Animation Portals Advancing Indie Opportunities
Alain Bielik rides along with the visual effects artists on The Fast and the Furious: Tokyo Drift for a trip to a virtual Japan.
Alain Bielik rides along with the visual effects artists on The Fast and the Furious: Tokyo Drift for a trip to a virtual Japan.
Karen Raugust looks at how Disney and other studios are re-energizing their staffs and positioning themselves for the on-demand future with a steady stream of animated shorts.
Karen Raugust talks with smaller animation studios who are creating cinematics and, increasingly, in-game assets for video and computer games.
Karen Raugust reports on the importance of how three vfx houses developed guidelines for unique digital asset sharing while collaborating on The Chronicles of Narnia.
Karen Raugust looks into how a number of recent video-on-demand initiatives by the studios show their interest in this still-problematic but potential-filled distribution method.
Karen Raugust looks at the two high-def DVD formats, HD DVD and Blu-Ray Disc, set to launch this spring and how it will affect the home entertainment industry.
Karen Raugust reports on the growing convergence in design visualization in various industries, as they share digital assets and information to solve mutual production problems.
Karen Raugust was game for the New York International Toy Fair and reports back on all the wonderful toys and opportunities for animators.
Karen Raugust investigates how movie licensing presents unique challenges to licensors, licensees and retailers.
Karen Raugust looks into how these days vfx houses are brought onto a commercial project during planning and pre-production rather than post-production.
Brands still dominate, but a growing number of opportunities exist for animators to sell their content for cell phone distribution. Karen Raugust reports.
Karen Raugust looks at how animators are increasingly turning to venues such as print publishing and mobile phones to debut properties ultimately destined for film and television.
Karen Raugust looks at how animators are distributing their properties through a growing menu of alternative venues.
With console platforms evolving, Karen Raugust looks into how gaming companies are increasingly looking to film, Web design, broadcasting and elsewhere to round out their development teams.
Karen Raugust looks at how the growing demand for interstitial content is creating opportunities for large animation houses and independent animators alike.
Karen Raugust looks into how offshore outsourcing is gaining traction, but still presents challenges.
Karen Raugust looks at how digital video recorders challenge the traditional TV spot, animated and live action, but also create new advertising opportunities.
Karen Raugust looks at how Indian animation programs are teaming up with studios and software providers to expand the countrys workforce as its 3D industry grows.