‘Le Retour des Vagues’ and ‘Les larmes de la Seine’ each awarded Best Student Project in first-ever tie; ‘Only a Child,’ a visual poem created by over 20 animation directors, wins Jury Special award.
VFX house tackles complex mix of shots to create feats of digital sorcery for the Disney+ supernatural anthology, inspired by R.L. Stine’s graphic novels, now streaming.
Industry veteran joins studio after 18-years at ILM; will be tasked with developing and implementing new cutting-edge workflows and technologies.
VFX company and volumetric studio team up to accelerate adoption of cutting-edge real-time technology; new effort will facilitate collaboration and R&D to expand virtual productions and volumetric technologies for visualizations and traditional visual effects.
VFX house creates campaign and 3-minute anthem film that showcases its ‘sales reel’ from 1981 complete with fictional relics from the past.
Artist-focused update enhances productivity with improvements in workflows; new 3D manipulators and hotkeys make work faster and easier while new Unreal Reader allows users to request Unreal data from within the NukeX environment.
Leading visual effects house delivers 770 shots, including extensive full CG characters and environments, on Andy Serkis’ ‘Venom: Let There be Carnage,’ Columbia Pictures’ crazed symbiont sequel to its 2018 box office hit, ‘Venom.’
Streaming giant takes a giant leap in production horsepower with the purchase of one of the industry’s leading visual effects studios.
A team of visual effects houses, led by DNEG, created 4,000 shots, complete with new worlds, the mysterious Vault artifact, and the enormous Invictus ship, in David Goyer’s expansive and enthralling new series, based on the famed author’s seminal sci-fi book series, now streaming.
NEP Virtual Studios and Trilith Studios’ new state-of-the-art facility, coming to the Creative Technologies District, offers filmmakers stable advanced real-time workflows and technology including ICVFX.
Live-action adaptation of Nickelodeon’s popular franchise has kicked off production using Pixomondo’s custom-built, state-of-the-art virtual production facility in Vancouver, allowing for real-time in-camera VFX, setting a new standard for immersive storytelling.
Fundamental advancements include improved artist tools, procedural workflows and VFX Reference Platform CY2020 adherence; USD and feature upgrades aim to reduce pipeline friction.
Acquisition furthers company’s mission to empower animators and studios to work more easily and efficiently in a cloud-based ecosystem; Tangent Labs founder Jeff Bell and team come onboard to further drive the future of production in the cloud.
Two of the director’s previous collaborators - production designer Patrice Vermette and editor Joe Walker - along with first timer, cinematographer Greig Fraser, teamed together to help him bring author Frank Herbert’s famed sci-fi novel, long thought unadaptable in cinema, to the screen.
DNEG CEO Namit Malhotra weighs in on what he calls a ‘landmark agreement’ that will fuel the progression and application of new production tools, technology, and workflows in areas such as movies, TV, games, metaverses, VR, and theme park rides.
StageCraft expansion includes LED volume installation in Vancouver; company is currently recruiting talent ahead of the facility’s launch next year.
Updates include workflow and performance enhancements; new release is now available on the Maxon App.
The VFX studio strengthens its leadership team with the former DNEG, Framestore and MPC animation head and supervisor.
Giantstep creates 3D animated characters with photogrammetry, real-time rendering, and motion capture for group’s first mini album, which surpassed 100 million views in 17 days.
Studio delivers nearly 300 shots depicting the village of Ta Lo and its lush, expansive jungle environs that included mountains, ancient forests, lakes, and rice paddies, along with a huge amount of natural looking vegetation, on Marvel Studios' first film to feature an Asian super hero.
For Oscar-winning VFX supervisor Paul Lambert and SFX supervisor Gerd Nefzer, the seamless blending of live-action and CG on Denis Villeneuve’s stunning, epic adaptation of Frank Herbert’s seminal sci-fi tome grounded the film in a believable reality, fully immersing audiences in Paul Atreides’ hero’s journey to the dark, foreboding conflict on the universe’s most dangerous planet.
MPC and Technicolor Creative Studios team to create film’s CG backdrop, set in the brutality of 1300’s France; over 400 shots were delivered from teams in London, Montreal, Bangalore, and Paris, made more complex by the challenges of COVID filmmaking.
PNY is partnering with NVIDIA to bring their revolutionary real-time 3D collaboration and simulation platform to reinvent workflows for dispersed creative teams across the animation and VFX space. Join the free ‘Revolutionizing 3D Workflows with NVIDIA Omniverse Enterprise,’ webinar set for November 17.
The episodic MCU continues to expand, as learn of the studios’ expansive slate of series renewals and new series coming in 2022/2023 series, including ‘Moon Knight,’ ‘Ms. Marvel,’ and ‘She-Hulk’ as well as the first ever ‘X-Men’ under the Disney banner.