Trevor Hogg's Recent Posts

TV VFX VFXWorld

The Heroic Logistics of ‘Superman & Lois’ VFX

VFX supervisor John Gajdecki and VFX producer Matthew Gore, working with more than a dozen vendors as well as an inhouse team of 44 artists, increased the Season 1 shot count by 25%, across a wide array of complex visuals, in The CW show’s Season 2 production.

Rawwwrrrr! VFXWorld

‘Prehistoric Planet’: Visualizing Our Best Guess at the Late Cretaceous Period

Director Adam Valdez and animation supervisor Andy Jones walk us through five dinosaur-filled biomes as imagined, 66 million years ago on Earth, in the new series from Jon Favreau and the famed BBC Studios Natural History Unit, now streaming on Apple TV+.

The Dark Knight Returns! VFXWorld

Scanline VFX Goes with the Flow on ‘The Batman’

Leading visual effects studio delivers 217 shots across 11 sequences in the DC thriller’s action-packed third act, including the destruction of seven dams and subsequent tsunami that engulfs Gotham Square Gardens.

Feature Film VFX VFXWorld

DNEG VFX Goes Lunar on Roland Emmerich’s ‘Moonfall’

Leading VFX and animation studio delivers 225 shots on 8 sequences, including the massive Moon interior that houses a dwarf star as well as the evil celestial AI anomaly, on the disaster movie maven’s latest film.

VFX Training VFXWorld

Going Beyond the ‘Call of Duty’ in Beyond-FX’s VFX Apprenticeship Program

CEO Keith Guerrette and his studio have developed a part-time, paid program that provides participants with skills training, mentorship, and hands-on real-time game development experience to better help them get a leg up in the industry.

Ready set go! VFXWorld

DNEG Delivers Mushrooming VFX on ‘Sonic the Hedgehog 2’

The studio handles 185 shots on Jeff Fowler’s ‘Sonic the Hedgehog’ sequel, including the environmental build of the Mushroom Planet, the interior of a giant mech robot, and a massive explosive shockwave.

Yay to Dystopian Futures! VFXWorld

FuseFX Goes Inside a Post-Civil War Manhattan in ‘DMZ’

VFX supervisor Brian Kubovcik discusses his team’s work creating the devastated urban landscape of various famed New York locations, such as Chinatown and The Manhattan Bridge, in the new HBO Max miniseries, based on Brian Wood’s Vertigo comic series.

The Search for Magellan’s Gold VFXWorld

DNEG Visual Effects Get Airborne in Sony's ‘Uncharted’

VFX supervisors Sebastian von Overheidt and Benoit De Longlee delivered 739 shots, including a 90-second sequence of heroes Nathan Drake and Chloe Frazer falling from a C-17 cargo plane flying over the South China Sea, in Ruben Fleischer’s action-adventure adaptation of the Naughty Dog videogame franchise.

Technology ANIMATIONWorld

The Third Floor Adds Another “Story”: Producing Final Animation

TTF Anim, the company’s new game engine-based final animation toolset and in-house animation group, is fueling its goal to move from visualization to screen-ready animated content creation; new short, ‘Skytribe,’ demonstrates the range of styles and realism possible through new means of camera movement, facial modeling, and face/body animation.

TV VFX VFXWorld

Ingenuity Studios Delivers More Than Anxiety with ‘Dollface’ VFX

Visual effects house produces 494 shots across 10 episodes on Season 2 of the Hulu comedy, helping to visualize Kat Dennings’ wild imagination and insecurities, a Disney 2D animated fairy tale parody, and of course… the Cat Lady.

Real-time Animation ANIMATIONWorld

‘The Jolliest Elf’: Animating Fun Time in Real-Time

Chad Eikhoff, TRICK 3D’s founder and director of the Kidoodle TV and Discovery Kids animated series about Santa's North Pole reality talent show, discsses the challenges of producing episodic content – in a pandemic - with a real-time animation production pipeline using Unreal Engine and motion capture.

The Web Slinger Returns! VFXWorld

Digital Domain Helps ‘Bridge’ the Multiverse in ‘Spider-Man: No Way Home’

VFX supervisor Scott Edelstein, nominated for an Oscar alongside Kelly Port, Chris Waegner, and Daniel Sudick, led his team in delivering more than 520 shots and 600 unique assets, including recreating 2.5 square miles of New York City for the dramatic Doc Ock – Spidey bridge fight, in Marvel’s smash action-adventure hit.

Just Take the Pill VFXWorld

DNEG Helps Visualize the 'Real World' of ‘The Matrix Resurrections’

Leading VFX and animation studio delivers more than 700 visual effects shots, filled with CG environments and digital characters including sentinels and harvesters, the Cybebe, Kuhjaku, Lumin8, and Mnemosyne ship, in Lana Wachowski’s fourth ‘The Matrix’ franchise installment.

The Web Slinger Returns! VFXWorld

Framestore Untangles a Creative Web on ‘Spider-Man: No Way Home’ VFX

By Trevor Hogg | Thursday, February 10, 2022 at 12:06pm

With a team led by visual effects supervisor Adrien Saint Girons, the studio delivers just under 250 shots, featuring the Spell Gone Wrong and Doctor Strange/Spider-Man chase sequences, on Marvel’s hit superhero action-adventure film, just nominated for a Best Visual Effects Oscar.

Showcasing the Elements ANIMATIONWorld

‘Automaton’: The Beauty and Fury of the Elements Explored

Led by director Krzysztof Rost, a team of Pixar effects artists worked on their own time to produce an abstract, experimental CG short film depicting a field of grass destroyed by a brushfire, only to be reborn.

We Want More Marvel! VFXWorld

Weta FX Delivers a Monstrous 3rd Act for ‘Shang-Chi and the Legend of the Ten Rings’

Leading VFX studio creates the mythical Great Protector dragon, demonic Dweller-in-Darkness, and an army of little demons for Marvel Studios’ first film to feature an Asian super hero. 

Feature Film VFX VFXWorld

Luma Pictures is Well Suited to ‘Eternals’ VFX Production

The VFX studio delivers over 400 shots, including each character’s elaborate CG suit formation effects, as well as Phastos’ holographic printing press used to create all manner of items.

A Best Friend Out of the Box! ANIMATIONWorld

Producing Animation the Right Way on ‘Ron’s Gone Wrong’

By Trevor Hogg | Wednesday, January 19, 2022 at 10:37am

DNEG’s feature animation division drew on years of cutting-edge VFX production experience to build the pipeline needed to help Locksmith Animation bring Barney and Ron the B*Bot to life.

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