The Footprint of Hong Kong Animation
Animation production in Hong Kong has been around roughly for sixty years. It is not until recently that it has been recognized and appreciated as a respected industry.
Animation production in Hong Kong has been around roughly for sixty years. It is not until recently that it has been recognized and appreciated as a respected industry.
According to an item on Bloomberg.com, Walt Disney has just signed a partnership deal with Tencent Holdings, China’s largest Internet company, and a Chinese state group to develop original animated content for TV, features and digital platforms.
William M. “Trip” Hawkins III -- founder of Electronic Arts and father of the 3DO console is rewriting the rules again. Here, Hawkins explains why he believes social gaming and virtual goods are the future of interactive entertainment.
Marvel's Exec-VP of visual effects and post production talks about the pressures of co-producing massive vfx-driven films like Iron Man 2, Captain America, Thor and The Avengers.
Cliff Bleszinski, the company’s design director, is at the heart of Epic’s new game development. John Gaudiosi caught up with him before he went on to host the 2012 Game Developers Choice Awards.
An astonishing 64% of the TV animation execs surveyed said they planned on switching to the production of Anime Porn, while 17% said they planned on opening vegan and gluten-free veggie-wrap food trucks. 6% responded they were leaning towards the risky but highly profitable kidnap-for-ransom business, while 10% said that their large long-term leased and unused studio space would easily support the storing of hazardous waste.
Here, Rich Farley, creative director at Danger Close Games, talks about what’s in store for PC gamers and gives his take on the move to modern warfare in this exclusive interview from GDC 2012.
The PipelineFX CEO dishes insight on render farm management, pipeline efficiency and people’s wishful thinking about cloud-based production support.
Licensing International Expo
June 12th-14th
Mandalay Bay Convention Center, Las Vegas NV
This compilation is a rather ingenious six-part BBC1 TV series that puts a bit of whimsy and “cool” into the world of science, contraptions and the mankind’s need to tinker.
2012 Cannes Fil Festival
May 16th -27th Paris, France
Ever since its creation, the Festival de Cannes has remained faithful to its founding purpose: to draw attention to and raise the profile of films with the aim of contributing towards the development of cinema, boosting the film industry worldwide and celebrating cinema at an international level.
For me the New Year really starts when I go to ANIMA Brussels each year in the beautiful, historic Flagey. For ten days it becomes the center of the animation world.
In the Palazzo Vecchio in Florence, Italy, a feverish search occurs seemingly in slow motion. In order to make progress in the search, a team of researchers from the University of California, San Diego (UCSD), has been inventing a brand-new field of work called “art forensics.” Armed with innovative new portable sensing devices, they are searching for a lost masterpiece by Leonardo da Vinci called “The Battle of Anghiari.”
One of the themes at this year’s Game Developers Conference was games for change. Electronic Arts took this concept to heart with the development of SimCity, a new PC-exclusive, 3D reboot of the franchise from Maxis that’s scheduled to ship in 2013.
AniFest celebrates the centennial of Czech puppet Master Jiří Trnka with the dedication of AniFest 2012 to the magic of film puppets.
The Annecy festival has announced their 2012 shorts and television competition selections as well as revealed their official 2012 poster.
The animation director of ILM’s first fully animated feature film talks design, budget, pipeline and fear. Not necessarily in that order.
One of the things we like to do is talk to some of the top innovators in the industry to see what makes them tick. We’ve spoken to Matt Ployhar -- president of the PC Gaming Alliance (PCGA) -- before, but he’s been up to a lot lately, so we followed up to get a closer look.