How NVIDIA’S Omniverse is Helping Shape the Future of 3D Production
The company’s General Manager of M&E, Richard Kerris, takes a deep dive into the processes and promise of NVIDIA’s groundbreaking creative platform.
The company’s General Manager of M&E, Richard Kerris, takes a deep dive into the processes and promise of NVIDIA’s groundbreaking creative platform.
Former visual effects student Noah Catan spent over a year working to improve upon the 2D ‘Klaus’ innovative 3D-styled lighting and shading in his development of Pantheon: Volumetric Lighting for 2D Animation software, created specifically for the production of SCAD Animation Studios’ CTA Emmy nominated animated short.
Visual effects supervisor Chris Browne has big plans for his sci-fi project originally conceived as a feature film and TV series – he created 200 digitally augmented shots with photoreal robots, virtual environments, and swarming drone bots for the short film proof-of-concept.
Leading visualization company provides key techvis to help the production team make informed creative and financial decisions by first enabling exploration of virtual scenes and providing what amounted to a ‘digital storyboard.’
The premier conference and exhibition on computer graphics and interactive techniques runs August 6-10 in Los Angeles and online.
The 4-day hybrid event runs April 25-27 in Stuttgart, with an exclusive online day April 28.
Program nurtures startups by providing access to collective resources of the extensible NVIDIA Omniverse platform based on USD, in turn accelerating development of AI-Driven Volumetric Video Technologies for Digital Human Fidelity.
10,000+ digital assets are coming to Fortnite creators via Fab, Epic’s new creator marketplace, now available in its Alpha Version.
The new collaboration allows artists to connect their preferred content creation tools in a unified production pipeline for faster, easier changes and enhanced content production, with a lower barrier of entry for accessing M&E workflows.
The two companies are partnering to build custom models for creating generative 3D assets for entertainment and gaming by training the NVIDIA Picasso cloud service using simple text prompts.
Major Omniverse updates announced at GTC include increased access to generative AI, simulation, and the industrial metaverse.
Get ready to embark on an unforgettable journey of learning and inspiration with the upcoming VANAS Conference! Our team is currently hard at work curating a lineup of world-class speakers who are at the forefront of Animation, Visual Effects, and Video Games.
Just announced joint effort will focus on using NVIDIA Picasso to produce customized text-to-image and text-to-video models using fully licensed visual content.
6 new GPUs, available this month, will be featured in computers from system builders like BOXX, HP and Lenovo, offering accelerated computing power for collaborative content creation, design, and AI-augmented applications.
TVA Group announced that the company leader, who expanded the business while launching a virtual production platform service during the pandemic, is leaving his position to pursue new challenges; existing executive team will establish a leadership transition plan and ensure continuity in company’s business activities.
The film and TV AI tech company adds AI and facial animation technology veteran to leadership roster, joining former Lionsgate COO Jen Hollingsworth and company’s co-founders and co-CEOs Scott Mann and Nick Lynes.
The VFX supervisor shares his studio’s fun, old-school visual effects work on Elizabeth Banks’ horror comedy based on the true story of a black bear, sometimes known as Pablo Escobear, who fatally ingested 75 pounds of cocaine dropped by smugglers in the Tennessee wilderness in 1985.
Hosted by the Quebec Film and Television Council, the Montréal-based event is now open for registration; this year's focus is technology, creativity, and industry – wellness at work and inclusion.
The 4-day hybrid event returns to Stuttgart April 25-27 with an exclusive online day April 28; confirmed presentations include the creative and technical journey of Netflix’s ‘1899’ and Digital Domain’s use of Charlatan, its neural network for ‘deep fake’-like face replacements on Disney+’s ‘She-Hulk: Attorney at Law.’
The Australian-based visual effects studio delivers 270 shots for Peyton Reed and Marvel’s MCU Phase 5 kick-off, including augmenting and then destroying the massive Celestium fortress and visualizing Kang’s 3D multiverse map.
Previously announced at SIGGRAPH 2022, the production renderer is now available, in an industry standard CMake environment, complete with a new documentation website, restructured libraries, reduced dependencies, and referenced open source packages.
Visual Effects Supervisor Marc Smith and Compositing Supervisor Tanner Bartlett talk burning coals and a chef so hot he’s actually on fire, in Mark Mylod’s dark comedy about a truly cutthroat kitchen, starring Ralph Fiennes and Anya Taylor-Joy, now streaming on HBO Max.
Studio collaborates with Sky Creative from pre-production through shoot and VFX to create an adrenaline-fueled spot to celebrate the start of the 2023 racing season.