Romain Demongeot’s new CG animated film explores the role of religion in our world’s future, and whether people can exist without icons and gods.
Tagged With: ZBrush
Produced during the COVID-19 pandemic, creative studio The-Artery uses remotely produced motion capture to show the anonymous band emerge from stasis and blast onstage for an all CG neon-flooded performance.
Zachary Dixon and IV Studio produced four video game-style versions of top athletes using game engine technology, delivering the first in just two weeks.
Celebrated musician teams with Brazilian studio Zombie on beautifully designed CG animated video chronicling rampant Amazon deforestation.
Biomedical artist Alissa Eckert accurately illustrates the microscopic world through compelling 3D imagery, animation and motion graphics, helping communicate public health information and initiatives.
Slated for release in 2021, Epic Game’s next generation game engine looks to achieve photorealism on par with movie CG.
Filmakademie Baden-Weurttemburg team honored as top up-and-coming filmmakers with annual award sponsored and presented by Autodesk at 18th Annual Visual Effects Society gala.
New suite combines and builds on Masterpiece Creator and Masterpiece Motion for faster, easier rigging that allows users to create 3D content in minutes.
Creative studio collaborates with 215 McCann, XBOX and The Coalition to produce, design and animate three key pieces of game launch content.
Award-winning NFB/Fifteen Pound Pink Productions brooding tale of greed and spiritual reckoning now YouTube and Vimeo.
Directors Kevin D.A. Kurytnik and Carol Beecher share the vision and creative process behind their contemporary myth.
A team of graduating students from MoPA garner accolades for hyper-realistic animated short with a noir twist.
Barajoun Entertainment founder Ayman Jamal details his journey to bring the first fully Middle Eastern-funded and produced CG-animated feature to the big screen.
Digital pen designed for Wacom MobileStudio Pro, Cintiq Pro or the 2017 Intuos Pro tablet speeds up the design process within 3D software applications like Pixologic ZBrush and Autodesk Maya.
Qvisten Animation made extensive use of PipelineFX’s intelligent render farm manager and Microsoft Azure integration to complete their feature ‘Anchors Up’ on a tight timeline, relying on a shared disk image in the cloud and Qube!’s automatic resource allocation.
CG-animated short from the director of the 2014 Academy Award-winning animated short ‘Mr. Hublot’ is produced by Luxembourg-based Zeilt Productions for agency M&C Saatchi Sydney and Australian non-profit AIME.
Bournemouth, U.K.-based visual effects studio creates more than 420 shots as sole VFX vendor for director Johannes Roberts’ intense survival film, ‘47 Meters Down.’
Prizes include the chance to win a share of $4,000 cash along with 3D software, hardware and content prizes from industry sponsors including PolyCount, Allegorithmic, ZBrush, Marvelous Designer, Marmoset, HTC Vive and Noitom motion capture.
MPC VFX supervisor describes the studio’s innovative efforts handling 1200 shots alongside Rob Legato on Disney and Jon Favreau’s blockbuster family adventure hit.
Working closely with production VFX supervisor John Dykstra, MPC completes more than 990 shots for 20th Century Fox’s ‘X-Men: Apocalypse,’ including the Cerebro Room, Archangel’s wings, Mystique’s body blades, Nightcrawler’s ‘Bamf,’ and the film’s epic final battle sequence.
3D artist Ahmed Teeka shares tips and tricks for creating a photoreal chimpanzee using Autodesk 3ds Max, Pixologic ZBrush and Chaos Group’s V-Ray rendering software.
German animation and VFX studio embarks on its first CG animated feature, 'Manou the Swift,' with a pipeline that includes Autodesk 3ds Max, The Foundry’s NUKE, Pixologic ZBrush, and Chaos Group’s V-Ray.