Deal brings together VFX company’s creative talent with XR studio’s volumetric and real-time development to enrich relationships and service offerings across film, episodic and animation projects.
Tagged With: XR
Grant Bolton named lead technical director and Alberto Aguado principal engineer on engine team to support studio’s growing use of game engine technology in VFX and virtual production toolsets.
To celebrate the special free upcoming online presentation VFX Rio launched an original video created by director Matteo Moriconi and XCave Studios founder Rodrigo Hurtado.
Submissions now open through February 28; award, which honors outstanding entertainment endeavors across VR, AR, experiential and other emerging media, to be presented at 32nd Annual PGA Awards on March 24.
A virtual keynote address at the Beijing Film Academy’s International Conference on Digital Media Arts and Technology - December 25th, 2020.
This year’s Conference, headlined by keynotes from Oscar-winning director Glen Keane and VFX supervisor Paul Franklin, kicks off its extensive program of live and pre-recorded sessions, running through December 13.
Festival recognizes creators and game developers in XR; ‘The Devouring’ awarded ‘Best Immersive Game’ and ‘Best Immersive World;’ ‘Dr. Crumb’s School for Disobedient Pets’ awarded ‘Best Multiplayer Experience’ and ‘Outstanding Achievement In Design;’ and ‘The Under Presents: Tempest’ for wins for ‘Best Narrative Experience.’
On November 20, Shocap’s XR concert event with singer Jill Barber marries live music, greenscreens, mocap cameras, Unreal Engine, and proprietary technology to transport audiences back 90 years.
20-minute partial build of highly anticipated immersive project debuts today as part of the Venice VR Expanded lineup for the Venice Film Festival.
Zachary Dixon and IV Studio produced four video game-style versions of top athletes using game engine technology, delivering the first in just two weeks.
Mixed reality XR experience will immerse audiences into the magical journey of Amara, a Black teenager in Amsterdam, a fictional story inspired by the Black Girl Magic ethos.
Company focus for next year is on providing creators with production-ready features, workflows, and components, and changing their approach to how these new tools will be delivered.
On July 24, Pixar’s RenderMan guru, along with VFX journalist Ian Failes, will talk about the latest in rendering technology and some amazing NPR tools currently in development.
On July 11, the award-winning directors of ‘The Willoughbys’ and ‘The Book of Life’ will discuss each other’s approaches to developing and directing animated features.
A free program of 55 pieces, selected by the Tribeca Film Festival, Veer VR and Positron, including 23 in the Development Showcase, will be open to VR users through the Museum of Other Realities.
On June 27, the Oscar-winning director, along with VFX journalist Ian Failes, will talk about ILM’s new virtual production technology used on the hit Disney+ series, kicking off the VIEW Conference’s 21st season.
Digital event, running June 24-26, will bring together XR artists, traditional filmmakers, tech companies, indie producers and investors to help shape the future of immersive entertainment.
Organizers are looking for innovative AR, VR and MR projects to showcase in new Extended Reality program being featured at upcoming November 17-20 Brisbane, Australia conference.
Upcoming market during Annecy is set to break all previous attendance and size records with over 700 exhibitors inside a bigger exhibition platform, VR area, Buyer’s Club and new conference room.
Organizers of the 43rd annual animation festival have announced their competitive virtual reality lineup chosen from 90 projects submitted from 30 countries.
With new technologies like Virtual Reality, Artificial intelligence and Blockchain increasingly finding their way into the film and games sector, the Stuttgart International Festival of Animated Film will host presentations from seven different companies about these new business models.
International conference on Animation, Effects, Games and Immersive Media running April 30 through May 3 sets additional speakers on VFX for television & global animation production.