Studio shares work-from-home reel while announcing new Canadian operations, production resources, and regional talent, as well as slate of new projects.
Processing capabilities needed to support simulation games expected to push PC hardware sales into the billions.
Series will illustrate how creative studios, teams, and freelancers can leverage the cloud to enable remote setups, scale production pipelines, and empower artists.
New driver features time-saving updates for Adobe Premiere Rush and Premiere Pro including auto reframe, scene edit detection, blender cycles.
Program will be available continuously in all time zones and feature the latest in AI, data science, HPC, graphics, networking, live and on demand talks, and keynote featuring NVIDIA CEO and founder, Jensen Huang.
The studio, and VFX supervisor Nhat Phong Tran, garner an Emmy nomination for their VFX work, delivering over 400 shots on Season 3 of HBO’s futuristic sci-fi thriller.
Latest version, now available, includes new features designed to enable accelerated workflows and real-time performance capture.
Company focus for next year is on providing creators with production-ready features, workflows, and components, and changing their approach to how these new tools will be delivered.
Two-day event running September 25-26 promises innovative and insightful content with screenings, presentations, panels and industry guests.
Universal Everything’s VR crowd game offers a unique immersive experience allowing exploration of the individual and the collective.
Virtual digital event features speakers, keynotes and a glimpse of Adobes Creative Cloud’s latest innovations as well as professional networking and on-demand learning sessions.
Opening in September, the new studio will offer an extension of the sophisticated and complex VFX services already offered in its German studios.
Graphics industry analyst Dr. Jon Peddie speculates about the UK tech giant’s future amid growing rumors of a Softbank sale.
Free sessions spotlight the latest CG technology, trends, and techniques as well as practical discussions about navigating a changing industry in the shadow of the global pandemic.
Upgrade to company’s flagship video/audio editing, color grading and FX platform include AI-driven effects, GPU accelerated workflows, advanced motion tracking and other major enhancements.
Goodbye Kansas recreates the legendary fortress of Arthurian mythology in the new fantasy adventure series based on Frank Miller’s graphic novel.
Powered by a new end-to-end multi-threaded architecture, update is designed to deliver an easy and logical workflow to artists.
Mickey Duzyj’s Sports Emmy-nominated live-action/2D series deftly examines society’s relationship with failure by looking at epic, career-defining athletic disappointments.
Pixar co-founder and CG pioneer will speak at the 21st edition of annual conference, being held October 18-23, online and on-site in Torino, Italy.
VFX supervisor Everett Burrell breaks down the Netflix series’ almost 2,000 VFX shots, a mix of nuclear holocausts, digital characters, time jumps, and a goldfish.
Prolific studio known for ‘Big Mouth’ and ‘Midnight Gospel’ joins the ranks of Starfleet, handling production on the inaugural season of Mike McMahan’s CBS All Access series, the first adult animated ‘Star Trek’ comedy in franchise history.
Wonderstorm’s award-winning Netflix Original animated children’s series, just renewed for four more seasons.
At the recent Foundry Live event, the Katana team shared a sneak peek at their ground-breaking new lookdev and lighting software release slated for later this year.