Filming on the next chapter of the hit show, starring Henry Cavill as the famed monster hunter, Geralt of Rivia, is currently underway in Kranjska Gora, Slovenia.
Free sample projects now ready for download along with the brand-new Unreal Engine 5 next-gen real-time 3D content production platform technology released today by Epic Games.
Epic Games' first major announcement at this morning’s State of Unreal presentation is huge; next-gen real-time 3D content creation in both game and non-game workflows gets a shot in the arm with new UE5 features, enhancements, and support.
The motion graphics studio used Cinema 4D, Redshift, and Red Giant to create a host of screen graphics including medical scans, 3D maps, and other futuristic visual elements in the iconic film franchise’s latest outing.
Company’s first dedicated VFX studio outside New Zealand kicks off with 75 artists, with more hires planned later this year; currently it has 12 unannounced projects in the pipeline, having recently completed work on ‘The Batman,’ Marvel’s ‘Moon Knight,’ and ‘Dr. Strange in the Multiverse of Madness.’
The new browser add-on optimizes color calibration for consistency across monitors, improving remote collaboration among creatives.
Updates to Maya, 3ds Max, Bifrost, and Arnold enhance the user experience, optimizing collaboration and data sharing within VFX and animation creative teams.
More palace intrigue and aerial carnage is just around the corner, as the network officially announces the premiere of its highly touted ‘Game of Thrones’ prequel, based on George R. R. Martin’s ‘Fire & Blood,’ that follows the House Targaryen’s rise to power in Westeros.
Conference confirms more talks, presentations, and masterclasses including a look at rendering challenges behind ‘The Mitchells vs. the Machines,’ creation of Mixed Reality with Microsoft’s Darren Cosker, and Machine Learning with Foundry’s Mairéad Grogan; the event runs onsite May 3-5, online May 6 and on demand through May 31.
Denis Villeneuve’s sci-fi epic scored a hefty 6 wins, though the evening’s most momentous achievement was an unwanted, violent reminder that live TV never goes as planned... or hoped.
The co-founder of recently acquired VFX studio FOLKS will succeed David Altenau, who’ll become Chairman of the parent organization that also includes FuseFX and Rising Sun Pictures.
In a just filed lawsuit, the longtime Beijing-based VFX and animation company alleges that two Americans have swindled and pocketed millions from investors while raising money on its behalf.
Company shares groundbreaking ultra-fast neural network research that instantly reconstructs a high-resolution 3D scene from a set of 2D images.
Visual effects house produces 494 shots across 10 episodes on Season 2 of the Hulu comedy, helping to visualize Kat Dennings’ wild imagination and insecurities, a Disney 2D animated fairy tale parody, and of course… the Cat Lady.
New toolset brings real-time capabilities to creators of cinema-quality, stylized animated content; developed on top of Unreal Engine, pipeline features custom-developed visualization tools that introduce game engine rendering to features of traditional animation.
Series spotlights career paths in VFX, CGI, and Animation Technology, kicking off with an episode featuring interviews with women on the company’s R&D team.
Animators in the $32B 3D & VFX industry are always working; with over 62,000 animation jobs in the US alone and continued growth expected for the foreseeable future, there’s never been a better time to start a career.
Boutique agency specializing in visual effects and post-production services bolsters its growing talent roster.
NVIDIA’s Media and Entertainment GM, Richard Kerris, introduced a number of new releases, coming updates, and future plans for the growing ecosystem surrounding the company’s powerful new interactive, real-time 3D design collaboration platform.
Next gen technology accelerates GoBOXX SLM Laptop and APEXX Workstation performance; AI and ray-tracing enhancements optimize GPUs for media and entertainment as well as manufacturing and product design, architecture, engineering, and construction workflows.
New suite of cloud services will allow instant, real-time access to the NVIDIA Omniverse platform for interactive 3D design collaboration, enabling even non-technical viewers to access scenes with full simulation and rendering through the NVIDIA GeForce NOW platform.
Conference confirms presentations that include a behind-the-scenes look at Netflix’s anthology ‘The House,’ the blending of 2D and 3D in Marvel’s ‘What If...?’ and the future of NFTs; the event runs onsite May 3-5, online May 6 and on demand through May 31.
March 23 presentation, ‘New Approach to Fashion Design with Adobe Substance 3D and NVIDIA Omniverse,’ will showcase new tools that make it easier than ever to create and modify fabrics.