Search form

Category: Technology

Software Headline News

Massive Ships Version 2.6

Massive Software has shipped version 2.6 of its artificial life-based 3D animation software. The advancements are on display at the Massive Software Booth #1023 at SIGGRAPH 2006.

Version 2.6 builds on Massives Academy Award-winning technology, providing increased pipeline flexibility, expanded rendering options and smarter agents that allow studios of any size and scope to create highly realistic and emotive performances using autonomously responding characters. Key features of the Massive 2.6 release include:

Animation Headline News

Softimage Announces Face Robot version 1.5

Softimage Co. announced SOFTIMAGE|FACE ROBOT version 1.5 an update to the industrys first software application dedicated to the creation of lifelike facial animation. This release offers a game export solution which allows artists to deliver high quality, in-game acting with detailed facial nuances, with support for all major game platforms. In addition, significant performance improvements to the software have also been implemented and support for the new Mova Contour Reality Capture system is now included.

Software Headline News

NVIDIA Unveils Gelato 2.1 & Quadro Plex 1000

NVIDIA Corp. unveiled a new beta program for the companys Gelato 2.1 final-frame rendering software as well as the Quadro Plex 1000, the world's first dedicated Visual Computing System (VCS). Coinciding with the announcement of the Gelato 2.1 beta is of the launch of Gelato Zone (www.nvidia.com/gelato), a new online community for artists and animators. NVIDIA will demonstrate its new software and hardware at its booth #1017 at SIGGRAPH 2006, Aug. 1-3, 2006, at the Boston Convention Center.

Motion Headline News

Vicon Advances Vicon MX Motion Capture With Hardware Enhancements

VICON announced a new set of hardware advancements for its VICON MX motion capture solutions. These new features simplify high camera-count motion capture set up, automate simultaneous live-action footage capture, provide powerful and production-friendly near-infrared strobes and round out the MX line with a two million-pixel, full grayscale MX camera, VICON MX20+.

Headline News

Luxology Releases modo 202

Luxology Llc. announced the immediate availability of modo 202, an update to its 3D modeling, painting and rendering software. Boasting a peak rendering speed that is more than 40% faster than modo 201, registered modo 201 customers can upgrade to modo 202 free of charge, and a free 30-day full-featured evaluation version is now available for download from www.modo3d.com.

Autodesk Headline News

Autodesk Gets Support from HP & Intel

From its SIGGRAPH booth #1706, Autodesk Inc. announced that plug-ins are available for use with the new 64-bit versions of Autodesk 3ds Max and Autodesk Maya animation, modeling and rendering software, thanks to a partnership with HP and Intel. Plug-ins for these new Autodesk 3D software versions were created by members of the Autodesk Developer Network (ADN) Sparks program.

Headline News

NewTek SpeedEDIT Bridges Support Between Standard & HD Video

As standard definition video is being replaced with high-definition, many production facilities must still utilize their existing content libraries. NewTek SpeedEDIT allows producers to mix multiple formats (avi, MPEG-1, MPEG-2, QuickTime) and multiple resolutions (SD 4:3, SD 16:9, HD 720p and 1080i) on the same timeline without transcoding or rendering.

Effects Headline News

NUKE Community Expands

At SIGGRAPH 2006, D2 Software Inc., a subsidiary of Digital Domain, Inc., is announcing strong momentum for its NUKE high-end compositing software with four visual effects companies in the U.S. and Canada purchasing the software in June and July. Mr. X, Image Engine, Furious FX and SpeedShape all selected NUKE to handle high-end compositing work for film, video and animated projects.

Motion Headline News

Mova Contour Moves “Motion Capture To Reality Capture”

At SIGGRAPH, Mova, a San Francisco-based motion-capture studio, unveiled its new Contour Reality Capture System, which allows film and game makers to use digital cameras to capture and depict full-motion, photorealistic computer-generated characters and other imagery. Movas booth at SIGGRAPH is #1027.

"Mova Contour takes us from motion capture to reality capture," said Steve Perlman, founder/president of Mova.

Headline News

NaturalMotion Makes Waves at SIGGRAPH 2006

NaturalMotion Ltd will launch an additional third product line during SIGGRAPH 2006. The product launch will take place aboard The Lady Christine, an ocean cruiser moored at the infamous Boston Harbor.

