Sister company to Emmy-winning entertainment company Zoic Studios teams with boutique consulting firm for strategic business development.
Tagged With: VR/AR
More than a dozen developers across games, film, TV, AR and VR receive cash assistance in the program’s final round.
Game industry veteran appointed studio manager of Framestore’s immersive department based in Montreal.
Zhanna Bekmambetova’s first animated project among 12 winners chosen at the 22nd edition of the AWARDS & CONFERENCE.
Thirty-six 3D animation & design, visual effects, visualization and AR/VR nominees selected from 856 submissions from 61 countries.
Thirty-three Virtual Reality experiences created by established directors and artists and first-time VR creators alike to be showcased at Oscar-qualifying festival.
Dozens of developers receive no-strings-attached funding for games, education, virtual production, healthcare and more.
Collaboration with Danish studio NVRMIND blends animation with virtual and mixed reality to immerse viewers inside the fantasies of the Oscar-nominated director of ‘Blind Vaysha.’
Eric Combrié promoted to COO and Tom Wild to VP global production operations to unify Method, Iloura, VR/AR operations across Los Angeles, New York, Vancouver, Sydney, Melbourne & Pune; Jeff Werner returns as director of digital studio, Method LA.
Tribeca selects Withoutabox to be the exclusive third-party film submission service for the 2018 Festival as part of a new, multi-year agreement.
Epic Games showcases advancements in virtual, augmented and mixed reality as well as the impact of the Cloud, AI and machine learning on production pipelines, at is first-ever User Group meetup at SIGGRAPH 2017.
New VR solutions Atom View and Nu Design enable super-fast cinematic quality display and collaborative environment editing within the virtual environment.
New VR portfolio, including the world’s first professional wearable VR PC, makes HP a prime partner for immersive customer experiences.
SIGGRAPH 2017 Computer Animation Festival award winners “Song of a Toad,” “John Lewis Buster the Boxer” and “Garden Party” were presented their statues amid a conference that covered important advances and collaborations in animation, visual effects, AR/VR and robotics.
247 films selected to compete at Oscar-qualifying festival running September 19-24 with appearances by ‘The Red Turtle’ director Michael Dudok de Wit and Illumination Entertainment’s Pierre Coffin.
Full-body motion tracking and self calibrating systems are added to OptiTrack VR to produce the first automated, all-in-one tracking solution for location based entertainment VR.
The new cloud rendering platform by Conductor Technologies enables VFX, VR and animation studios to cut costs and boost capacity by offloading render workloads to the cloud.
The leading markerless 3D-facial motion capture solutions provider has announced a Windows-Native, C++ SDK that enables developers and creatives to build their own real-time, interactive applications SDK for its real-time facial mocap and animation technology, Faceware Live, which it will be discussing at SIGGRAPH 2017 (Booth 741) Aug 1–3.
First-ever Unreal Engine User Group to showcase how real-time graphics are transforming content creation across animation, feature film, augmented and virtual reality, and more.
CG character rigs from the virtual production studio platform’s first webVR animated short available now for free download.
At SIGGRAPH 2017, Boris FX will preview 360° stereoscopic workflow and new versions of flagship plug-ins Sapphire and Continuum at the Los Angeles Convention Center in booth 1011.
Scheduled for July 29th, the 11th Annual TAIS Animation Showcase screens the best in independent Canadian and international animated short films, the results of the 2017 Anijam competition and a new interactive VR work by artist Zeesy Powers.