Michael Ford and Alan Lehman take us through the step by step process of planning the setup of a 3D character. While these steps may sound time consuming the authors assure us it will pay off in the end! The first of several excerpts from the book, Inspired 3D Character Setup.
Jean Detheux reviews the new book Non-Photorealistic Computer Graphics, and finds a book that is very insightful on what is under the hood of the software we use everyday and more
Leslie Bishko ran herself ragged jumping from one session to another at this year's GDC. Here she recounts the excellent panels, presentations, fascinating facts and new trends.
Jerry Beck reviews The Art Of Finding Nemo, a book featuring the many conceptual drawings that developed Pixar Animation Studio's next feature film, revealing the talent and artistry behind the scenes.
Technology is moving at breakneck speeds and the computer you just bought is now a mere shadow of its former self. What do you do? Buy an entire new system every five-minutes? We don't think so. Dariush Derakhshani shares how you can help turn back the tide of time.
J. Paul Peszko outlines The Animatrix, an ambitious anime-inspired undertaking that supports and expands upon the theology of The Matrix trilogy.
Want to know even more about the upcoming Animatrix series? J. Paul Peszko continues with a Q & A with series producer Michael Arias.
The Lord of the Rings' Gollum is one of the most talked about performances of the year. Greg Singer goes behind the scenes with the Weta crew to see how they brought this pathetic creature to life over the course of three years.
2d3's boujou software makes tracking shots where natural and CG elements need to be combined, much easier than hand tracking. Here's what three studios have to say about the product and how it fits into their pipeline.
Building on their earlier achievements, the creature and visual effects teams of Weta, Ltd. are bringing to life The Lord of the Rings trilogy with work that is blowing the industry away and garnering awards at every turn. Greg Singer reports.
Darlene Chan talks with four gaming recruiters and learns which artists and skill sets have the easiest time crossing over from more traditional forms of animation production to gaming.
While completing animation for gaming is similar in many ways to other forms of animation, there are some very particular concernslike console memory and interactivity that need to be kept always in mind. Bob Rafei of Naughty Dog explains. Includes QuickTime movie clips!
Oliver Wade reviews the book Animating Real-Time Game Characters by Paul Steed and gives the potential buyer some good advice on whether or not to make the purchase.
Toon Boom Studio V2 is an affordable 2D animation software that takes animators on a smooth ride to create projects for the Web, video, wireless and more.
How do you cope with getting laid off? How do you come to accept the fact that a paycheck isn't coming in every week? Sari Gennis has experienced it and is here to tell you the stages and how to get through them.
Demo reels and portfolios are still a good way to promote your career, but a Website is becoming even more crucial. Zahra Dowlatabadi explains why Websites are so important and how you can get started on yours today!
Loni Peristere discusses how he and three other partners created a new effects studio for television, which now works on such hits as Firefly and Buffy the Vampire Slayer.
Yes, it is possible to spend only $300 and make a great CGI film! Alien Song proved that. Here four animators talk about how Hash Animation:Master has unleashed their potential.
When Jean Pascal Princiaux's film, Icebergclub, screened at the 2002 International Animated Film Festival at Annecy, the crowd went wild. Find out why in this interview with the filmmaker by Annick Teninge.
Steve Oedekerk fresh off his experience of making his first IMAX film in 3D like the type of 3D where you need glasses! explains his love of these mediums and the new challenges he found.
Three game designers working for Sucker Punch and SCEA discuss how they got to where they are today.
Danny Fingeroth reviews Dan Raviv's book on the legal wrangling between two businessmen for control of Marvel Comics, which reveals the power of dollars and its impact on the art.