Stray Vista Studios Debuts the Largest Virtual Production Studio in Texas
The 40x80x16 foot LED Virtual Production Volume wall displays interactive, computer-generated perspectives and includes an LED ceiling for fully immersed lighting.
The 40x80x16 foot LED Virtual Production Volume wall displays interactive, computer-generated perspectives and includes an LED ceiling for fully immersed lighting.
The AWS-powered Virtual Production stage debuts alongside the new Amazon Studios Virtual Production department; ‘Candy Cane Lane’ directed by Reginald Hudlin and starring Eddy Murphy, kicks off as the stage’s inaugural feature film production.
The fully managed pay-as-you-go compute service allows users to run and test complex, immersive 3D experiences and visualize large-scale scenarios in real-time.
For the company’s 20th anniversary, its founder shares a selection of innovative work his teams have produced, on shows like ‘Wonder Woman,’ ‘1917,’ and ‘The Sandman,’ since opening its doors in 2002.
In partnership with NantStudios, the company will expand its Culver City-based 60,000 sqft creative hub to include new LED stage and real-time production services, set to open in 2023.
The Annual Conference takes place December 6-9 in Daegu, South Korea – with COVID travel restrictions lifted, the event promises the in-person return of a diverse group of respected technical and creative people from all over the world; don’t miss SACAF 2022, celebrating the vibrant and inspiring world of computer animation.
VFX Supervisor Enrik Pavdeja, along with Framestore, BlackGinger, and The Third Floor, deliver a bloodthirsty, rogue, fully CG lion involved in 240 shots, including a number of enormously long 5,000-10,000 frame one-takes, on Baltasar Kormákur’s survival thriller.
Director Don Hall, co-director/writer Qui Nguyen, and producer Roy Conli talk about the making of Walt Disney Animation Studios’ lush, expansive, and action-packed CG animated sci-fi film hitting theaters November 23.
With 15+ years of experience, the VFX supervisor and commercial director joins the virtual production studio to oversee the company’s visual effects and animation production.
Co-founder and CEO Henrik Fett talks about starting a new studio in the midst of a pandemic, and how the RFX Virtual Studio, powered by solutions from NVIDIA and Supermicro, made it all possible.
For Bureau of Magic president Mark Warshaw, his studio’s ‘Five Nations: The Age of Atlantis’ graphic novel, animated TV series and Web3 project brings to life the legendary sunken city he’s been dreaming about since age 7.
Visual effects supervisor Stephen James talks crashes, humor, LED walls, and layers of destruction as he takes us inside the studio’s wild and multi-faceted work on Sony Pictures’ comedy thriller, now playing in theaters.
VFX supervisor Axel Bonami talks making, mixing, matching, and maneuvering the many visual styles in Akiva Schaffer’s hybrid live-action/CG animated action-comedy, now streaming on Disney+.
The company will pursue a multi-year effort to expand USD’s capabilities beyond VFX, working with its inventor, Pixar, along with Adobe, Autodesk, and Siemens.
Visualization supervisor Tefft Smith talks previs, techvis, and postvis on the production of Akiva Schaffer’s hybrid live-action/CG animated action-comedy, starring John Mulaney and Andy Samberg, now streaming on Disney+.
Cinema 4D updates, in tandem with Redshift development, offer users greater platform stability, workflow enhancements, bug fixes, and added value offerings to Maxon One subscriptions.
Updates to the cross-platform virtual camera solution include more seamless integration and support of Unreal Engine 5; new features streamline the creative workflow and accelerate the virtual production pipeline.
Leading visualization company stitches together carefully planned stunt action with digital takeovers to provide crucial previs for several key sequences on Daniel Espinosa’s Marvel horror thriller.
VFX supervisors Sebastian von Overheidt and Benoit De Longlee delivered 739 shots, including a 90-second sequence of heroes Nathan Drake and Chloe Frazer falling from a C-17 cargo plane flying over the South China Sea, in Ruben Fleischer’s action-adventure adaptation of the Naughty Dog videogame franchise.
Global VFX studio adds previsualization services to its pre-production offerings following push into virtual production and launch of LED stages; ex-Framestore exec Alex Webster takes the reigns with veteran previs supervisor Matt Perrin heading the team.
TTF Anim, the company’s new game engine-based final animation toolset and in-house animation group, is fueling its goal to move from visualization to screen-ready animated content creation; new short, ‘Skytribe,’ demonstrates the range of styles and realism possible through new means of camera movement, facial modeling, and face/body animation.
New toolset brings real-time capabilities to creators of cinema-quality, stylized animated content; developed on top of Unreal Engine, pipeline features custom-developed visualization tools that introduce game engine rendering to features of traditional animation.
Annual computer graphics conference and exhibition comes to Daegu, South Korea, where it had been scheduled to run in 2020 before going virtual during the pandemic.
Challenged with recreating authentic visuals depicting the 1952 Helsinki Olympic Games, the studio transformed sports stadiums, filling them with virtual crowds.
VFX supervisor Daniel Rauchwerger and his DNEG teams in London, Montreal, and Mumbai delivered 2,200 gravity defying visual effects shots, from flipping multiple trailers to shooting rocket car into space, in Justin Lin and Universal Pictures’ latest ‘Fast & Furious’ feature film franchise outing.