Selected innovative immersive projects in XR will be showcased at the conference, taking place in Tokyo from December 14-17; the submission deadline is July 15.
Tagged With: XR
The program includes 14 projects, each providing a glimpse into the future; the premier conference and exhibition in computer graphics & interactive techniques runs live online August 9-13, with on-demand content available August 2 – October 29.
Technicolor Animation Productions, Technicolor Animation, and Mikros will integrate their businesses under Andrea Miloro’s leadership, unifying their animation brand within the recently announced Technicolor Creative Studios group.
The leading extended reality tech firm and Xite Labs create a myriad of immersive worlds in Unreal Engine for the rappers’ ‘Trapsoul World Series’ performance.
Industry leading market’s new, flexible format encourages attendee participation from anywhere; extensive program line-up includes pitches, on-line targeted meetings, and career recruitment; Annecy 2021 runs June 14-19.
Production Services division becomes Technicolor Creative Studios, with new leadership team focused on design, direction, and production in VFX, XR, and animation.
16 WIP projects will be featured at the upcoming hybrid festival edition, with all selections accessible on the festival’s online platform; feature selections include ‘The Siren’ by Sepideh Farsi, ‘Unicorn Wars’ by Alberto Vázquez Rico, and ‘Princess Dragon’ by Anthony Roux and Jean-Jacques Denis.
With full access to Unreal Engine 4.26.1 and comprehensive integration and support for third-party plug-ins, the new release offers users endless opportunities for experimental XR graphics functionality.
The former Amazon Movie exec will co-lead the school’s new LA-based ‘Master of Arts in Global Affairs and Management in the Creative Industries’ program, designed for individuals pursuing global leadership and management careers in film/television/new media and other creative industries.
Investment firm and Unreal Engine creator become stakeholders in extended reality technology company; partnerships will accelerate growth, with focus on international expansion, continued innovation, and enhanced support and product offerings for its customers.
The grant furthers development of proprietary technology that combines live cross-reality entertainment with real-time VFX technology - delivering true XR experience to online audiences via headsets, gaming PCs, and video streaming services.
Deal brings together VFX company’s creative talent with XR studio’s volumetric and real-time development to enrich relationships and service offerings across film, episodic and animation projects.
Grant Bolton named lead technical director and Alberto Aguado principal engineer on engine team to support studio’s growing use of game engine technology in VFX and virtual production toolsets.
To celebrate the special free upcoming online presentation VFX Rio launched an original video created by director Matteo Moriconi and XCave Studios founder Rodrigo Hurtado.
Submissions now open through February 28; award, which honors outstanding entertainment endeavors across VR, AR, experiential and other emerging media, to be presented at 32nd Annual PGA Awards on March 24.
A virtual keynote address at the Beijing Film Academy’s International Conference on Digital Media Arts and Technology - December 25th, 2020.
This year’s Conference, headlined by keynotes from Oscar-winning director Glen Keane and VFX supervisor Paul Franklin, kicks off its extensive program of live and pre-recorded sessions, running through December 13.
Festival recognizes creators and game developers in XR; ‘The Devouring’ awarded ‘Best Immersive Game’ and ‘Best Immersive World;’ ‘Dr. Crumb’s School for Disobedient Pets’ awarded ‘Best Multiplayer Experience’ and ‘Outstanding Achievement In Design;’ and ‘The Under Presents: Tempest’ for wins for ‘Best Narrative Experience.’
On November 20, Shocap’s XR concert event with singer Jill Barber marries live music, greenscreens, mocap cameras, Unreal Engine, and proprietary technology to transport audiences back 90 years.
20-minute partial build of highly anticipated immersive project debuts today as part of the Venice VR Expanded lineup for the Venice Film Festival.
Zachary Dixon and IV Studio produced four video game-style versions of top athletes using game engine technology, delivering the first in just two weeks.
Mixed reality XR experience will immerse audiences into the magical journey of Amara, a Black teenager in Amsterdam, a fictional story inspired by the Black Girl Magic ethos.
Company focus for next year is on providing creators with production-ready features, workflows, and components, and changing their approach to how these new tools will be delivered.
On July 24, Pixar’s RenderMan guru, along with VFX journalist Ian Failes, will talk about the latest in rendering technology and some amazing NPR tools currently in development.