VFX producer Michael Perdew shares how Google Cloud was integral in the studio’s Air and Fire Elementals production work on the hit superhero action adventure.
High-end animation and visual effects studio used cineSync extensively to help define, refine and enhance their creative vision and stay in tune with directors Anna Boden and Ryan Fleck.
Led by Emmy-nominated VFX supervisor Mahmoud Rahnama, the studio’s visual effects work spanned 1,100 shots done in just 11 months across four different facilities.
Expanded studio brings clients multidisciplinary creative resources in branding, design, animation, VFX, VR/AR, live-action and content development.
Industry veteran joins company’s pre-production studio to help merge previs, techvis and postvis together into flexible, storyteller-focused integrated production pipeline.
New website, featuring 24 themed channels, is dedicated to helping VR visor owners find and share all types of great virtual content.
Industry veterans Seth Zeichner and Pat Mariarity discuss using Adobe Character Animator and After Effects to create their animated short, ‘The Realm Beyond Reason.’
Shanghai-based production company delivers VFX-driven spot featuring swordplay, lava monsters and plenty of mayhem to promote computer maker’s Predator line of gaming hardware.
Leading European digital entertainment conference announces extensive list of major studios that will be recruiting at the upcoming September 23-28 event in Valletta, Malta.
This year’s selection of notable VFX professionals and industry luminaries to be recognized at a special VES October reception.
VFX powerhouse MPC's animation supervisor Stephen Enticott discusses how the studio balanced photorealism with emotion while crafting the engaging performances in ‘The Lion King,’ Disney’s latest hit animated classic remake.
New ‘Performer’ markerless facial animation software provides facial tracking trained directly from scans as well as a direct solve onto a Maya rig.
The Visual Effects Society releases work project submissions guidelines for upcoming Awards consideration, including information on a new category, qualification changes and deadlines.
For Siggraph Asia 2019 Conference Chair Dr. Tomasz Bednarz, the upcoming event will captivate attendees with stunning artistry, technology and creative achievements.
Industry veteran with 20+ years of creative and commercial experience to bolster studio’s continued growth in animation and VFX.
Journalist and director discusses her award-winning room-scale VR experience, which chronicles the ever-present dangers of hidden IEDs for civilians in Iraq after the war against IS ended.
The program encourages submission of research results in graphics as well as the intersections of graphics with vision, image, video, visualization, HCI and CAD.
Deep Learning and AI will certainly continue making inroads into VFX production, but they are merely tools, there to be our creative servant, not our master.
Veteran designer and modeler Heather Shepherd used nuanced facial animation to bring joy and life to a 3D model.
Profile Studios’ Matt Madden shares how virtually integrating Mark Ruffalo and Josh Brolin with CG assets, live, on set, gave ‘Endgame’ and ‘Infinity War’ filmmakers the immediate viewing access they needed to continually adjust and refine the film’s key digital character performances.
System integrates virtual workstations, rendering and storage solutions that creative studios can quickly scale up or down with and pay for based only on usage.
New version of leading 3D software program includes numerous feature updates and broader integration with other production tools.