John Nolan, a trainee 22 years ago on ‘Walking with Dinosaurs,’ returns to the world of mechanical saurians to produce 48 creatures from 12 species, including a 22-foot-high Giganotosaurus with a head the size of a transit van, in Colin Trevorrow and Universal’s latest dino epic.
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In the Hulu Original film prequel to the classic ‘Predator’ movie franchise, filmmaker Dan Trachtenberg teams with effects veterans Alec Gillis and Tom Woodruff Jr., and actor Dane DiLiegro to create an updated, and creepier version of the infamously deadly alien human hunter.
The visual effects studio recreates the King of Rock & Roll’s famed home, showing its change over the course of 3 decades, along with shots of the iconic Hollywood sign, in Baz Luhrmann’s lush, colorful biopic.
VFX supervisor Pete Dionne and his team create the innovative black and white Moon of Shame sequence on Taika Waititi and Marvel Studios’ fourth entry in the hammer-wielding god’s film franchise.
VFX producer Brooke Noska helped 14 vendors deliver more than 7,000 shots in the long awaited third season of Seth MacFarlane’s sci-fi comedy adventure, streaming exclusively on Hulu.
VFX supervisor John Gajdecki and VFX producer Matthew Gore, working with more than a dozen vendors as well as an inhouse team of 44 artists, increased the Season 1 shot count by 25%, across a wide array of complex visuals, in The CW show’s Season 2 production.
Director Adam Valdez and animation supervisor Andy Jones walk us through five dinosaur-filled biomes as imagined, 66 million years ago on Earth, in the new series from Jon Favreau and the famed BBC Studios Natural History Unit, now streaming on Apple TV+.
Leading visual effects studio delivers 217 shots across 11 sequences in the DC thriller’s action-packed third act, including the destruction of seven dams and subsequent tsunami that engulfs Gotham Square Gardens.
Leading VFX and animation studio delivers 225 shots on 8 sequences, including the massive Moon interior that houses a dwarf star as well as the evil celestial AI anomaly, on the disaster movie maven’s latest film.
CEO Keith Guerrette and his studio have developed a part-time, paid program that provides participants with skills training, mentorship, and hands-on real-time game development experience to better help them get a leg up in the industry.
The studio handles 185 shots on Jeff Fowler’s ‘Sonic the Hedgehog’ sequel, including the environmental build of the Mushroom Planet, the interior of a giant mech robot, and a massive explosive shockwave.
VFX supervisor Brian Kubovcik discusses his team’s work creating the devastated urban landscape of various famed New York locations, such as Chinatown and The Manhattan Bridge, in the new HBO Max miniseries, based on Brian Wood’s Vertigo comic series.
VFX supervisors Sebastian von Overheidt and Benoit De Longlee delivered 739 shots, including a 90-second sequence of heroes Nathan Drake and Chloe Frazer falling from a C-17 cargo plane flying over the South China Sea, in Ruben Fleischer’s action-adventure adaptation of the Naughty Dog videogame franchise.
TTF Anim, the company’s new game engine-based final animation toolset and in-house animation group, is fueling its goal to move from visualization to screen-ready animated content creation; new short, ‘Skytribe,’ demonstrates the range of styles and realism possible through new means of camera movement, facial modeling, and face/body animation.
Visual effects house produces 494 shots across 10 episodes on Season 2 of the Hulu comedy, helping to visualize Kat Dennings’ wild imagination and insecurities, a Disney 2D animated fairy tale parody, and of course… the Cat Lady.
Chad Eikhoff, TRICK 3D’s founder and director of the Kidoodle TV and Discovery Kids animated series about Santa's North Pole reality talent show, discsses the challenges of producing episodic content – in a pandemic - with a real-time animation production pipeline using Unreal Engine and motion capture.
VFX supervisor Jay Hawkins talks about the series’ key visual effects sequences, including an show opening car crash and a complex werewolf created using animatronics and CG.
VFX supervisor Scott Edelstein, nominated for an Oscar alongside Kelly Port, Chris Waegner, and Daniel Sudick, led his team in delivering more than 520 shots and 600 unique assets, including recreating 2.5 square miles of New York City for the dramatic Doc Ock – Spidey bridge fight, in Marvel’s smash action-adventure hit.
VFX studio tackles a series of long, digitally stitched-together riverbed battle sequences in the Korean War drama, China’s most expensive, and highest grossing movie ever.