Also aboard Lady Christine, NaturalMotion will demonstrate euphoria, its revolutionary run-time Dynamic Motion Synthesis (DMS) technology that is being used in several AAA next-generation titles, including LucasArts INDIANA JONES 2007 (working title); and endorphin 2.6, the newest version of its powerful, 3D character animation software.

Headline News

Pixar Reveals Latest RenderMan Technology at SIGGRAPH 2006

Pixar Animation Studios will reveal the next stage in RenderMan development at the SIGGRAPH 2006 conference in Boston, where the studio will demonstrate the latest upcoming RenderMan products, including version 2.0 of its popular RenderMan for Maya plug-in, the latest RenderMan Artist Tools 7.0 and the debut of its next generation successor RenderMan Studio.

Headline News

Next Limit Releases Maxwell Render 1.1

Next Limit Technologies offers Maxwell Render 1.1, a render engine based on the physics of real light. Its algorithms and equations reproduce the behavior of light in a totally realistic way. All of the elements in Maxwell, such as light emitters, material shaders, cameras etc., are entirely based on physically accurate models.

Additionally, inside Maxwell, materials are modeled in a physically correct manner. Consequently the results produced by Maxwell are highly accurate renders of the real world.

Marvel Headline News

Marvel Comics & Planetwide Games Announce Comic Book Creator

At San Diego Comic Con in Booth #719, Marvel Comics and Planetwide Games will unveil new content for Planetwide Games original Comic Book Creator interactive entertainment software. Under the terms of the agreement between the two companies, Planetwide Games has the right to create and publish versions of the interactive software and content booster packs for Comic Book Creator based on classic Marvel s characters such as the X-Men, Spider-Man, Fantastic Four, Hulk, Daredevil, Ghost Rider, The Punisher, Captain America, Thor, The Avengers, and Dr. Octopus to name a few.

Effects Headline News

GenArts to Showcase Sapphire Plug-Ins at SIGGRAPH 2006

GenArts Inc., a leading provider of digital visual effects plug-ins for the film, broadcast and video industries, will be showcasing Sapphire Plug-ins at SIGGRAPH 2006, being held Aug. 1-3 at the Boston Exhibition & Convention Center. Visitors to GenArts booth #1700 will see demonstrations on a wide range of platforms, including: Adobe After Effects and Premiere Pro, eyeon Fusion, Apple Shake and Final Cut Pro, Avid Xpress Pro and Autodesk Combustion. GenArts will be presenting new versions of Sapphire Plug-ins for Apple Shake 4.1, Final Cut Pro 5.1 and Autodesk Combustion 4.

Headline News

NewTek Ships New LightWave 3D Version 9

NewTek Inc. announced the availability of the latest release of LightWave 3D version 9.0, the next generation of the Emmy-winning 3D application. The new release is the first in a series of major rewrites and restructuring of LightWave 3Ds core with the addition of comprehensive new features such as a node-based materials editor, optically correct cameras, adaptive pixel subdivision, Catmull-Clark subdivision surfaces, sub-surface scattering and vast render speed improvements.

Version Headline News

Bionatics Releases natFX Version 4 for 3ds max

Bionatics announces the release of the version 4 of its 3D plant modeler natFX for 3ds max.

This latest version was developed to integrate even better into an Autodesk 3ds max production workflow, explains Stephan Gourgout, vp/sales director. It answers, in large part, the needs requested for the last 12 months by our clients from the varied industries such as architectural visualization, to the production requirements of the videogame industry and the 3D animation film studios, who need to build rapidly complex realtime or pre-rendered scenes.

Digital Headline News

D2 Software to Preview Next Version of NUKE at SIGGRAPH

D2 Software Inc. a subsidiary of Digital Domain Inc., will unveil new features for its award-winning NUKE compositing software planned for release in December at SIGGRAPH 2006 in Boston. The company will also give attendees a look at how top VFX companies are handling compositing on major projects through guest presentations and companion product demos in booth #1231 (co-located with Digital Domain), and offer attendees the opportunity to get a hands-on experience with NUKE at the Guerilla Studio.

Pages