The veteran HALON Entertainment supervisor details his studio’s previs work on Marvel’s superhero action adventure hit, as well as their use of game engines and real-time rendering technology.
With FMX 2017 just finishing up May 5th in Stuttgart, Germany, we’re pleased to present our latest set of exclusive interviews with some of the talented speakers who presented over the packed four-day conference, a group of top industry professionals who converge on the event to lecture, teach and network. Watch and enjoy our insightful and entertaining AWN – FMX 2017 Professional Spotlight video series featuring some of the biggest names in animation, visual effects, computer graphics and transmedia. Stay tuned as we add dozens of brand new interviews over the coming weeks.
In this two-part interview, veteran HALON Entertainment supervisor Clint Reagan details the studio’s previs work as well as the biggest challenges they faced on Marvel’s superhero action-adventure hit, Logan. He also talks about the studio’s use of game engine and real-time rendering technology in their previs projects.
Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.