Tagged With: Visual Effects
David Sandberg’s Kickstarter-funded short features elaborate CG characters and environments created in 3ds Max, Maya and Mudbox
Academy Award-Winning digital production studio Digital Domain teams with immersive technology provider to form new joint venture aimed at creating cutting-edge interactive experiences.
Quebec government is lending Montreal-based visual effects studio $1 million to expand its operations, part of a $4 million investment.
Thirteen-year commercial production veteran to oversee operations, sales and marketing for Digital Domain’s Advertising and Games division.
Rebuilt from the ground up, The Foundry’s KATANA 2 becomes the powerful core of an advanced but flexible pipeline.
Render farm management software adds faster bulk submission, Yosemite OS X platform support, and variable controls for submitted jobs.
Rounding off four days of speakers and presentations, the 20th Anniversary edition of the FMX Conference on Animation, Effects, Games and Transmedia concludes with a special screening of ‘Avengers: Age of Ultron’ with Marvel VFX Supervisor Christopher Townsend in attendance.
Veteran Flame artist Toby Brockhurst has worked on effects-driven spots for major brands such as Kia, Guinness, Volvo, EA Sports and BMW.
The Third Floor studio manager Duncan Burbridge discusses the company’s previs business as well as their recent work on ‘300: Rise of an Empire.’
Martin Preston discusses the use of the Arnold renderer from Solid Angle on 'Gravity,’ and his role as head of research and development at Framestore.
Industrial Light & Magic Principle R&D Engineer and Lead Renderer Olivier Maury discusses recent advancements in digital pyrotechnics.
USC’s chief visual officer Paul Debevec outlines the creative technology research underway, as well as the school’s groundbreaking work at the Oscar-winning film ‘Gravity.’
Scanline VFX founder Thomas Zauner discusses the history and evolution of his company and eventual move into visual effects production as part of AWN’s series of exclusive video interviews from FMX 2014.
Alter Ego VFX team leverages Golaem Crowd for ‘Bicycles,’ featuring real and CG rider-less bikes traveling across Canada.
Top industry professionals in animation, effects, games and transmedia share their thoughts on the success of the FMX Conference, which celebrates its 20th anniversary in 2015.
Render farm manager's ability to define custom job types lets visual effects studio manage complex multi-application workflows for blockbuster movie projects such as ‘X-Men: Days of Future Past,’ ‘Race’ and ‘The Colony.’
Scheduled events include “CG Creature Showcase – Monty’s Christmas and a Black Swan,” “Pipeline for Feature Film VFX,” “Commanding the Exodus,” and “MPC Motion Design -- From Small Beginnings to Big Ideas.”
Richard Kidd is named Creative Director/Senior VFX Supervisor; Scott McCullough named Live Action Director & DP.
‘iAnimate at Cinesite’ apprenticeship program provides the opportunity of online training and a two year contract as a trainee animator with Cinesite.
CSU Animation and Visual Effects present the 12th Anniversary of the Australian International Animation Festival, running Friday, May 15 through Sunday, May 17.
Fusion 8 release opens the door to millions of motion graphic artists, broadcast designers, video editors, visual effects compositors and 3D animators.
NUKE Non-commercial is a free, non-watermarked version of the entire NUKE product family, with some light functional restrictions, available to anyone who wants to learn, explore and have fun with NUKE.