USC School of Cinematic Arts’ Ganek Immersive Studio Inaugural Showcase Set
The program review, featuring projects in production and development at the state-of-the-art studio, will be held on the SCA campus this coming Thursday, April 4.
The program review, featuring projects in production and development at the state-of-the-art studio, will be held on the SCA campus this coming Thursday, April 4.
The annual conference concludes its latest edition, which ran December 12-15 in Sydney; 5,690 attendees from more than 40 countries gathered, including technical and creatives in research, science, art, animation, gaming, interactivity, education, and emerging technologies.
Designed for full-scale productions, the new ProVis tools let filmmakers visualize and animate entire scenes, including digital assets, in real-time, across multiple cameras.
The company’s powerful, ergonomically designed SpaceMouse 3D, CadMouse, and Keyboard Pro are providing improved creative workflows and professional-grade comfort to artists in the animation and game industries.
The new card, priced under $1,000, delivers reliable and stable performance for content creation, AI applications, and CAD, offering a double-digit performance increase in key professional applications compared to competitive cards.
A gathering place for technical and creatives in research, science, art, animation, gaming, interactivity, education, and emerging technologies, the annual conference and exhibition on computer graphics and interactive techniques comes to Sidney, Australia, December 12-15.
With a wealth of guides, video courses, documentation, and code samples, the company is making a growing pool of resources available to help build tools and extensions on Omniverse Enterprise; GTC 2024 early bird pricing is now available.
See how the leading visual effects studio delivered 896 shots on Paramount Pictures’ newest entry in the ‘Transformers’ universe, including creating multiple large-scale full CG and digital set extensions, including one that transported the present-day New York skyline back to 1994.
The company’s powerful, ergonomically designed SpaceMouse 3D, CadMouse, and Keyboard Pro are providing improved creative workflows and professional-grade comfort to artists in the animation and game industries.
The leading visualization studio handled extensive previs and postvis, enlisting live Maya sessions with director Jonás Cuarón to develop a key chupacabra kidnap sequence that included the film’s most VFX intense scenes, on a mythological creature and teenage boy’s adventure of a lifetime, now streaming on Netflix.
Carl Flygare, NVIDIA Professional Visualization Marketing Manager at PNY, talks about virtual production, changes in the M&E landscape, and the many virtues of the NVIDIA RTX™ A5000 professional graphics card, which is available at a special promotional price for a limited time.
Production VFX supervisor Mohen Leo and Production VFX producer T.J. Falls picked up where they left off on Gareth Edward’s 2016 ‘Rogue One,’ helping deliver a whopping 3,843 visual effects shots, including the daring oceanic planet Narkina V prison escape, the Eye of Aldhani meteor shower, and the Fondor Haulcraft’s encounters with Fury-class Imperial interceptors, on the inaugural season of Lucasfilm and Disney+’s hit prequel series – nominated for an Outstanding Visual Effects Emmy.
The new cards, designed to enable top performance for mainstream professional workflows, leverage breakthrough AMD RDNA 3 technology to deliver 2X higher TFLOPS performance and 1.5X higher maximum total data rate for displays than previous generation.
PNY, one of NVIDIA’s leading professional visualization partners, has announced special limited-time pricing for the versatile, advanced, and high-performance NVIDIA RTX™ A5000 professional graphics card.
RenderStream’s AI technology takes phone captured 2D content and generates 3D environments for real-time use in virtual production.
It is only recently, through performance capture advances, that actors can lend not just their voices but synchronized body and facial motion to the animated characters we see on screen.
The leading visualization studio did extensive previs, techvis, and postvis for Universal Pictures' horror/comedy starring Nicholas Hoult and Nicolas Cage; sequences included the massacre of goons, Dracula transformations, and the film’s final battle.
The standalone product gives artists the ability to explore massive, production-quality 3D scenes - complete with full raytracing - and make changes in real-time.
Led by VFX Supervisor Stephane Naze, the company’s Montreal studio, alongside its London and Vancouver facilities, created Groot, Cosmo, their severed Celestial head HQ known as Knowhere, and the fight with Adam Warlock on Marvel Studios’ smash sci-fi adventure hit.
Studio created multiple large-scale full CG and digital set extensions, including one that transported the present-day New York skyline back to 1994; a team of 1,000+ artists across London, Montreal, Bangalore, LA, Toronto, and Adelaide delivered 896 shots, including 18 of the movie’s characters.
The graphics and vistech innovator’s latest graphic cards optimize image fidelity and color accuracy; graphics and compute-based apps operate simultaneously without compromising workflows.
Teams led by Casey Pyke and Ryan McCoy produced previs – and some postvis – on key scenes involving the Ballroom Dance, an Octopus chase, a Garbage Truck chase, and the big third act dreams chase, on Francis Lawrence’s adaptation of Winsor McCay’s famous comic strip, now streaming on Netflix.
The innovative integration enables all 3Dconnexion features on all devices including SpaceMouse, CadMouse, Keyboard Pro, and Numpad.
In partnership with Seneca, the 12-week online program will offer graduates a micro-credential completion badge from the school and access to employment opportunities at PXO.
The industry veteran takes the reigns to optimize the VFX studio's proprietary toolsets including machine learning software and AI-driven creations.