Visual effects veteran Michael Fink charts the history of previsualization. Includes QuickTime previs clips!
Scott Jenkins speaks with artist Doug Chiang and Sparx*s Alan Portillo about the epic 3D universe, building momentum under the name Robota.
Scott Jenkins descends on the new vampire and werewolf flick, Underworld, to uncover how this horror/action film mixes the old with the new.
Rick Baumgartner talks with the VFX artists behind TV series like Enterprise and CSI about how they come up with big screen wizardry on small screen budgets.
Ellen Wolff takes a look at the evolution of previsualization in animated features from 2D sketches to 3D moving storyboards at DreamWorks Feature Animation and Pacific Data Images.
George Maestri ventures into the story behind how LEGO brought its popular Bionicle franchise to cinematic life.
Fred Patten interviews Cliff Galbraith, Fluorescent Hill, MK12, Moneyshots, Girdwood Partners and Zoic Studios to find out more about the role of animation in music videos.
Rick Baumgartner spoke with various effects artists about how previsualization is being used by directors as an important design and approval tool.
From the Inspired 3D series, David Parrish continues his look at compositing techniques and methods.
Steven Mirkin delves into SCI FI Channels flashy new re-branding campaign to find out who comes up with those creative spots.
Always ahead of the curve, Trumbull assesses the benefits of shooting electronically as it relates to vfx.
Scott Jenkins delves into the nightmarish world of Freddy vs. Jason to see how upping the ante in the slasher franchises also upped the ante on the visual effects.
This month the Career Coach, Pamela Kleibrink Thompson, talks about how to test-drive a job or get your foot in the door via an internship.
With the debut of The Alan Brady Show, VFXWorlds Bill Desowitz took the opportunity to talk with Hollywood legend Carl Reiner about his upcoming ventures into animation and his otherwise animated life.
Joe Strike ventures into the Newark, New Jersey home of DPS to discover how their global animation studio philosophy has helped them become a major player in such a short period of time.
VFXWorlds Bill Desowitz found SIGGRAPH 2003 less wow inducing than other years, but he gained a wider appreciation for the future of 3D visualization than ever before.
Special effects producer Rick Baumgartner traveled to San Diego to check out the new wonders on display at SIGGRAPHs Electronic Theater, and he reports back with what he discovered.
Greg Singer takes a look at how director Robert Rodriguez pulls off the fancy fun of his latest family film, Spy Kids 3-D: Game Over.
Michael Ford and Alan Lehman take us through the step-by-step process of planning the setup of a 3D character. While these steps may sound time consuming the authors assure us it will pay off in the end! The second of several excerpts from the book, Inspired 3D Character Setup.
Academy Award-winning claypainting animator Joan Gratz ventured into strange territory when she took a Combustion course at Oregon3D. Find out how she handled the change from clay to computers.