USC School of Cinematic Arts’ Ganek Immersive Studio Inaugural Showcase Set
The program review, featuring projects in production and development at the state-of-the-art studio, will be held on the SCA campus this coming Thursday, April 4.
The program review, featuring projects in production and development at the state-of-the-art studio, will be held on the SCA campus this coming Thursday, April 4.
In their SXSW in-person XR Spotlight section experiences set for March 9, the Studio Biarritz team, led by VR director Steve Hallema, producer Corine Meijers, and lead designer Koen Koopman, will showcase their latest project about a grieving child struggling to separate reality from fantasy, who creates ‘You’ – his imaginary friend, to fight the monsters in his mind.
20 projects are chosen from 91 submissions from 26 countries; the annual initiative seeks to discover new talent and boost advanced animation production from a technical and narrative perspective.
Out of 104 submissions, 14 projects were chosen for support in development of Ibero-American stories through technological innovation in animation.
From Aardman and Atlas V comes ‘Wallace & Gromit in The Grand Getaway,’ a hilarious and cinematic sci-fi adventure, and its mini-game ‘Jamtastic!,’ a set of virtual and mixed reality games set to debut on the Meta Quest.
The annual initiative seeks to discover new talent and boost advanced animation production from a technical and narrative perspective; entries accepted from individuals and groups – the deadline is December 13.
Nine modular topics range from volume design to ACES color management and virtual production workflows; participants earn an online certificate.
The comprehensive guide to techniques and best practices, gleaned from 82 experts in VR, AR, MR, and XR technology and edited by VFX professionals Susan Zwerman VES and Jeffrey A. Okun VES, is now available for pre-order.
The Microsoft and Lucasfilm veteran will oversee company offerings, including its HoloSuite tools and new Mixed Reality Capture System.
Final selections will receive funding from the Ibermedia Program initiative, which supports E.U. companies partnering with professionals/owners of Latin American IP; companies in Spain, Italy and Portugal submitted 104 projects for consideration.
Innovative new platform combines state-of-the-art hardware and creative tools including the ‘Virtual Studio by Vu’ to make the latest storytelling possibilities accessible to everyone regardless of budget and technical experience.
The creative studio once again partnered with Mercedes-Benz, providing live-action production, editorial, post, VFX, color grading and finishing, transforming a daytime shoot on the California coast into night scenes.
The visual-content provider will partner with Luma Labs AI and RECON Labs’ 3Dpresso to explore development and 3D asset publishing on Shutterstock’s Turbosquid platform; and collaborate with Voling AI on the first-ever network of creators to produce on-demand NVOL environments.
The new customizable rackmount machine supports up to four NVIDIA RTX 6000 Ada graphics cards to host web-based chat interface for large language models.
The volumetric video tech leader’s new pipeline offers complete, photorealistic end-to-end solutions, from capture to distribution, for content creators on any size project.
Desktops from BOXX, Dell, HP, and Lenovo feature NVIDIA RTX 6000 Ada GPUs and incorporate NVIDIA AI Enterprise and NVIDIA Omniverse Enterprise software; 3 new desktop workstation Ada Generation GPUs - NVIDIA RTX 5000, RTX 4500, and RTX 4000 - also announced.
The workshop, dedicated to boosting innovation in the Ibero-American animation sector, announces winners of its third edition - ‘Caregivers,’ ‘Lumen’ and ‘LIMBO;’ selected projects get 8,000€ in development aid, 3 months of mentoring and a travel grant and accreditation for next year’s festival.
Backed by Ibermedia Programme and dedicated to boosting innovation in the Ibero-American animation sector programs, the organization will be hosting presentations, themed breakfasts, and one-on-one meetings detailing grants and call for applications at the festival, which runs June 11-17.
The VFX giant reveals new logos and branding reflecting the studio's advancements in innovative multiplatform storytelling via virtual and mixed reality; its latest release, ‘Star Wars: Tales from the Galaxy’s Edge - Enhanced Edition’ is available on PlayStation VR2.
Funding for Spanish, Portuguese, and Italian producers co-developing projects with Ibero-American creators provides up to €150,000, and a support program valued up to €95,000 to promote new technology in creating animation; applications now open - submission deadline is August 21.
6 new GPUs, available this month, will be featured in computers from system builders like BOXX, HP and Lenovo, offering accelerated computing power for collaborative content creation, design, and AI-augmented applications.
The NY-based real-time animation and virtual production studio’s immersive ‘Nickified’ game day viewing experience included technological firsts in AI, real-time AR graphics, and mixed reality resulting in record-breaking viewership.
Gideon Ferber joins the virtual production solutions company as Senior Director of Motion and Production Graphics; Javier Reyes Gomez comes on board as Product Program Manager.
New round of Series A funding will enable HoloSuite platform enhancements and continued development of new tools and techniques for 3D creation tools like Maya and Unreal Engine.
The two studios are teaming up to showcase new advances in volumetric video tools used to create digital humans as part of the VES’ ‘Creating Lifelike Digital Humans -- Volumetric Video Capture Techniques for VFX Pipelines,’ set for November 12; registration is now open on Eventbrite.