In the fourth part on character design from the book Inspired 3D Short Film Production, Jeremy Cantor and Pepe Valencia look at behavior.
Ellen Wolff talks with the Imageworks president about balancing vfx, 3D animation and the new performance capture hybrid.
Justin Leach chronicles his experiences as 3D CG creator on Ghost in the Shell 2: Innocence in this informative production journal.
Bill Desowitz speaks with ILMs Paul Hill and Henry Preston about the new vfx for the George Lucas directors cut of his seminal THX 1138.
Tulay Tetiker talks with Alias president Doug Walker about acquiring Kaydara and expanding Alias global 3D presence.
An upturn in the German vfx industry along with the perception that eDIT | VES is now the most important European forum for digital film production, made for a noteworthy 2004 Festival, reports Tulay Tetiker.
Alain Bielik chronicles the long Alaskan journey filmmaker Timothy Albee took to create his independent short, Kaze, Ghost Warrior. Includes a Quicktime clip!
Continuing our series of excerpts from Inspired 3D Short Film Production, authors Jeremy Cantor and Pepe Valencia look at visual elements of effective character design.
Tara DiLullo looks at what special effects Sci Fi has in store for its highly anticipated miniseries, Farscape: The Peacekeeper Wars.
Karen Raugust looks at how TV shows with paranormal themes rely on vfx to give them a distinct look and drive the story forward.
With more and more TV series delving into the world of forensics, Mary Ann Skweres ventures into the seamy world of crime scene investigation and how visual effects are being used to help solve the case.
Now that the sky is no longer the limit in vfx, The Pixel Priestess thinks its time to pick and choose our 3D usage more carefully.
Gianluca Dentici takes us on a trip to Italy to discover what the visual effects community is like in Rome and beyond.
Bill Desowitz discusses the groundbreaking Sky Captain and the World of Tomorrow with first-time director Kerry Conran.
Continuing our Inspired excerpt series from the new book, 3D Short Film Production, authors Jeremy Cantor and Pepe Valencia move into character development and design.
Alain Bielik talks with the vfx wizards behind the apocalyptic work done for the Resident Evil sequel.
Karen Raugust investigates how comic publishers are using new technology to market their products to new audiences.
Continuing our Inspired excerpt series from the new book, 3D Short Film Production, authors Jeremy Cantor and Pepe Valencia enter the beginning of the production process by discussing character development and design.
Bill Desowitz presented six questions to a host of schools and has compiled the third collection of the answers.
The Pixel Priestess recaps the SIGGRAPH conversation, a summer camp for the visual effects professional.
Ellen Wolff talks with Oddworld Inhabitants Lorne Lanning as he considers the realtime CG technologies that will change gaming along with movies and TV.