Psyop Debuts Spectacular ‘Kismet’ VR Experience
New virtual reality experience for Oculus Rift and HTC Vive is powered by a deck of 22 hand-painted Tarot cards and an accurate real-time map of the solar system.
New virtual reality experience for Oculus Rift and HTC Vive is powered by a deck of 22 hand-painted Tarot cards and an accurate real-time map of the solar system.
Twenty-first edition of European conference spotlighting animation, visual effects, games and transmedia saw a new all-time high of 3,500 attendees.
Industry Advisory Board for new certificate program includes Citrix Systems’ Fabien Bourdon, CloudPic founder & CEO Richard Chuang, Geomedia’s Jeremy Kenisky, Jaunt VR’s Curt Miyashiro, and Azimyth Creation Studio founder & CEO Stephanie Riggs.
Alex McDowell, creative director at the USC World Building Media Lab and 5D Global Studio, discusses how virtual reality, augmented reality and transmedia will impact the future of entertainment.
‘Kung Fu Panda 3’ director Jennifer Yuh Nelson joining ‘The Peanuts Movie’ director Steve Martino and ‘Construct’ director Kevin Margo for a panel on the relationship between directors and technology.
Public beta now open for new plug-in designed to enable the creation of high-quality virtual reality content within the NUKE environment.
First demos of the only end-to-end Virtual Reality toolset and workflow encompassing dailies, conform, color grading, composting, finishing and mastering to be showcased at the 2016 NAB Show.
World’s first workstation graphics card with industry-leading 32GB memory support for large asset workflows with creative applications planned for availability in Q2 2016.
Updates to virtual reality and visualization tools extend live authoring and editing within the virtual environment to CAD pipelines.
Internationally recognized director has created interactive films for Nike, interstitials for MTV, and a dystopian interactive VR music video for electronic artists MODERAT.
Deluxe VR will debut new projects and services -- including end-to-end production and post-production -- at NAB 2016.
Event featuring the latest achievements from students and alumni in the John C. Hench Division of Animation and Digital Arts will take place on Friday, April 15 at the DGA Theater.
NVIDIA is working with top OEMs such as Dell, HP and Lenovo to offer NVIDIA VR Ready professional workstations powered by Quadro professional GPUs.
Montreal-based production studio showcasing Virtual Reality production workflows using Mettle’s SkyBox 360/VR tools combined with Adobe After Effects CC and Adobe Premiere Pro CC.
Animation Mentor co-founders Bobby Beck, Shawn Kelly and Carlos Baena launch groundbreaking distributed cloud-based production system.
USC Professor Mark Bolas, a virtual reality pioneer, discusses applications for VR beyond entertainment and the challenges that virtual reality faces along the path to widespread consumer adoption.
Kim Libreri, CTO, and Ray Davis, Unreal Engine GM, from Epic Games, talk about opportunities for Unreal Engine in VR.
Interactive 360-degree video and Virtual Reality experience tied to the upcoming live-action film now also available in select IMAX theaters at AMC locations across the U.S.
Filmakademie graduate and Disney/Pixar Character TD Tanja Krampfert discusses the creation of Joy in ‘Inside Out,’ while DoP Patrick Lin illuminates the special camera set-up designed to parallel the main character’s emotional journey.
Sebastian, a visual effects and digital media technologist, discusses consumers' acceptance of virtual reality and what the technology means for creators.
New animated virtual reality series blends the action of video games with the comedy of animated feature films.
Autodesk launches Stingray Game Engine v1.2 and Maya LT 2016 Extension 3 with feature improvements at GDC 2016.
Former CEO and co-founder of mobile gaming technology developer Yvolver to oversee all aspects of development, strategy and technology for the division.
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.