Tech giant’s planned $68.7 billion purchase signals everyone that it’s all in on capturing future generations of gamers.
Tagged With: Warcraft
The senior character animator on cinematics for games like ‘Halo,’ ‘Warcraft,’ and ‘Diablo’ shares his top tips on how to excel in CG.
Former Legendary Entertainment production executive most recently managed 3D conversions of ‘Suicide Squad’ and ‘Venom.’
Academy Award winner and visual effects supervisor of ‘Kong: Skull Island’ takes creative reins of ILM’s Canadian studio.
The Academy’s Visual Effects Branch Executive Committee to select the 10 films that will advance to nominations voting; nominations for the 89th Oscars will be announced on Tuesday, January 24, 2017.
Deal expands Animatrik’s industry-leading performance capture and virtual production from Vancouver and Toronto into the United States.
Director Duncan Jones’ adaptation of Blizzard Entertainment’s epic game universe lays down a solid foundation for the franchise’s cinematic future.
Director discusses bringing Blizzard Entertainment’s hit gaming franchise into the realm of feature films.
Video game adaptation distributed by Legendary Pictures grosses $5.32 million, or RMB 35 million, on 290 IMAX screens across China.
On-set virtual tracking equipment and visualization software utilized for previs and tracking on Universal’s ‘Warcraft’ feature directed by Duncan Jones.