disguise Buys Immersive Entertainment Company Meptik
The leading xR technology company's purchase of the Atlanta-based creative studio will help build the next generation of extended reality and metaverse experiences.
The leading xR technology company's purchase of the Atlanta-based creative studio will help build the next generation of extended reality and metaverse experiences.
The web3 collective strikes deal to produce animated short series based on the real-life love story of Oscar-nominated ‘Anomalisa’ producer Rosa Tran and Emmy Award-winning VFX artist Derek Smith.
Films by Amandine Fredon & Benjamin Massoubre and Balázs Turai among 22 winners at the jam packed 46th festival edition that saw a record 13,248 badge holders from 106 countries.
Peter Ramsey, Roy Conli, Rob Minkoff, Ramsey Naito and Shannon Tindle are a few of the top industry leaders coming to Torino to attend and present in person at Italy’s premiere animation, VFX, games, and computer graphics conference, running October 16-21, onsite and online.
Created entirely in Unreal Engine, the short debuts at the Annecy International Animation Film Festival on June 13; the story continues in an upcoming video game, episodic series, and AR/VR projects that will use the same digital assets created for the feature.
Canada’s famed National Film Board is coming to this year’s festival boasting 3 short films in competition and a ‘NFB: New Spaces for Storytelling’ Studio Focus showcasing its programming vision and women creators; the event runs from June 13 to 18.
A fusion of live music, storytelling, virtual worlds, and acrobatics, the XR experience livestreams globally and in person at Animatrik’s Vancouver virtual production stage on June 4.
50th Annual ceremony, recognizing the best in the field of animation, returns in-person to UCLA’s Royce Hall; Deadlines, Rules, and Categories to be announced September 12.
The Pixar co-founder and former Walt Disney Animation Studios president will serve alongside Twitch co-founder Kevin Lin and PDI co-founder Glenn Entis.
Market highlights include pitch sessions, partner screenings and Talent Acquisition Recruitment Sessions and Talks; event runs June 14-17.
Creators set out to prove that the VR/Metaverse is a viable path for creators to engage and connect with each other and their audiences; filmed completely in Microsoft's AltspaceVR, the collaboration was built at ‘the cross-section of artistry and technology.’
The global leader of cutting-edge graphics tech will showcase work from collaboration with with top academics at 14 universities on the latest advancements in content creation, VR, real-time rendering, and 3D simulation at the upcoming conference, running August 8-11 in Vancouver.
Official selections in VR works revealed, WIP XR 2022 line-up to showcase two VR narratives, and the Immersive Reality Conferences tackles the future of creation; festival runs June 13-18.
With the conference starting next Tuesday, a final selection of new program highlights includes a showcase of an LED Wall and Unreal Engine in a virtual production stage, ‘Real vs. Unreal’ real-time graphics panel, and The World to Come - A look ahead at Metaverse.’
Presentations will showcase creative techniques and technologies including best practices, tips and tricks, and a look at the future of VFX; topics include grading and compositing with NukeX, workflows with Mari, and using Katana in feature animation.
More talks, presentations and screenings are confirmed for the upcoming conference, including looks behind the scenes of the recent Disney and Illumination animated features, as well as Locksmith Animation’s ‘Ron’s Gone Wrong;’ event runs onsite May 3-5, online May 6 and on demand through May 31.
Company’s extended reality platform brings immersive and experiential storytelling to children’s entertainment company’s popular franchises; ‘My Little Pony-Virtual Magic’ will launch in spring 2022
Conference confirms more talks, presentations, and masterclasses including a look at rendering challenges behind ‘The Mitchells vs. the Machines,’ creation of Mixed Reality with Microsoft’s Darren Cosker, and Machine Learning with Foundry’s Mairéad Grogan; the event runs onsite May 3-5, online May 6 and on demand through May 31.
NVIDIA’s Media and Entertainment GM, Richard Kerris, introduced a number of new releases, coming updates, and future plans for the growing ecosystem surrounding the company’s powerful new interactive, real-time 3D design collaboration platform.
New suite of cloud services will allow instant, real-time access to the NVIDIA Omniverse platform for interactive 3D design collaboration, enabling even non-technical viewers to access scenes with full simulation and rendering through the NVIDIA GeForce NOW platform.
Conference confirms presentations that include a behind-the-scenes look at Netflix’s anthology ‘The House,’ the blending of 2D and 3D in Marvel’s ‘What If...?’ and the future of NFTs; the event runs onsite May 3-5, online May 6 and on demand through May 31.
March 23 presentation, ‘New Approach to Fashion Design with Adobe Substance 3D and NVIDIA Omniverse,’ will showcase new tools that make it easier than ever to create and modify fabrics.
‘New Approach to Fashion Design with Adobe Substance 3D and NVIDIA Omniverse,’ being presented March 23, will showcase new tools that make it easier than ever to create and modify fabrics.
The festival seeks to promote animation and growth in the Asian animation community.