Visual Effects Society Announces 2022 Hall of Fame Inductees
Honorees represent artists and innovators who have significantly influenced the field of visual effects; 2022 class will be celebrated at a ceremony this Fall.
Honorees represent artists and innovators who have significantly influenced the field of visual effects; 2022 class will be celebrated at a ceremony this Fall.
VFX supervisor David Vickery talks about combining old-school and brand-new techniques in the service of realism and saurian hijinks on Universal’s ‘Jurassic World Dominion,’ now playing in theaters, available from Universal Home Entertainment on 4K, Blu-ray and Digital, and coming to Peacock September 2.
VFX artist Phil Radford delivers 12 shots in 2 weeks, harnessing Maya’s particle simulation capabilities to help create a 30-second commercial for Sapporo Beer.
VFX supervisor Pete Dionne and his team create the innovative black and white Moon of Shame sequence on Taika Waititi and Marvel Studios’ fourth entry in the hammer-wielding god’s film franchise.
Paramount’s Ramsey Naito, Sony Pictures Animation’s Kristine Belson, and Cartoon Saloon co-founder Nora Twomey lead the ever-expanding speaker line-up at the 23rd edition of Italy’s premiere animation, VFX, games, and computer graphics conference coming October 16-21; more speaker announcements are coming soon!
This free virtual presentation and live Q&A will explore the increasing importance of GPU memory – and the NVIDIA RTX product family - as new applications add AI, real-time rendering, and simulation capabilities to their feature sets to enable even greater creativity.
VFX supervisor Axel Bonami talks making, mixing, matching, and maneuvering the many visual styles in Akiva Schaffer’s hybrid live-action/CG animated action-comedy, now streaming on Disney+.
Teaming up with Prime Video, the creative tech giant launches fan art campaign ahead of next month’s epic series release; free customizable Adobe Express and Adobe Photoshop templates and a limited-edition TikTok lens allow users to remix and digitally share artwork.
Hear about the app's development (it began as a side project), its evolution into a tool used by millions, and why it’s become a starting point for many 2D animators.
Savannah College of Art and Design launches the School of Creative Technology, Animation and Motion, Film and Acting, and Visual Communication: courses in new technologies and STEM disciplines prepare students to lead companies, brands, and studios.
The suite of production and post-production tools fuses live-action with CG elements to create highly stylized worlds; tech and media exec Greg Mandel joins Board of Advisors as business strategy advisor.
New proprietary ‘HoloEdit’ plugin brings advanced video playback tools to Unreal Engine 5; HoloSuite update set for Q4 2022.
The Super-Fast APEXX Everest, powered by AMD’s new Ryzen Threadripper PRO 5000 WX Series processor, reveals its prowess for creative applications at the Blender rendering engine demonstration.
Joining with code contributions from DNEG and Sony Pictures Imageworks, RV will help shape the Open Review Initiative, the ASWF effort to standardize VFX and animation standards while building a unified, open source toolset for playback, review, and approval.
The company will pursue a multi-year effort to expand USD’s capabilities beyond VFX, working with its inventor, Pixar, along with Adobe, Autodesk, and Siemens.
At SIGGRAPH 2022, the company announced its new suite of cloud-native AI models and services that provide businesses of any size the power to build and deploy sophisticated avatars and virtual assistants.
Founder and CEO Jensen Huang kicks off SIGGRAPH 2022 with news of the Metaverse while also unveiling a range of new developer frameworks, tools, apps, and plugins to close the gap between the physical and virtual worlds.
At 9:00 am PST today, August 9, NVIDIA CEO Jenson Huang and senior company leaders will announce powerful new metaverse and neural graphics tools in a special presentation at the conference.
Company continues close collaboration with AMD with an expanded set of new mobile and desktop workstations.
The leading developer of creative software for M&E has a full slate of conference activities and talks planned, including in-booth demos of Modo, Katana, Nuke and Mari, plus meetings with the teams behind Nuke, Foundry Research, Look Development and Lighting, and Flix.
Technical Steering Committee members from Autodesk, DNEG, and Sony Pictures Imageworks will make RV, xSTUDIO, and parts of the itView ecosystem available to the open source community.
The ASWF kicks off the ‘Open Source Days’ event at SIGGRAPH 2022 with the announcement of its new DPEL, which encourages, curates, and publishes production-grade sample assets with a vendor-neutral platform.
Tim Miller’s animation and VFX studio bridged the gap between live-action and CG using V-Ray's Light Selects and Physical Camera Exposure controls to realize the famed director's aesthetic on his first computer-animated film, part of 'Love, Death + Robots' Volume 3 now streaming on Netflix.
Studio’s state-of-the-art MCRT renderer, used on the upcoming ‘Puss in Boots: The Last Wish’ and previous films like ‘The Bad Guys’ and ‘Croods: A New Age,’ includes a USD Hydra render delegate and multi-machine / cloud rendering via Arras.
The studio produced over 300 VFX for Taika Waititi and Marvel Studio’s latest MCU action-adventure, including the film’s impressive opening and closing sequences.