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Trevor Hogg's Recent Posts

The Mechanical Dino Wrangler Returns VFXWorld

The Seamless Animatronics–CG Integration of ‘Jurassic World Dominion’

By Trevor Hogg | Wednesday, September 7, 2022 at 3:51pm

John Nolan, a trainee 22 years ago on ‘Walking with Dinosaurs,’ returns to the world of mechanical saurians to produce 48 creatures from 12 species, including a 22-foot-high Giganotosaurus with a head the size of a transit van, in Colin Trevorrow and Universal’s latest dino epic.

Feature Film FX VFXWorld

How ‘Prey’ Forged a New Look for an Iconic Sci-Fi Creature

In the Hulu Original film prequel to the classic ‘Predator’ movie franchise, filmmaker Dan Trachtenberg teams with effects veterans Alec Gillis and Tom Woodruff Jr., and actor Dane DiLiegro to create an updated, and creepier version of the infamously deadly alien human hunter.

Honey Mamma! VFXWorld

Luma Pictures Travels to Graceland in ‘Elvis’ VFX

The visual effects studio recreates the King of Rock & Roll’s famed home, showing its change over the course of 3 decades, along with shots of the iconic Hollywood sign, in Baz Luhrmann’s lush, colorful biopic.

Waititi and Hemsworth Return! VFXWorld

Method Studios Drains all the Color from ‘Thor: Love and Thunder’

VFX supervisor Pete Dionne and his team create the innovative black and white Moon of Shame sequence on Taika Waititi and Marvel Studios’ fourth entry in the hammer-wielding god’s film franchise.

The Epic Space Epic Returns VFXWorld

The Stunning New Horizons of ‘The Orville: New Horizons’

VFX producer Brooke Noska helped 14 vendors deliver more than 7,000 shots in the long awaited third season of Seth MacFarlane’s sci-fi comedy adventure, streaming exclusively on Hulu.

TV VFX VFXWorld

The Heroic Logistics of ‘Superman & Lois’ VFX

VFX supervisor John Gajdecki and VFX producer Matthew Gore, working with more than a dozen vendors as well as an inhouse team of 44 artists, increased the Season 1 shot count by 25%, across a wide array of complex visuals, in The CW show’s Season 2 production.

Rawwwrrrr! VFXWorld

‘Prehistoric Planet’: Visualizing Our Best Guess at the Late Cretaceous Period

Director Adam Valdez and animation supervisor Andy Jones walk us through five dinosaur-filled biomes as imagined, 66 million years ago on Earth, in the new series from Jon Favreau and the famed BBC Studios Natural History Unit, now streaming on Apple TV+.

The Dark Knight Returns! VFXWorld

Scanline VFX Goes with the Flow on ‘The Batman’

Leading visual effects studio delivers 217 shots across 11 sequences in the DC thriller’s action-packed third act, including the destruction of seven dams and subsequent tsunami that engulfs Gotham Square Gardens.

Feature Film VFX VFXWorld

DNEG VFX Goes Lunar on Roland Emmerich’s ‘Moonfall’

Leading VFX and animation studio delivers 225 shots on 8 sequences, including the massive Moon interior that houses a dwarf star as well as the evil celestial AI anomaly, on the disaster movie maven’s latest film.

VFX Training VFXWorld

Going Beyond the ‘Call of Duty’ in Beyond-FX’s VFX Apprenticeship Program

CEO Keith Guerrette and his studio have developed a part-time, paid program that provides participants with skills training, mentorship, and hands-on real-time game development experience to better help them get a leg up in the industry.

Ready set go! VFXWorld

DNEG Delivers Mushrooming VFX on ‘Sonic the Hedgehog 2’

The studio handles 185 shots on Jeff Fowler’s ‘Sonic the Hedgehog’ sequel, including the environmental build of the Mushroom Planet, the interior of a giant mech robot, and a massive explosive shockwave.

Yay to Dystopian Futures! VFXWorld

FuseFX Goes Inside a Post-Civil War Manhattan in ‘DMZ’

VFX supervisor Brian Kubovcik discusses his team’s work creating the devastated urban landscape of various famed New York locations, such as Chinatown and The Manhattan Bridge, in the new HBO Max miniseries, based on Brian Wood’s Vertigo comic series.

The Search for Magellan’s Gold VFXWorld

DNEG Visual Effects Get Airborne in Sony's ‘Uncharted’

VFX supervisors Sebastian von Overheidt and Benoit De Longlee delivered 739 shots, including a 90-second sequence of heroes Nathan Drake and Chloe Frazer falling from a C-17 cargo plane flying over the South China Sea, in Ruben Fleischer’s action-adventure adaptation of the Naughty Dog videogame franchise.

Technology ANIMATIONWorld

The Third Floor Adds Another “Story”: Producing Final Animation

TTF Anim, the company’s new game engine-based final animation toolset and in-house animation group, is fueling its goal to move from visualization to screen-ready animated content creation; new short, ‘Skytribe,’ demonstrates the range of styles and realism possible through new means of camera movement, facial modeling, and face/body animation.

TV VFX VFXWorld

Ingenuity Studios Delivers More Than Anxiety with ‘Dollface’ VFX

Visual effects house produces 494 shots across 10 episodes on Season 2 of the Hulu comedy, helping to visualize Kat Dennings’ wild imagination and insecurities, a Disney 2D animated fairy tale parody, and of course… the Cat Lady.

Real-time Animation ANIMATIONWorld

‘The Jolliest Elf’: Animating Fun Time in Real-Time

Chad Eikhoff, TRICK 3D’s founder and director of the Kidoodle TV and Discovery Kids animated series about Santa's North Pole reality talent show, discsses the challenges of producing episodic content – in a pandemic - with a real-time animation production pipeline using Unreal Engine and motion capture.

The Web Slinger Returns! VFXWorld

Digital Domain Helps ‘Bridge’ the Multiverse in ‘Spider-Man: No Way Home’

VFX supervisor Scott Edelstein, nominated for an Oscar alongside Kelly Port, Chris Waegner, and Daniel Sudick, led his team in delivering more than 520 shots and 600 unique assets, including recreating 2.5 square miles of New York City for the dramatic Doc Ock – Spidey bridge fight, in Marvel’s smash action-adventure hit.

Just Take the Pill VFXWorld

DNEG Helps Visualize the 'Real World' of ‘The Matrix Resurrections’

Leading VFX and animation studio delivers more than 700 visual effects shots, filled with CG environments and digital characters including sentinels and harvesters, the Cybebe, Kuhjaku, Lumin8, and Mnemosyne ship, in Lana Wachowski’s fourth ‘The Matrix’ franchise installment.

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