The Soho visual effects studio’s digital work added to the richness and beauty of the make-believe world inspired by original 19th century illustrations of Carlo Collodi’s famous story.
The Oscar-nominated ‘Moana’ producer will discuss Don Hall and Carlos López Estrada’s upcoming animated feature at the 21st edition of annual conference, being held October 18-23, online and on-site in Torino, Italy.
Studio joins forces with MBSi, Fuse, and SGPS/ShowRig to offer plug-and-play filmmaking technology site for content creators looking for world-class studio facilities.
School provides students with NVIDIA Quadro RTX 5000 powered workstations that allowed them to continue using production-level technology in their remote studies.
The studio behind Oscar-winning ‘Spider-Man: Into the Spider-Verse’ is teaming with Cyprus-based CG research center to explore new front-end animation production technology using machine learning and advanced 3D.
Pioneering visual effects company, known for ‘Avatar’ and ‘The Lord of the Rings,’ has chosen Amazon Web Services to create a new, cloud-based visual effects workflow.
20-minute partial build of highly anticipated immersive project debuts today as part of the Venice VR Expanded lineup for the Venice Film Festival.
Chinese author Liu Cixin’s Hugo Award-winning trilogy about humanity’s first contact with an alien civilization will be adapted into live-action series.
The latest innovations in art, science and technology are showcased both in implementation and presentations during a two-week virtual gathering of the global graphics community.
HBO’s teaser trailer offers a glimpse into the next installment, coming this fall, of the strange new world adapted from Philip Pullman’s popular fantasy series.
Dan ‘Hashi’ Hashimoto’s step-by-step video uses Maxon and Red Giant tools, along with After Effects, to produce stunning animation and VFX like that used in the film.
Main Art & Science event to feature major announcements and Q&A about the upcoming release of RenderMan; two days of special programming follow September 2-3.
New technology pushes the boundary of GPU rendering and cloud computing, allowing artists to create high-end visual effects with fewer restraints.
VFX supervisor Laurent Spillemaecker and his Montreal team turned Toronto into early 1960s Dealey Plaza and surroundings with an exacting, detailed set of CG environments, people and digital assets.
Sci-fi thriller about two androids raising human children on a mysterious planet launches September 3.
Show inspired by Capcom’s hugely popular horror-video game franchise gets the greenlight; brand-new storyline will span two different timelines.
This year’s animated and VFX-driven shows represent continuing excellence in animation and VFX production for TV, much done remotely from home in the face of the COVID-19 pandemic.
Version 2.0 sets parameters to safely manage client attendance in editing sessions while minimizing the risk of the Coronavirus transmission.
‘The Business of Animation: Past, Present and Future’ panel with Cartuna’s James Belfer, STUDIO NYC’s Mary Nittolo and PNYA chair Yana Collins Lehman will discuss how companies can survive and thrive in the shadow of the pandemic.
Attendees will navigate a 3D virtual show floor featuring an international array of artists and exhibitors; over 200 presentations will be offered.
The studio, led by VFX supervisor Bojan Zoric, delivered 170 shots as the sole visual effects house on the Judd Apatow comedy starring Pete Davidson as a wannabe tattoo artist drifting through a life of little achievement.
VIEW Conference 2020 hosts the award-winning co-director of ‘Spider-Man: Into the Spider-Verse,’ August 29 in an online discussion.
Director Niki Caro shares how she found the perfect actor to play Mulan, with commentary from Yifei Liu, Tzi Ma and Yoson An; film will be available as a premium purchase starting September 4 on Disney+.
Projects from Cinesite, MPC, and Framestore are among animation and VFX studios to receive multiple honors at the annual Australian celebration of visual effects, animation, games, and immersive technology.