So, you've been reading the articles about how much work there is in gaming, but you don't know if your skills will cross over? Sylvia Edwards gives us an overview of the gaming production process and where its similarities and differences lie from more traditional animation fields.
Continuing with his reviews of the market's leading graphics cards, John Edgar Park takes on the ATI Fire GL4. This BMW of the graphics card world definitely has its high points.
Is Adobe's After Effects 5.5 upgrade a significant improvement for animators? George Maestri thinks so. Version 5.5 expands on Version 5's introduction of 3D and now contains over 90 different effects.
Don't work in a studio or live next to a school but want to learn Maya? John Edgar Park offers a solution and reviews the best Maya training videotapes around.
It is said that love is the mythology that two people create together. At Weta, Ltd., in New Zealand, it is love at first byte.
Want to get started creating animation on your own computer? John Edgar Park tells you how to start from scratch. Let's find out how to select and assemble the correct components and then get them working!
All three of the new gaming consoles those magical devices that have changed the face of gaming yet again have now been released. John Edgar Park sees where the chips are falling.
Jacquie Kubin points out ten new games for the new console systems that are worth taking for a spin.
Kenny Mirman, one of Robert Abel's long time co-workers and friends, shares with us his eulogy of the special effects pioneer and visionary.
John Edgar Park reviews two new reference books that provide helpful insight into not only CGI's terms and industry jargon, but also key concepts.
Catherine Winder and Zahra Dowlatabadi give an overview of the 3D CGI production process from pre-production through final film/video output.