Created with motion capture driven by XSENS technology and powered by Epic Games’ Unreal Engine, the studio’s first fully digital native real-time kids’ animated series is now available globally.
With a team led by visual effects supervisor Adrien Saint Girons, the studio delivers just under 250 shots, featuring the Spell Gone Wrong and Doctor Strange/Spider-Man chase sequences, on Marvel’s hit superhero action-adventure film, just nominated for a Best Visual Effects Oscar.
Escape Studio will hold the event’s 10th edition both online and in person, featuring talks, presentations, and career advice aimed at students, emerging talent, and industry professionals; the festival runs March 8-10.
From ‘2001: A Space Odyssey’ to ‘Close Encounters of the Third Kind’ and ‘Blade Runner,’ the VFX visionary created some of cinema’s most widely influential and iconic imagery, and the ground-breaking processes used to produce them.
The visionary visual effects artist helped develop ‘Star Wars’ production pipelines that forever changed the filmmaking industry.
Scheduled for August 8 – August 1, the event will feature presentations and scheduled sessions, an exciting mix of the high-level cutting-edge research and education, as well as experiential content and events.
VFX and animation industry veteran brings vast experience from biz dev at cloud-based animation platform Nimble Collective to editorial and post-supervision at Pixar Animation; in her new role she will assist studios and artists in quick and easy transitions to pop-up render capacity.
The visual effects conference highlights artistic and technology advances in VFX; programs will include a look at artificial intelligence, sessions focused on the industry’s business and people, production sessions, and presentations of concept art.
The voice dubbing system’s new enhanced technology adds streaming capabilities, synchronization, and new script formats; added VoiceQ Actor app now available to MacOS users free for one year.
Studio delivers 443 shots, including 3rd act mayhem involving a high-octane motorcycle chase, an explosive helicopter encounter, and human torpedoes dropping from San Francisco high-rises, in the highly anticipated fourth ‘The Matrix’ franchise installment.
Join a virtual live screening, presentation, and conversation with the creative team behind Erick Oh's Annie Award-nominated animated short film; the free February 11 event is offered in partnership with Baobab Studios and OGR.
Led by director Krzysztof Rost, a team of Pixar effects artists worked on their own time to produce an abstract, experimental CG short film depicting a field of grass destroyed by a brushfire, only to be reborn.
Investment will enable Unreal Engine integration into studio’s feature film animation pipeline to allow simultaneous build out of worlds and experiences for the metaverse; Danny McBride’s ‘Trouble’ set as first project to use new collaborative real-time technology.
The Madrid-based studio delivered around 1,000 shots, including underwater scenes and an epic naval battle, on Alejandro Amenábar’s new Movistar+ series.
Conference confirms presentations on the VFX behind ‘Reminiscence,’ ‘The Witcher,’ ‘Lost in Space,’ and ‘Stowaway;’ Animation Production Days is now accepting projects for the ‘Producer Programme.’
Audiences take a stunning visual tour of artwork across the ages, including Egyptian hieroglyphics, Aboriginal cave paintings, Middle Age tapestries, and Indonesian shadow puppets, in Oscar-winner Chloé Zhao and Marvel Studios’ superhero adventure.
Role NEP Group’s newly formed business unit will focus on expanding company’s global virtual production solutions while supporting its network of permanent stages for film and tv.
With highlights including production insights on Reel FX and Netflix’s ‘Super Giant Robot Brothers!’ series, event provides aspiring independents and industry vets alike with free online discussions all this week on the evolving influence of the real-time technology.
Leading VFX studio creates the mythical Great Protector dragon, demonic Dweller-in-Darkness, and an army of little demons for Marvel Studios’ first film to feature an Asian super hero.
Leading VFX and animation company enters deal with publicly traded SPAC Sports Ventures; combined company, to be led by current CEO Namit Malhotra, will be listed on the Nasdaq.
The VFX studio delivers over 400 shots, including each character’s elaborate CG suit formation effects, as well as Phastos’ holographic printing press used to create all manner of items.
Subscription-based commercial-free kids’ destination to be built on recently acquired Ameba TVs technology platform; enhanced content to include Kartoon Channel! favorites along with custom avatars and emojis, games, branded Kidaverse VR goggles, immersive content and NFTs for kids.
The fast-loading sequence player allows artists to quickly review animation and supports all industry standard image formats; new features also include floating-point compositing, A/B wipes, and OpenColorIO (OCIO) v2 support.
A collaboration between the VES, ASC, and a host of industry experts, with industry support from Epic Games and Netflix, the new database standardizes common vocabulary for virtual production professionals across departments.