The award-winning renderer adds new systems and updates, including geometric tiling, procedural clouds, a new shader profiler, and USD support; numerous enhancements create a more complete toolset for monitoring and optimizing projects.
Art director Paula Spence and supervising director Jeanette Moreno-King discuss how they re-designed the show’s characters, while moving to a new production studio, to bring more realism and texture to the FXX and Hulu show’s backgrounds, characters, and performances.
Transmedia creator and ‘SUMMER ISLAND’ author Steve Coulson discusses AI-generated content and the disruptive future of entertainment.
For the Netflix series’ third and final season, the studio produced visual effects on 65 shots across 3 episodes, using Maya, Houdini, Nuke and 3DEqualiser to design and create new threats and looming dangers, including a battle with a mechanical claw-tipped arm.
Harnessing the power of V-Ray, the VFX house created nightmarish portals to the Upside Down, an exploding helicopter, and sinister vine attacks combining practical effects with CG on some of the show's most exciting scenes.
Startup tech company reveals new signature animation SaaS tool designed to make 3D animation more accessible; user-friendly design allows recording, editing, and animating projects through browser-based tool’s interface.
The visual effects studio recreates the King of Rock & Roll’s famed home, showing its change over the course of 3 decades, along with shots of the iconic Hollywood sign, in Baz Luhrmann’s lush, colorful biopic.
Art Director Justin Wagner and Animation Director Megan Johnson size up the new season - complete with lots of pre-production art - of the acclaimed series, which premiered last night on FXX and today on Hulu.
Honorees represent artists and innovators who have significantly influenced the field of visual effects; 2022 class will be celebrated at a ceremony this Fall.
VFX supervisor David Vickery talks about combining old-school and brand-new techniques in the service of realism and saurian hijinks on Universal’s ‘Jurassic World Dominion,’ now playing in theaters, available from Universal Home Entertainment on 4K, Blu-ray and Digital, and coming to Peacock September 2.
VFX artist Phil Radford delivers 12 shots in 2 weeks, harnessing Maya’s particle simulation capabilities to help create a 30-second commercial for Sapporo Beer.
VFX supervisor Pete Dionne and his team create the innovative black and white Moon of Shame sequence on Taika Waititi and Marvel Studios’ fourth entry in the hammer-wielding god’s film franchise.
Paramount’s Ramsey Naito, Sony Pictures Animation’s Kristine Belson, and Cartoon Saloon co-founder Nora Twomey lead the ever-expanding speaker line-up at the 23rd edition of Italy’s premiere animation, VFX, games, and computer graphics conference coming October 16-21; more speaker announcements are coming soon!
This free virtual presentation and live Q&A will explore the increasing importance of GPU memory – and the NVIDIA RTX product family - as new applications add AI, real-time rendering, and simulation capabilities to their feature sets to enable even greater creativity.
VFX supervisor Axel Bonami talks making, mixing, matching, and maneuvering the many visual styles in Akiva Schaffer’s hybrid live-action/CG animated action-comedy, now streaming on Disney+.
Teaming up with Prime Video, the creative tech giant launches fan art campaign ahead of next month’s epic series release; free customizable Adobe Express and Adobe Photoshop templates and a limited-edition TikTok lens allow users to remix and digitally share artwork.
Hear about the app's development (it began as a side project), its evolution into a tool used by millions, and why it’s become a starting point for many 2D animators.
Savannah College of Art and Design launches the School of Creative Technology, Animation and Motion, Film and Acting, and Visual Communication: courses in new technologies and STEM disciplines prepare students to lead companies, brands, and studios.
The suite of production and post-production tools fuses live-action with CG elements to create highly stylized worlds; tech and media exec Greg Mandel joins Board of Advisors as business strategy advisor.
New proprietary ‘HoloEdit’ plugin brings advanced video playback tools to Unreal Engine 5; HoloSuite update set for Q4 2022.
The Super-Fast APEXX Everest, powered by AMD’s new Ryzen Threadripper PRO 5000 WX Series processor, reveals its prowess for creative applications at the Blender rendering engine demonstration.
Joining with code contributions from DNEG and Sony Pictures Imageworks, RV will help shape the Open Review Initiative, the ASWF effort to standardize VFX and animation standards while building a unified, open source toolset for playback, review, and approval.
The company will pursue a multi-year effort to expand USD’s capabilities beyond VFX, working with its inventor, Pixar, along with Adobe, Autodesk, and Siemens.
At SIGGRAPH 2022, the company announced its new suite of cloud-native AI models and services that provide businesses of any size the power to build and deploy sophisticated avatars and virtual assistants.