Created entirely in Unreal Engine, the short debuts at the Annecy International Animation Film Festival on June 13; the story continues in an upcoming video game, episodic series, and AR/VR projects that will use the same digital assets created for the feature.
Tagged With: water simulation
Studio was the sole visual effects vendor on the Warner Bros. feature - about Great Britain’s successful deception operation prior to the 1943 Allied invasion of Sicily - providing key CG ships and vehicles, wartime London environments, and troops storming into battle.
Production VFX supervisor Roger Guyett talks creating Princess Leia, the benefits of practical shooting, and bringing the saga to a close.
Production VFX supervisor Guillaume Rocheron discusses the special challenges involved in creating the illusion of grim reality in Sam Mendes’ Oscar-nominated epic World War I drama.
Studio’s digital skills are put to the test as they stitch the Oscar-nominated film’s lengthy, uninterrupted takes together into one long seemingly real-time sequence.
Animation supervisor David Clayton shares how his team brought down the fire-breathing Rhaegal with a giant bolt, and Crum the giant wight with a small knife, in HBO’s hit action-adventure series.
Chad Hurd and Justin Wagner share artwork and creative insights from the Season 9 pre-WWII South Pacific island redesign.