Market highlights include pitch sessions, partner screenings and Talent Acquisition Recruitment Sessions and Talks; event runs June 14-17.
Tagged With: XR
New release of the company’s free open source plugin easily integrates with latest game engine version to allow direct, real-time content generation changes for LED volumes and physical displays.
Company’s extended reality platform brings immersive and experiential storytelling to children’s entertainment company’s popular franchises; ‘My Little Pony-Virtual Magic’ will launch in spring 2022
New integrated platform translates human essence into volumetric video with high-quality performance capture, creating digital humans, immersive crowds, and digital fashion for media produciton, software, and web-based delivery.
Cash injection from syndicates across Tampa, Orlando, and Texas will fuel growth of the company’s network of virtual production studios.
Company will retain 35% stake in new entity that includes MPC for film and episodic VFX, The Mill for advertising, Mikros for animation, and Technicolor Games for the gaming industry; debt refinancing also planned, with deal set to conclude the latter part of Q3 2022.
The studio, which kicked off the new year with a refreshed look and midwestern presence, adds Chicago-based creatives Daniel Pernikoff as associated creative director, Travis Saul as creative technical superviso,r and Scott Rachwalski as art director/CG supervisor.
Giantstep creates 3D animated characters with photogrammetry, real-time rendering, and motion capture for group’s first mini album, which surpassed 100 million views in 17 days.
Mixed reality software company taps broadcast and media industry veterans Ben Davenport, David Cheng and Travis Sims as VP for global marketing, VP sales & marketing EMEA, and strategic account manager for North America, respectively.
Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.
Selected innovative immersive projects in XR will be showcased at the conference, taking place in Tokyo from December 14-17; the submission deadline is July 15.
The program includes 14 projects, each providing a glimpse into the future; the premier conference and exhibition in computer graphics & interactive techniques runs live online August 9-13, with on-demand content available August 2 – October 29.
Technicolor Animation Productions, Technicolor Animation, and Mikros will integrate their businesses under Andrea Miloro’s leadership, unifying their animation brand within the recently announced Technicolor Creative Studios group.
The leading extended reality tech firm and Xite Labs create a myriad of immersive worlds in Unreal Engine for the rappers’ ‘Trapsoul World Series’ performance.
Industry leading market’s new, flexible format encourages attendee participation from anywhere; extensive program line-up includes pitches, on-line targeted meetings, and career recruitment; Annecy 2021 runs June 14-19.
Production Services division becomes Technicolor Creative Studios, with new leadership team focused on design, direction, and production in VFX, XR, and animation.
16 WIP projects will be featured at the upcoming hybrid festival edition, with all selections accessible on the festival’s online platform; feature selections include ‘The Siren’ by Sepideh Farsi, ‘Unicorn Wars’ by Alberto Vázquez Rico, and ‘Princess Dragon’ by Anthony Roux and Jean-Jacques Denis.
With full access to Unreal Engine 4.26.1 and comprehensive integration and support for third-party plug-ins, the new release offers users endless opportunities for experimental XR graphics functionality.
The former Amazon Movie exec will co-lead the school’s new LA-based ‘Master of Arts in Global Affairs and Management in the Creative Industries’ program, designed for individuals pursuing global leadership and management careers in film/television/new media and other creative industries.
Investment firm and Unreal Engine creator become stakeholders in extended reality technology company; partnerships will accelerate growth, with focus on international expansion, continued innovation, and enhanced support and product offerings for its customers.
The grant furthers development of proprietary technology that combines live cross-reality entertainment with real-time VFX technology - delivering true XR experience to online audiences via headsets, gaming PCs, and video streaming services.
Deal brings together VFX company’s creative talent with XR studio’s volumetric and real-time development to enrich relationships and service offerings across film, episodic and animation projects.
Grant Bolton named lead technical director and Alberto Aguado principal engineer on engine team to support studio’s growing use of game engine technology in VFX and virtual production toolsets.
To celebrate the special free upcoming online presentation VFX Rio launched an original video created by director Matteo Moriconi and XCave Studios founder Rodrigo Hurtado.