Animated Games: From the Small Screen to the Big
Karen Raugust looks at how PC and console videogames are making their way into films and other media while film directors, writers and actors are setting up their own gaming companies.
Karen Raugust looks at how PC and console videogames are making their way into films and other media while film directors, writers and actors are setting up their own gaming companies.
Vfx designer Eric Hanson, who has developed three instructional DVDs on 3D urban environments at The Gnomon Workshop, discusses this thriving sector with Karen Raugust.
Karen Raugust looks into how HIT uses direct-to-video releases to establish a hook for promotions and product extensions.
Karen Raugust attends Toy Fair, reporting back on how technology infuses toy offerings at the annual New York event.
Karen Raugust looks into how studios are reevaluating licensing strategies in the face of toy industry struggles.
Animal Logic creates a series of interstitials to complement Cartoon Networks international rebranding effort. Includes QuickTime clips!
Karen Raugust looks at how networks and studios look to the Web to support on-air programming, enhance their brands and generate revenues.
More animation content providers are exploring the wireless frontier. Karen Raugust chronicles how wireless is creating a quiet animation boom.
Karen Raugust reports how extensive previs created a problem solving road map for British Telecoms acclaimed Networking spot.
Karen Raugust investigates how business, creative and technological trends are transforming the vfx industry and the artists place in it.
Independent animated feature film production is on the rise as costs come down and self-financing becomes a reality.
Karen Raugust delves into how more animation producers are going after the growing faith-based market, feeding the need for family-friendly programming.
Karen Raugust looks at how TV shows with paranormal themes rely on vfx to give them a distinct look and drive the story forward.
Karen Raugust looks at how convenience and flexibility make distance learning a viable option for animation education and training.
Karen Raugust investigates how comic publishers are using new technology to market their products to new audiences.
Traveling to Licensing Show, Karen Raugust checks out the animated properties of all types showcased at annual convention.
Karen Raugust takes a look at who is doing animated title sequences for live-action TV shows today and factors determining a producers decision to use this treatment. Includes QuickTime movie clips!
Karen Raugust reports on the growth and latest trends in online gaming, including the the upcoming gaming network, Phantom.net.