The web3 collective strikes deal to produce animated short series based on the real-life love story of Oscar-nominated ‘Anomalisa’ producer Rosa Tran and Emmy Award-winning VFX artist Derek Smith.
Women in Animation’s president addresses the U.S. Supreme Court’s ruling to overturn Roe v Wade with a call on membership to come ‘Together in Resistance.’
The free online workshop offers advice on how to land a dream job in the animation, games, and VFX industries; presented via ZOOM on June 29, the program is open to the public.
The ‘Shang-Chi and the Legend of the Ten Rings’ director and ‘Brooklyn Nine-Nine’ writer-producer join the Marvel Studios production, which will delve deeper into the long-running story of Marvel’s antagonist-turned-Avenger, who made his first appearance in the comics in the 1960s.
Academy Award-winning industry veterans Eric Brevig and Greg Butler join the visual effects and animation company at a time of unprecedented growth.
The cutting-edge technology company joins other leading organizations in the open Forum designed to foster industry-wide cooperation on interoperability standards, laying the foundation for and tapping the potential of the Metaverse.
Sony’s new trailer showcases the titular croc’s singing skills and introduces the family who embraces him as one of their own; film hits theaters this Fall.
VFX supervisor John Gajdecki and VFX producer Matthew Gore, working with more than a dozen vendors as well as an inhouse team of 44 artists, increased the Season 1 shot count by 25%, across a wide array of complex visuals, in The CW show’s Season 2 production.
Foundation’s Diversity & Inclusion Working Group develops new plan to increase representation across gender identity, race, and ethnicity within the organization’s highest levels.
Demographics will shift to 54% women and 28% underrepresented racial or ethnic groups when the appointees take office at the first board meeting of the 2022-2023 term.
The VFX and animation company expands upon its presence in the UK, Bulgaria, and across North America and India in response to global clients’ demands for creative services.
The studio’s team shares how it created the Showtime sci-fi series’ stunning space bound shots, alien skin suit technology, and deformed faces.
The company’ 3D MoMa inverse rendering pipeline will be presented tomorrow during the Conference on Computer Vision and Pattern Recognition in New Orleans.
The Disney100 event will showcase the company’s rich history and host a slew of talent appearances and first looks from Pixar, Marvel, and Lucasfilm.
'Cobra Kai’ creators Josh Heald, Jon Hurwitz, and Hayden Schlossberg will produce the project, based on Gearbox’s cult favorite ’90s shooting game.
10-year company veteran gets new title and new responsibilities, now tasked with management of studio’s expanding production slate; will also support the creative teams while promoting connections between global partners and the LA and Vancouver offices.
The acclaimed commercial helmer will make his feature debut with the third chapter of the family film series, replacing Paul King, who recently departed as director of the project to take on ‘Wonka’ with Timothee Chalamet.
The ‘Robot & Frank’ filmmaker will direct from a script by ‘Black Widow’ writer Eric Pearson, with Marvel Studios president Kevin Feige producing
The director’s next big swing, after relinquishing his duties on ‘Fast X’ earlier this year, will be a feature film adaptation of the famed anime and manga.
Due to unfavorable SPAC market conditions, the companies have terminated their pending business combination agreement that would have seen the the leading VFX and animation studio go public.
Creators Maddy Darrall and Billy Macqueen talk about their new live-action / CG animated kids’ series, now streaming, about 2 sisters caring for the animals on their family farm, and how ILM’s single biggest challenge… was creating Quackety Duck Duck.
Peter Ramsey, Roy Conli, Rob Minkoff, Ramsey Naito and Shannon Tindle are a few of the top industry leaders coming to Torino to attend and present in person at Italy’s premiere animation, VFX, games, and computer graphics conference, running October 16-21, onsite and online.
Through courses produced in collaboration with Epic Games and ScreenSkills, participants get hands-on training in Unreal Engine and Virtual Production; classes range from ‘Unreal Fridays’ designed for the UK commercials sector to ‘London Connectors,’ a 5-week program in immersive storytelling.
New features for the cloud-based MetaHuman Creator let users create photorealistic digital humans, complete with hair and clothing, in minutes; plugin features support new character rigging, animation, and physics features in UE5.