ATI Fire GL4: A Solid Contender
Continuing with his reviews of the market's leading graphics cards, John Edgar Park takes on the ATI Fire GL4. This BMW of the graphics card world definitely has its high points.
Continuing with his reviews of the market's leading graphics cards, John Edgar Park takes on the ATI Fire GL4. This BMW of the graphics card world definitely has its high points.
Don't work in a studio or live next to a school but want to learn Maya? John Edgar Park offers a solution and reviews the best Maya training videotapes around.
Want to get started creating animation on your own computer? John Edgar Park tells you how to start from scratch. Let's find out how to select and assemble the correct components and then get them working!
All three of the new gaming consoles those magical devices that have changed the face of gaming yet again have now been released. John Edgar Park sees where the chips are falling.
John Edgar Park reviews two new reference books that provide helpful insight into not only CGI's terms and industry jargon, but also key concepts.
Fred Patten reviews the latest anime releases including the maze of El-Hazard versions, Oh My Goddess! and the influential Mobile Suit Gundam.
John Edgar Park discusses the best films of Siggraph's Electronic Theater. Includes QuickTime movie clips!
John Edgar Park not only delves into the history and purpose of graphics cards but also reviews nVidia's Quadro DCC, the latest in graphics cards.
Final Fantasy brings synthespians to the big screen with amazing results. John Edgar Park goes behind the final product to discover the staggering amount of skill, time and technical savvy that created this first.
John Edgar Park takes a look at the new Maya 4 and reveals a solid redux. It might not be all brand new...but it is definitely better.
Wow! If you haven't checked out the latest games and the newest platforms you need to. John Edgar Park did at E3 and reports on the advances.
John Edgar Park reviews a new book, which discusses game proposals, budgets, marketing, scheduling and meeting with publishers, as well as touching on actual game creation.
Which 3D packages will get you work and which ones will leave you feeling unwanted? You better choose carefully and John Edgar Park is here to help you out with the decision.
So, you've chosen your software program. What now? Well, there are a few different ways to approach training as John Edgar Park explains.
With today's new software packages becoming more and more efficient for less and less money, one can definitely do more with less. John Edgar Park discusses the different software and hardware combos that can get you on the fast track to great looking CGI work.