Production VFX supervisor Roger Guyett talks creating Princess Leia, the benefits of practical shooting, and bringing the saga to a close.
Tagged With: water simulation
Production VFX supervisor Guillaume Rocheron discusses the special challenges involved in creating the illusion of grim reality in Sam Mendes’ Oscar-nominated epic World War I drama.
Studio’s digital skills are put to the test as they stitch the Oscar-nominated film’s lengthy, uninterrupted takes together into one long seemingly real-time sequence.
Animation supervisor David Clayton shares how his team brought down the fire-breathing Rhaegal with a giant bolt, and Crum the giant wight with a small knife, in HBO’s hit action-adventure series.
Chad Hurd and Justin Wagner share artwork and creative insights from the Season 9 pre-WWII South Pacific island redesign.