Kite & Lightening Adapts to Lockdown with Remote Multi-Person Mocap
Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.
Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.
CG supervisor Han Yang has transitioned his game cinematic and trailer production efforts to a work from home studio, allowing him to continue delivering high-level content on a host of projects.
New case study explains how pioneering VFX studio showcased their latest real-time rendered, game engine-driven digital double technology onstage during a live presentation.
New ‘Performer’ markerless facial animation software provides facial tracking trained directly from scans as well as a direct solve onto a Maya rig.
Keynote by Oscar-winner and Google Spotlight Stories creative director Jan Pinkava one of initial set of events confirmed for upcoming animation and VFX conference.
New update to industry-leading inertial motion capture solution adds a suite of enhancements including support for multi-level scenario capture.
Solution integrates multi-device capture of face, body and hands into new real-time motion tracking platform.
Highlights for the technology and games-related tracks also announced for the annual event, set for April 24-27 in Stuttgart, Germany.
Reallusion has announced iClone 7 real-time face and body motion capture featuring partnerships with Faceware and Xsens, simplifying mocap with dedicated tools and UI for recording actors in any environment and transforming a single PC into a streamlined and affordable rig for character creation, animation and live face and body mocap; Reallusion will showcase the iClone 7 innovations in Los Angeles at SIGGRAPH, August 1–3 at booth #1219.
Reallusion has released iClone 7, a major update to the iClone real-time 3D evolution, including such features as the latest PBR/GI visuals, unlimited creation for 3D characters, professional animation for morph and curve editing, real camera system and several significant technology integrations.
The Imaginarium Studios partners with the Royal Shakespeare Company to create a digital avatar projected in real-time utilizing Xsens motion capture technology.
Helping to prepare students for the future of motion capture, new education program delivers studio-grade technology priced to meet educational budgets.
MVN Studio update supports full mobile device functionality, bringing unprecedented freedom of movement to motion capture.
Xsens GDC booth to feature full-body immersive VR Experience with The Virtual Dutch Men and presentations with Autodesk, Faceware, and Manus VR.
Brazil’s ParaRaio Filmes and Hero Live Studio tap Xsens motion capture to help shed light on the black youth homicides that are plaguing Brazil.
Check out the offerings from technology developers at SIGGRAPH 2015, including product demonstrations, Exhibitor Tech Talks & Sessions and User Group meetings taking place throughout the show.
Innovative visual sculpture piece to be shown for first time in the U.S. at SIGGRAPH 2015 alongside presentations from Autodesk, Dynamixyz, Morph3d and Unity.
Hsin-Chien Huang’s performance art piece creates visual sculptures from dancer movements with 3D printed keepsakes made from motion capture data.
Lightweight inertial capture suits allow production company MRC to lay down Ted’s performance live on set.
With new systems already in production, famed VFX studio can quickly source production-ready mocap data anywhere.
Chapman University’s Dodge College of Film and Media Arts showcases the new Xsens MVN motion capture system live on the show floor at CTN 2014.
New wearable motion capture product line delivers fast, production-ready 3D data to professional animators at a more affordable price.