Trevor Hogg's Recent Posts

Foolish Mortals VFXWorld

Edwin Rivera Shares the Ghostly VFX of ‘Haunted Mansion’

The production VFX supervisor on Disney’s horror-comedy marshalled the work of ILM, DNEG, and OPSIS, delivering nearly 2,000 shots including a range of ghosts and otherworldly action, all designed to be scary without sending little kids crying into theater lobbies.

Skol! VFXWorld

BlueBolt’s 'Viking VFX' Quest Ends with ‘The Last Kingdom: Seven Kings Must Die’

After eight years, five seasons and a concluding feature film, VFX supervisor Richard Frazer laughs at the notion he’s earned a PhD in 10th century British history; as the sole visual effects vendor for the entire run, BlueBolt handled historically accurate CG characters, massive armies, and gory combat on the Netflix series and feature.

TV VFX VFXWorld

Finding a Proper VFX Balance on Joe and Anthony Russo’s ‘Citadel’

Led by VFX supervisor Wes Froud and VFX producer Scott Shapiro, lead vendor DNEG, along with Digital Domain, Distillery VFX, Host VFX, Luma Pictures, Outpost VFX, Perception, RISE, Territory Studios, Visual Creatures, and Zoic Studios, delivered a wide selection of 1,796 VFX shots, ranging from UI motion graphics to an explosive train crash, on the famed MCU directing duo’s new spy thriller series, now streaming on Prime Video.

All This for a Dog VFXWorld

Teaming Up for ‘John Wick: Chapter 4’ VFX

Collaborators Jonathan Rothbart, Janelle Croshaw Ralla, and Michael Ralla talk incendiary shotgun shells, a blind assassin’s eyeballs, a CG dog, and hundreds of ring finger removals, on Chad Stahelski and Lionsgate’s shoot ‘em up in volume action-adventure. 

One Last Ride VFXWorld

Framestore Takes the Road to ‘Knowhere’ on ‘Guardians of the Galaxy Vol. 3’

Led by VFX Supervisor Stephane Naze, the company’s Montreal studio, alongside its London and Vancouver facilities, created Groot, Cosmo, their severed Celestial head HQ known as Knowhere, and the fight with Adam Warlock on Marvel Studios’ smash sci-fi adventure hit.

Rawwwrrrr! VFXWorld

‘Prehistoric Planet’ Season 2 Takes ‘Dino’ Storytelling to the Extreme

Executive Producer Mike Gunton and Showrunner Tim Walker discuss how they went back in time again, using VFX from MPC, to showcase the lives of new dinosaurs, new habitats, and new scientific discoveries, taking viewers around the world on an epic adventure, now streaming on Apple TV+.

VFX for TV VFXWorld

Kaitlyn Yang Celebrates Being ‘American Born Chinese’

The VFX supervisor, born in China before coming to the U.S. at age 9, shares her work overseeing 1100 visual effects shots on the Disney+ series that included the trickster God Monkey King’s transformation from falcon to tiger to fish, various gravity-defying flying characters, digital doubles, and an ambitious waterfall setting for a dangerous cliff jump.

That’s the Second Biggest Themberchaud We’ve Ever Seen VFXWorld

MPC Goes with the Lava Flow on ‘Dungeons & Dragon: Honor Among Thieves’

Led by VFX supervisor Axel Bonami, the studio’s team delivers 500 shots on Jonathan Goldstein and John Francis’ action adventure, including a multi-creature-transformation castle escape sequence, the cavernous, lava-filled Underdark, Themberchaud the dragon, a host of magical spells and one really cool portal.

That’s the Second Biggest Owlbear We’ve Ever Seen VFXWorld

ILM is a True Partner in Crime on ‘Dungeons & Dragons: Honor Among Thieves’ VFX

Production VFX Supervisor Ben Snow discusses key visuals on Paramount’s new fantasy adventure, including Industrial Light & Magic’s work on a shapeshifting Owlbear, a Gelatinous Cube, the surreal Ethereal Plane, and lots of magical spells.

