senior VFX supervisor of James Cameron’s groundbreaking sci-fi sequel Avatar: The Way of Water, will be honored at the upcoming VIEW Conference, which runs October 15-20 in Torino, Italy.
The comprehensive guide to techniques and best practices, gleaned from 82 experts in VR, AR, MR, and XR technology and edited by VFX professionals Susan Zwerman VES and Jeffrey A. Okun VES, is now available for pre-order.
Three presenters at NVIDIA GTC, the conference for AI and the metaverse, talked about their adoption of real-time virtual production integrated with the technology giant’s end-to-end platform for building and operating 3D virtual worlds, a growing movement supported by Exxact Corporation, a Fremont, CA-based provider of high-performance computing solutions.