Say you want to animate a character who
jumps UP; the character mustfirst "antic" DOWN. Here's another example of an anticipation
before a walk: KEY
POINTS TIPS All
images copyright © Larry Lauria, 1999
ANTICIPATION
ANTICIPATION is an important principle in
animation.. It is one of several devices in animation derived from the genre of theater.
Anticipations or "Antics" precede most of the main movements in a scene. Most of the time the
anticipation is an action opposite to the main action. Anticipation pertains to movements by
humans, animals, objects, effects and graphics. Anything you can animate can begin with as
anticipation.
Anticipations have several purposes:
STEP 1
Take a look at the bouncing ball to illustrate an anticipation.
As you can see in key drawing #1 - the ball in it's normal round shape.
In drawing #2 - we "antic" down. In this instance, we draw a squashed ball shape to show the
weight of the character.
TIP: Animate in an opposite direction in most anticipations.
Follow with drawing #3, a stretched ball shape as the character jumps into the air. In key pose
drawing #4 the character resumes it normal round shape.
Not all anticipations use squash..
STEP
2
Here we have a character
grab a cup in four key drawings. In drawing #1, the character is at rest.
Drawing #2 depicts an opposite action, as the character raises his hand. The
next drawing, #3, the character presents his hand as he moves to grab the cup.
Finally, in drawing # 4, the character has made contact with the cup.
TIP: ALWAYS look for good silhouettes in your key poses.
Spread the fingers as they near the cup.
To increase the impact or contact, go from the open position (with the fingers spread) to
the closed or contact position (with the hand around the cup).
STEP
3
Again, in drawing #1, the character is at rest. Drawing #2, the young lady does a
not-so-subtle anticipation. Then in drawing #3, she steps off.
Remember to follow the arcs when the key poses are inbetweened.
SUMMARY
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