Gideon Ferber joins the virtual production solutions company as Senior Director of Motion and Production Graphics; Javier Reyes Gomez comes on board as Product Program Manager.
Tagged With: XR
New round of Series A funding will enable HoloSuite platform enhancements and continued development of new tools and techniques for 3D creation tools like Maya and Unreal Engine.
The two studios are teaming up to showcase new advances in volumetric video tools used to create digital humans as part of the VES’ ‘Creating Lifelike Digital Humans -- Volumetric Video Capture Techniques for VFX Pipelines,’ set for November 12; registration is now open on Eventbrite.
By bringing together live-action performance with digital environments and real-time rendering, the university's students across creative disciplines are collaborating as never before, creating the future with technology that didn’t exist only two years ago.
Doc drop kicks off weeklong, online ‘Broadcast and Live Events: Steal the Show’ that features sessions and insight into how top creatives in broadcast and live events use Unreal Engine to engage viewers; virtual event runs through October 14.
Its first ever experiential storyteller immerses kids in the ‘My Little Pony’ world while encouraging more reading fun and better comprehension; developed in collaboration with Quantum Storey, the program is now available.
The leading xR technology company's purchase of the Atlanta-based creative studio will help build the next generation of extended reality and metaverse experiences.
Created entirely in Unreal Engine, the short debuts at the Annecy International Animation Film Festival on June 13; the story continues in an upcoming video game, episodic series, and AR/VR projects that will use the same digital assets created for the feature.
A fusion of live music, storytelling, virtual worlds, and acrobatics, the XR experience livestreams globally and in person at Animatrik’s Vancouver virtual production stage on June 4.
The Pixar co-founder and former Walt Disney Animation Studios president will serve alongside Twitch co-founder Kevin Lin and PDI co-founder Glenn Entis.
Market highlights include pitch sessions, partner screenings and Talent Acquisition Recruitment Sessions and Talks; event runs June 14-17.
New release of the company’s free open source plugin easily integrates with latest game engine version to allow direct, real-time content generation changes for LED volumes and physical displays.
Company’s extended reality platform brings immersive and experiential storytelling to children’s entertainment company’s popular franchises; ‘My Little Pony-Virtual Magic’ will launch in spring 2022
New integrated platform translates human essence into volumetric video with high-quality performance capture, creating digital humans, immersive crowds, and digital fashion for media produciton, software, and web-based delivery.
Cash injection from syndicates across Tampa, Orlando, and Texas will fuel growth of the company’s network of virtual production studios.
Company will retain 35% stake in new entity that includes MPC for film and episodic VFX, The Mill for advertising, Mikros for animation, and Technicolor Games for the gaming industry; debt refinancing also planned, with deal set to conclude the latter part of Q3 2022.
The studio, which kicked off the new year with a refreshed look and midwestern presence, adds Chicago-based creatives Daniel Pernikoff as associated creative director, Travis Saul as creative technical superviso,r and Scott Rachwalski as art director/CG supervisor.
Giantstep creates 3D animated characters with photogrammetry, real-time rendering, and motion capture for group’s first mini album, which surpassed 100 million views in 17 days.
Mixed reality software company taps broadcast and media industry veterans Ben Davenport, David Cheng and Travis Sims as VP for global marketing, VP sales & marketing EMEA, and strategic account manager for North America, respectively.
Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.
Selected innovative immersive projects in XR will be showcased at the conference, taking place in Tokyo from December 14-17; the submission deadline is July 15.
The program includes 14 projects, each providing a glimpse into the future; the premier conference and exhibition in computer graphics & interactive techniques runs live online August 9-13, with on-demand content available August 2 – October 29.
Technicolor Animation Productions, Technicolor Animation, and Mikros will integrate their businesses under Andrea Miloro’s leadership, unifying their animation brand within the recently announced Technicolor Creative Studios group.