The VFX and animation studio settles into its new Manhattan Beach digs, offering small shop creative/budgetary advantages with the underlying muscle of extensive European roots; The Mill alumni Aurelien Simon and Gawain Liddiard will head new office.
Category: Virtual Production
With the feel of classic 1990s real-time strategy game franchises, Zoic Studio’s new spot teases Frost Giant Studio’s upcoming PC game set hundreds of years in Earth’s future.
To create dynamic vampires and immersive battle scenes, the award-winning FX hub made improvements to the same tech it used to make Thanos in the ‘Avengers’ films.
The Oscar-winning VFX studio improved existing performance capture techniques and invented brand-new facial animation technology to elevate the look of Supermassive Games’ ensemble-driven slasher.
Company shares the first formal look at one of the first shorts rendered entirely in Unreal Engine – without compositing - by a global team of artists all working virtually in the cloud; Epic’s five-day virtual event, running through July 1, features free online presentations and panels showcasing the adoption of Unreal technology by film and television studios of all sizes.
Academy Award winner Forest Whitaker, Vera Farmiga, and Richard E. Grant are some of the actors who’ve signed on to the new digital animated series - powered by Unreal Engine - based on Lois Lowry’s YA novel of the same name; the story takes viewers on a journey through the world of dreams and nightmares.
Peter Ramsey, Roy Conli, Rob Minkoff, Ramsey Naito and Shannon Tindle are a few of the top industry leaders coming to Torino to attend and present in person at Italy’s premiere animation, VFX, games, and computer graphics conference, running October 16-21, onsite and online.
Through courses produced in collaboration with Epic Games and ScreenSkills, participants get hands-on training in Unreal Engine and Virtual Production; classes range from ‘Unreal Fridays’ designed for the UK commercials sector to ‘London Connectors,’ a 5-week program in immersive storytelling.
New features for the cloud-based MetaHuman Creator let users create photorealistic digital humans, complete with hair and clothing, in minutes; plugin features support new character rigging, animation, and physics features in UE5.
Behind-the-scenes making-of video spotlights how far we’ve come since the 1999 release of ‘The Matrix;’ creation of photorealistic virtual worlds with tools like MetaHuman Creator and procedural city generation systems open new possibilities in filmmaking.
Leading VFX studio has integrated Amazon Web Services into its next-gen entertainment production workflow to optimize remote connectivity and support real-time iterations for immediate review and feedback.
A fusion of live music, storytelling, virtual worlds, and acrobatics, the XR experience livestreams globally and in person at Animatrik’s Vancouver virtual production stage on June 4.
The 2-day inaugural event for VFX and animation professionals will feature panels, discussions and presentations of the latest technology; tickets are now on sale.
Harnessing enhanced virtual production workflows based on real-time rendering, the studio blends live-action and VFX in an epic battle set on the surface of a Google Pixel phone in a live actor’s living room.
Updates to the cross-platform virtual camera solution include more seamless integration and support of Unreal Engine 5; new features streamline the creative workflow and accelerate the virtual production pipeline.
Leading VFX and animation company expands previous agreement with streamer in an extension worth a minimum of $350 million.
Italy’s premiere event runs in-person October 16-21 in Torino, Italy with a complete program of talks, presentations, workshops, and masterclasses available to livestream worldwide; entries for the VIEW Award contest are being accepted now through September 15.
PXO and William F. White International’s Vancouver virtual production stage, at 22,000 square foot - 80 ft x 27 ft 6 in, lined with 2,500 LED wall panels and 760 LED ceiling panels – has been confirmed as the largest such facility in the world.
Initiative extends Unreal Fellowship curriculum accessibility so more artists can take advantage of the career-changing skills training and credential opportunity.
VFX studio contributed to over 1,000 shots across 28 sequences on the Oscar-winning film, with artists working from multiple locations using NVIDIA’s virtual workstation software and hardware.
Industry leaders join the software giant to provide insights on modern production challenges; sessions include ‘Emerging Trends in M&E: What Students Need to Know,’ ‘Bringing the Characters of ‘Magic: The Gathering’ to Life,’ and ‘Modeling Madness: Experimenting in 3ds Max.’
With the conference starting next Tuesday, a final selection of new program highlights includes a showcase of an LED Wall and Unreal Engine in a virtual production stage, ‘Real vs. Unreal’ real-time graphics panel, and The World to Come - A look ahead at Metaverse.’
The audit-compliant cloud-based rendering solution that promotes remote collaboration across 3D graphic production pipelines is now part of the Google Cloud ecosystem.
Cloud considerations can help leverage and future-proof your investments in virtual production workflows.