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WATCH: Kim Libreri Talks ‘Matrix’ Bullet Time and Real-Time Graphics at FMX 2019

Epic Games CTO discusses his work, alongside Oscar winner John Gaeta, producing the legendary “Bullet Time” VFX sequences on ‘The Matrix,’ as well as the growing use of game engines and real-time rendering in feature film and TV production.

With FMX 2019 just finishing up May 3 in Stuttgart, Germany, we’re pleased to present our latest set of exclusive interviews with some of the talented speakers who presented over the packed four-day conference, a group of top industry professionals who converged on the event to lecture, teach and network. Watch and enjoy our insightful and entertaining AWN @ FMX 2019 Professional Spotlight video series featuring some of the biggest names in animation, visual effects, computer graphics and transmedia. Stay tuned as we add brand-new interviews over the coming weeks.

Watch this year’s AWN @ FMX 2019 interviews on AWN's YouTube Channel. You can also check out last year’s AWN - FMX 2018 interviews, our set from FMX 2017 as well as the complete collection of AWN - FMX Professional Spotlight videos. You can also check out AWN’s great FMX 2019 coverage on our FMX Conference Spotlight blog.

In this new interview, Kim Libreri, Epic Games CTO, talks about his work in the late 1990s as technology supervisor, alongside John Gaeta, producing the legendary “Bullet Time” VFX sequences on the Oscar-winning sci-fi thriller, The Matrix. He also shares his insights on today’s growing use of game engines and real-time rendering in feature film and TV production.

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Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.

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