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Tagged With: visualization

Technology Headline News

Glassbox Technologies Releases DragonFly 3.0

Updates to the cross-platform virtual camera solution include more seamless integration and support of Unreal Engine 5; new features streamline the creative workflow and accelerate the virtual production pipeline. 

visualization Headline News

NVIZ Helps Visualize Sony’s ‘Morbius’ Supercreature Feature

By Dan Sarto | Friday, April 22, 2022 at 4:54am

Leading visualization company stitches together carefully planned stunt action with digital takeovers to provide crucial previs for several key sequences on Daniel Espinosa’s Marvel horror thriller. 

The Search for Magellan’s Gold VFXWorld

DNEG Visual Effects Get Airborne in Sony's ‘Uncharted’

VFX supervisors Sebastian von Overheidt and Benoit De Longlee delivered 739 shots, including a 90-second sequence of heroes Nathan Drake and Chloe Frazer falling from a C-17 cargo plane flying over the South China Sea, in Ruben Fleischer’s action-adventure adaptation of the Naughty Dog videogame franchise.

visualization Headline News

PXO London Assembles A-list Previs Team

Global VFX studio adds previsualization services to its pre-production offerings following push into virtual production and launch of LED stages; ex-Framestore exec Alex Webster takes the reigns with veteran previs supervisor Matt Perrin heading the team.

Technology ANIMATIONWorld

The Third Floor Adds Another “Story”: Producing Final Animation

TTF Anim, the company’s new game engine-based final animation toolset and in-house animation group, is fueling its goal to move from visualization to screen-ready animated content creation; new short, ‘Skytribe,’ demonstrates the range of styles and realism possible through new means of camera movement, facial modeling, and face/body animation.

Technology Headline News

The Third Floor Launches TTF Anim Animation Suite

New toolset brings real-time capabilities to creators of cinema-quality, stylized animated content; developed on top of Unreal Engine, pipeline features custom-developed visualization tools that introduce game engine rendering to features of traditional animation.

I Live My Life A Quarter Mile At A Time VFXWorld

Defying the Laws – or Mere Suggestions – of Physics in ‘F9’

VFX supervisor Daniel Rauchwerger and his DNEG teams in London, Montreal, and Mumbai delivered 2,200 gravity defying visual effects shots, from flipping multiple trailers to shooting rocket car into space, in Justin Lin and Universal Pictures’ latest ‘Fast & Furious’ feature film franchise outing.

This Update is Unreal! Headline News

Unreal Engine 4.27 is Here!

Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.

Innovative CG Showcase Headline News

SIGGRAPH Asia 2021 Will Be Held in Tokyo and Online

Announcement confirms the hybrid event will take place December 14-17 at the Tokyo International Forum – selected events will also be available virtually; Sony Group Corporation’s executive deputy president and CTO Toru Katsumoto to give keynote.

Expanding the Real-Time Tool Universe Headline News

Real-Time Innovations Receives Epic MegaGrant

Award will facilitate the advanced development and integration of RTI’s Connext DDS simulation platform with Unreal Engine, expanding the breadth of visualizing real-time systems in action.

Business Headline News

NEP Group Buys Prysm Collective, Lux Machina and Halon Entertainment

By Dan Sarto | Tuesday, August 3, 2021 at 2:32pm

Newly launched NEP Virtual Studios acquires leading real-time production companies to expand its growing virtual production business; former Digital Domain CEO Cliff Plumer named group leader.

I Live My Life A Quarter Mile At A Time VFXWorld

Proof’s ‘F9’ Visualization was a Race to the Finish

By Dan Sarto | Friday, July 23, 2021 at 7:53am

Studio prevised over 3,000 shots, postvised over 700, and techvised countless others, working 83 straight weeks until the COVID-19 lockdown, then quickly transitioned to a remote pipeline to complete production on Universal and Justin Lin’s ninth ‘Fast & Furious’ franchise action thriller.

Technology Headline News

Maxon Releases Universe 4.0

Now available, the latest version includes new stylize tools Electrify, Texturize Motion, and Analog, Support for Metal, and 200+ new presets for Array Gun and Typographic; other Maxon updates include Redshift with support for OpenColorO, streamlined new Maxon App, and fixes and optimization of FX Suite and Cinema 4D S24.

People Headline News

FuseFX Adds Julian Sarmiento as Global Director of Virtual Production and Real-Time

Industry veteran will lead VFX house’s integration of innovative and emerging technologies as key pre-production to final shot service offerings.

Technology Headline News

Maxon Releases Cinema 4D S24

New subscription-only version lets users easily browse and intuitively place assets within scenes; includes key animation workflow enhancements and sneak peek at new scene nodes and manager interface.

Events Headline News

Maxon Reveals Speakers for ‘3D & Motion Design Show’

The free virtual 3-day event running April 13-15 will feature presentations from notable creative directors, motion designers, and animation directors; live-streamed event will be available on demand following the show.

virtual production Headline News

Epic Games Releases Volume 2 of its Virtual Production Field Guide

By Dan Sarto | Tuesday, April 6, 2021 at 7:00am

Free resource provides in-depth look into virtual production workflows, new methodologies, remote collaboration, in-camera VFX, animation, and what’s coming next in Unreal Engine 5.

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