Reel FX Takes a 360-Degree View on Innovation for GE
Reel FX’s Kevin Althans directs new live-action virtual reality series, ‘GE 360,’ to be made available on Milk VR, Oculus Share and YouTube 360.
Reel FX’s Kevin Althans directs new live-action virtual reality series, ‘GE 360,’ to be made available on Milk VR, Oculus Share and YouTube 360.
Game Design Engineering student Christian Sasso serves as lead engineer for virtual reality game ‘We R Ball’ for Google Cardboard using Unity and C#.
Network’s first virtual reality experience, ‘The Virtual Brainload,’ created in partnership with WEVR, now available exclusively on Google Play.
‘My 360’ series transports viewers behind-the-scenes for a fully immersive view of the lives of famous athletes, musicians and YouTube stars.
London-based animation and production studio signs Liviu Berechet Antoni and Alexandra Stancu, the co-creators of Altergaze VR headset, to bolster the studio’s VR offerings.
FMX 2015 conference on animation, effects, games and transmedia to spotlight ‘Minions’ and ‘Assassin's Creed 4.’
Previously available as an Autodesk Labs technology preview, high definition 3D reality capture conversion solution is now available as a free public beta.
Film and television production company acquires worldwide rights for the award-winning property, including an animated feature film, television series and an Oculus Rift VR Experience.
The former Pixar director is busier than ever, completing his next short film ‘Home’ and in the production and pre-production stages of two new projects employing Virtual Reality.
Upcoming shortform slate includes a new untitled ‘Mortal Kombat’ series, content featuring DC Comics characters, and collaborations with Akiva Goldsman, Reginald Hudlin and Bruce Timm.
Fully immersive DC Comics animated universe marks the industry’s first commercial holographic video deployment for virtual reality and light field displays.
Cloud graphics company unveils a holographic video pipeline for content creators, including the world’s first portable 360 holographic capture system and a cloud-based pipeline for creating and deploying holographic media to virtual reality and, in 2015, holographic light field displays.
Former Gaikai chief product officer and Scaleform CEO Brendan Iribe joins virtual reality technology developer Oculus.
Iowa State University's C6, the country's first six-sided virtual reality room, is redesigned to take cyber battles to new extremes with advanced visual computing incorporating NVIDIA Quadro professional graphics processing units (GPUs).
LA ACM SIGGRAPH Presents 'Snow Crash: Virtual Reality Goes Real' in Los Angeles on February 22, 2006.
The Virtual Reality Conference to be held in London on Thursday, November 16 through Friday, November 17, 2000.
CGSD unveils its DS-100 Virtual Reality Driving Simulator for the first time at this year's SIGGRAPH.