Director Hans-Christoph Schultheiss crafts full CG face-off pitting eSports champions FunPlusX against a formidable array of opponents.
Annual celebration of visual effects moves online for ongoing series of sessions running up until 2021 edition planned in London next February.
New devices announced across the Latitude, Precision and OptiPlex PC lines with 5G support, plus AI-based productivity, thermal, and security enhancements.
Quickly retooling their production in the face of COVID-19, executive producers R.J. Fried and Tim Luecke continue bringing us a sorely needed daily animated dose of hilarious political satire.
Sign-ups still open for upcoming masterclasses, featuring both Spanish and international industry experts; registration deadline is Friday, May 15.
163 projects from 24 countries have been chosen, representing innovative, cutting-edge research across a wide range of computer graphics fields.
Deadline is only one week away; conference wants your research papers that introduce new and innovative ideas in a wide range of computer graphics fields.
The Emmy Award-winning VFX artist leverages his animation and visual effects experience to craft a suspenseful film about a young NASA scientist obsessed with proving he was abducted by aliens.
Digital Human character and technology stack used in company’s short film project now available as a free download.
Running June 15-30, the digital market and business conference will feature an extensive mix of pitch sessions, meetings, press conferences, and access to the latest animated projects.
Slated for release in 2021, Epic Game’s next generation game engine looks to achieve photorealism on par with movie CG.
Brandon Martin and Eric J. Trujillo’s 100% quarantine-produced 2D animated short, about two bored houseflies looking to experience the world, is the first of a bi-weekly animated series.
Leading character simulation software company expects to double staff and expand R&D, sales and marketing.
Computer graphics guru Eric Haines will share his expertise as he covers key concepts in ray tracing.
Adelaide, South Australia-based VFX production house today marks 25 years creating visual effects for some of Hollywood’s biggest films.
Production VFX supervisor Marshall Krasser walks through some of the 1,400 visual effects shots his team produced on Greg Daniel’s new Amazon Original series just released May 1.
Oscar qualifying Spanish animation festival embarks on virtual journey, offering free masterclasses with an international line-up of artists and creators.
How visual effects studio Rocket Science safeguards innovation while riding the constant, complex waves of episodic TV.
Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is July 31, 2020.
WIA president addresses important issues concerning working from home and how it’s affecting people’s lives during pandemic.
New version includes next-gen platform support, allowing developers to build PlayStation 5 and Xbox Series X games.
Led by VFX supervisors Johnny Gibson and Edward Hawkins, the studio provided a bucket-full of digital blood and gore, wounds, muzzle flashes, deadly arrows and a digital jet on the Jason Blum and Damon Lindelof produced action-thriller.
Starting tomorrow, running through May 8 and then every two weeks through the end 2020, conference will post a new online piece dedicated to an outstanding personality from the event’s history.
10 new episodes of DreamWorks Animation’s whimsical post-apocalyptic fantasy premiere June 12 on Netflix.