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Tagged With: water simulation

Heading to 1600 Edo Japan VFXWorld

Creating an Authentic Feudal Japan for ‘Shōgun’

Co-creators and EPs Justin Marks and Rachel Kondo, along with their production team on FX and Hulu’s 10-episode limited series - based on James Clavell’s famous 1975 novel - always strove for authenticity in their depiction of Japan in 1600, from its ships to the city of Osaka, even the oil lamps and wicks used to light rooms.

Creating in Unreal Engine Headline News

Telescope Animation Reveals ‘The Last Whale Singer’ Concept Trailer

Created entirely in Unreal Engine, the short debuts at the Annecy International Animation Film Festival on June 13; the story continues in an upcoming video game, episodic series, and AR/VR projects that will use the same digital assets created for the feature.

Feature Film VFX Headline News

Union Shares VFX Breakdown Reel for WWII Thriller ‘Operation Mincemeat’

By Dan Sarto | Tuesday, June 7, 2022 at 8:27am

Studio was the sole visual effects vendor on the Warner Bros. feature - about Great Britain’s successful deception operation prior to the 1943 Allied invasion of Sicily - providing key CG ships and vehicles, wartime London environments, and troops storming into battle.

Feature Film VFX VFXWorld

The Magic Behind the Magic of 'Star Wars: Episode IX’

Production VFX supervisor Roger Guyett talks creating Princess Leia, the benefits of practical shooting, and bringing the saga to a close.

Feature Film VFX VFXWorld

The Triumph of Invisibility: The Spectacular Non-Spectacular Effects of ‘1917’

Production VFX supervisor Guillaume Rocheron discusses the special challenges involved in creating the illusion of grim reality in Sam Mendes’ Oscar-nominated epic World War I drama.  

Feature Film VFX VFXWorld

MPC Braves the Front Lines to Deliver VFX for Same Mendes’ ‘1917’

By Dan Sarto | Wednesday, February 5, 2020 at 2:58pm

Studio’s digital skills are put to the test as they stitch the Oscar-nominated film’s lengthy, uninterrupted takes together into one long seemingly real-time sequence.

TV VFX VFXWorld

Weta Digital Fells a Dragon and Slays a Giant in ‘Game of Thrones’ Season 8

Animation supervisor David Clayton shares how his team brought down the fire-breathing Rhaegal with a giant bolt, and Crum the giant wight with a small knife, in HBO’s hit action-adventure series.