What Are the Gods Up to Now? VFXWorld

The Rather Beastly VFX of ‘Shazam! Fury of the Gods’

Co-Visual Effects Supervisor Raymond Chen, working with DNEG, Pixomondo, Stereo D, and BOT VFX, delivers dragons and unicorns, as well as forcefields, capes – yes, capes – and various magical effects, on Warner Bros. and David Sandberg’s ‘Shazam!’ sequel.

What Are the Gods Up to Now? VFXWorld

It’s Part Lion, Part Scorpion, and All VFX in ‘Shazam! Fury of the Gods’

Visual Effects Supervisor Bruce Jones, working with DNEG, Pixomondo, RISE, Scanline VFX, and Wētā FX, delivers a slew of mythical monsters, including dragons, cyclops, manticores, minotaurs, and harpies, on Warner Bros. and David Sandberg’s ‘Shazam!’ sequel.

Going with the Grain ANIMATIONWorld

What Michael McDonough ‘Wood’ Do in His 3DCG Series

The filmmaker left a career in architecture to tell stories in a unique, compelling, 3D design and animation style; his new pilot tells the tale of a dystopian future where a malevolent AI commands a colony of worker bots made of wood.

SVOD VFXWorld

Getting Lots of Painting Practice on ‘His Dark Materials’

The Cardiff-based design studio, led by co-founders Joel Collins and Daniel May, along with company creative director Erica McEwan, produced visdev, previs, artvis, and UI design, along with virtual scouting, on HBO’s fantasy drama, based on Philip Pullman’s award-winning book trilogy of the same name.

Such A-Peeling Visuals VFXWorld

Unpeeling DNEG’s VFX on ‘Glass Onion: A Knives Out Mystery’

The leading visual effects and animation company delivered 510 shots on 15 sequences for Rian Johnson and Netflix’s ‘Knives Out’ sequel, including the sprawling Greek island villa and titular signature glass monolith.

Where Did Hmmmmm Come From? VFXWorld

Conjuring VFX Magic for Netflix’s ‘The Witcher: Blood Origin’

Visual effects supervisor John Moffatt reveals some of ‘The Witcher’ prequel’s magical sequences, roughly 1,000 shots that include portals, creatures, and the startling human transformation into the original monster hunting Witcher prototype.

Stressed About Homework and Creatures Attaching to Your Spine VFXWorld

Freefolk Goes Back to School with ‘Fate: The Winx Saga’ VFX

The visual effects studio creates 334 shots for Season 2 of Brian Young and Netflix’s coming-of-age fantasy adventure about teenage fairies learning to master their powers while navigating love, rivalries, and a flock of bug-like Scrapers at their magical boarding school.

Homeroom is Finally Cool VFXWorld

Framestore Brings Home a Great VFX Report Card on ‘The School for Good and Evil’

The leading visual effects company delivers 328 shots from its Montreal facility, with another 233 from its London facility, including heavy magical element simulations, a swarm of bees transforming into a human, and the wish fish girl, on the Paul Feig fantasy adventure now streaming on Netflix.

Don’t You Just Hate Evil Runaway AI! VFXWorld

‘Pleroma’: Can A Robot Prototype Save Workers from an Unleashed AI?

Visual effects supervisor Chris Browne has big plans for his sci-fi project originally conceived as a feature film and TV series – he created 200 digitally augmented shots with photoreal robots, virtual environments, and swarming drone bots for the short film proof-of-concept.

Nighty Night! VFXWorld

It’s Sweet VFX Dreams for Framestore on ‘Slumberland’

The visual effects studio's team, led by VFX supervisor João Sita and animation supervisor Fernando Herrera, delivered 200 shots that featured a bed that walks and floats, an animated stuffie named Pig, and a massive flying Canadian goose, on the fantasy adventure now streaming on Netflix.

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