Oscar-winning VFX studio puts on a masterclass in destruction as they build, and then demolish, the enormous airborne training fortress, with heroes and villains all dodging flaming wreckage as they plummet to earth, in the finale of Marvel Studios’ latest MCU thriller.
Cloud-based studio hires former The Mill creative director, who brings 20 years’ experience in 3D design as a director and artist.
Deal will accelerate tech giant’s growth strategy focused on hybrid on-premise and cloud-based work pipelines.
Studio prevised over 3,000 shots, postvised over 700, and techvised countless others, working 83 straight weeks until the COVID-19 lockdown, then quickly transitioned to a remote pipeline to complete production on Universal and Justin Lin’s ninth ‘Fast & Furious’ franchise action thriller.
Funky single from Beatles legend’s new album, ‘McCartney III Imagined,’ featuring 8X Grammy winner Beck, takes a psychedelic dance trip through the halls of a hotel, blurring space, time, and identity.
Epic Games teamed with filmmaker collective Bullitt to put the upcoming Unreal Engine 4.27 in-camera VFX tools to the test; watch their short film, plus a behind-the-scenes featurette exploring the tremendous impact of these new virtual production tools.
Stop-motion animated series, set to original music, is the first that allows the public to own a piece of the show, both digitally and physically; watch the debut short ‘Level 1’ for an introduction to the world of Character X.
Visual effects supervisor Charlie Tait explains the studio’s death-defying Episode 1 aerial chase and mid-air fight sequences in Marvel Studios and Disney+’s action-packed six-episode MCU outing.
In her new role, the company’s former senior director of product will lead the product management and design teams in their planning and delivery of products across media and entertainment, and digital design industries.
Bent Image Lab and Chel White, working with the Ad Council and United Way, produce 2D spot that highlights resources available for people in at-risk situations.
Noted animator and storyboard artist will deliver the keynote, ‘Creativity and Storytelling in Animation, at upcoming free virtual event, set for July 24 in both English and Portugeuse.
Polish VFX studio shares a video of their work using revolutionary Trioscope EHA live-action / CGI hybrid animation technology in Netflix and Trioscope Studios’ gripping four-episode WWII miniseries.
Initially developed by Lucasfilm, the open source platform is a key technology in the portability and transfer of look development assets between various applications and renderers.
Company continues to expand its teams across creative and production departments to service growing slate of film and TV projects; new hire brings 20+ years of visual effects experience to his new role.
The all-digital 3-day global event will feature webinars covering creative themes including manga-making and illustration; webinars will be hosted by creatives from a range of industries.
Company adds video, VFX and image editing software tools to its already extensive catalog of high-quality creative assets, increasing its service offerings to creators.
The new, rebuilt version of the performance capture and motion tracking software provides real-time motion tracking, Digital Delsys EMG systems integration, and advanced customization with a redesigned UI.
The Academy Award-winning computer graphics pioneer joins streamer’s Data Science and Engineering team to oversee new technology development across VFX, virtual production, and animation production.
25-year studio veteran and previous VP of R & D steps up to role previously held by Jeff Wike, who is retiring; new responsibilities include technology-related strategic and creative planning as well as operations of the studio's animation production platforms.
Free July 21 virtual event to focus on character animation; professional digital artists will share tips and tricks for Maxon’s creative tools.
Abhijeet Nawsagare named head of pipeline across all offices; Brandon Young joins LA office as CG supervisor.
The studio will provide mentorship, guidance, and $5,000 CAD for up to three applicants with compelling storytelling and visionary series concepts; submissions open July 19.
The program, a collaboration between Epic Games, Escape Studios, and six European university partners, provides experience in practical applications of Unreal Engine including previsualization, layout, rigging, animation, and integration of real-time workflows.
The 45-minute interactive virtual reality caper invites viewers to solve puzzles in a city lost to time, blending animation with classic noir in an immersive environment driven by Unreal Engine.