Passage To Asia and India: A 3D Overview of 2003
Review: 'EXPOSÉ 1'
The Digital Truth About 'The Lord of the Rings' Trilogy
Henry Turner gets Lord of the Rings visual effects supervisor Jim Rygiel to provide a detailed overview of how the groundbreaking work on the trilogy always serviced the storytelling.
'Peter Pan': Hook, Line and Tinker
Mark Ramshaw spoke with the visual effects wizards behind the newest live action Peter Pan feature about how they accomplished the startling and massive visual effects.
'Inspired 3D': Lip-Sync and Facial Animation — Part 1
Continuing our excerpts from the Inspired 3D series, Keith Lango presents part one of a two-part tutorial on lip-sync and facial animation.
Gollum and Me: My Precious Experience
Weta senior animator Jason Schleifer talks about what it was like going Gollum for the landmark Lord of the Rings trilogy.
A Pixar Vet Gets Directing Shot With 'Boundin’' Short
A banjo-strumming, high-stepping Pixar short marks a turning point for traditional animator Bud Luckey the artist responsible for designing Woody.
Becoming More Cinematic and Interactive: A 2003 Overview of Video Games
Over the last year, with more sophisticated vfx and direct movie tie-ins, video games upped the eye candy and game play quotient.
Economic Perspectives on Remote Animation Production
Fluids Michael Fu and Josh Piezas look at various economic issues surrounding remote animation production.
'Inspired 3D': Character Modeling Tutorial
Continuing our excerpts from the Inspired 3D series, Tom Capizzi presents an in-depth character modeling tutorial.
Expanding Horizons for Digital Domain and Stan Winston
Dariush Derakhshani looks at the expanding presence of Digital Domain and Stan Winston Studios in the production and digital effects arenas.
The Man Who Would Be King: Q&A with Peter Jackson
Bill Desowitz sits down with Peter Jackson to discuss lessons learned about vfx that Weta Digital applied to The Return of the King.
Where the Jobs Are: Recruiting in the VFX Industry
'The Last Samurai': The Story-Based Effects
J. Paul Peszko investigates how filmmakers re-created 1870s San Francisco and Japan for the action-drama The Last Samurai.
Burton Applies Light CG Touch to 'Big Fish'
Bill Desowitz sits down with Tim Burton and talks with the director about Big Fish and the pros and cons of a digital world.
'Battlestar Galactica': Reinventing VFX Design
Mary Ann Skweres talks with the visual effects leads on Sci Fi Channels Battlestar Galactica mini-series about how they re-envisioned the TV series and vfx design.
After 'The Matrix': ESC Entertainment and The Next Generation of VFX Companies
Rick Baumgartner talks with ESC Entertainment about its transition from The Matrix trilogy to such upcoming visual effects projects as Catwoman.
'Inspired 3D: Lighting and Compositing': Dead Give-Aways: Real World Vs. the CG World — Part 2
Continuing our run of excerpts from the Inspired 3D series, David Parish, in the second of a two-part article, addresses the dead give-aways between the real world and the CG world.
Ghosts in the Machine: Conjuring 'The Haunted Mansion'
Ellen Wolff talks with visual effects supervisor Jay Redd, who reveals what Sony Pictures Imageworks conjured up for The Haunted Mansion.
Drawing from the Past: Importing the Most Successful Traditional Techniques into a Computer-Animated World
Seth Piezas looks at how artists are bringing traditional animation techniques such as squash-and-stretch into the 3D world of computer animation.
The Diverse and Symbiotic 3D World of Sony Imageworks and Animation
Bill Desowitz takes a look at the unique symbiotic relationship between Sony Pictures Imageworks and Animation.
The Most Ambitious Demo Reel Ever Made
Demo reels are so 1990. Henry Turner chronicles how Uncharted Territory created its own visual effects feature, Coronado, as a way to promote the fledgling company.
The Wacky World of Dr. Seuss Comes Alive
Mary Ann Skweres talks with Rhythm & Hues vfx wizards on how they brought the wacky world of Dr. Seuss The Cat in the Hat to life.
Virtual CG Characters in Live-Action Feature Movies
Isaac V. Kerlow addresses the multiple technical and creative challenges involved in creating realistic CG characters for live-action films.