Kite & Lightening Adapts to Lockdown with Remote Multi-Person Mocap
Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.
Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.
Mixed media production company 1stAveMachine uses animated gags to take aim at measures that are ineffective against the coronavirus.
Configured for fully remote working since they launched in 2013, the visual effects company is building out its pre-production services in response to increased demand from feature film and TV producers.
Dean shares letter from Executive VP of Creative at Sony Pictures Animation, about the peaceful protests turning to riots, #BlackLivesMatter, and painful realities we’re all facing as a community and country.
Bafta-winning animation and VFX studio using Teradici Cloud Access Software and Microsoft Azure to enable safe, secure workflow for artists around the world that are joining the company.
Bicoastal boutique VFX studio turns to cloud-based resources that enable artists to continue working on high-end projects safely at home.
Agora.Studio co-founders David Hubert and Jacob Gardner discuss work-for-hire dynamics and strategies for building viable remotely connected teams.
Director Hans-Christoph Schultheiss crafts full CG face-off pitting eSports champions FunPlusX against a formidable array of opponents.
‘Trolls World Tour’ production designer Kendal Cronkhite Shaindlin, joined by the film’s producer Gina Shay as moderator, will discuss her career path and share insights of a 25-year journey through the animation industry.
WIA president addresses important issues concerning working from home and how it’s affecting people’s lives during pandemic.
CEO Chris Ferriter, in an open letter, announces that for the past three weeks, the studio has been successfully operating with a 100% remote workforce