OTOY Takes Fans Inside ‘Batman: The Animated Series’
Fully immersive DC Comics animated universe marks the industry’s first commercial holographic video deployment for virtual reality and light field displays.
Fully immersive DC Comics animated universe marks the industry’s first commercial holographic video deployment for virtual reality and light field displays.
Cloud graphics company unveils a holographic video pipeline for content creators, including the world’s first portable 360 holographic capture system and a cloud-based pipeline for creating and deploying holographic media to virtual reality and, in 2015, holographic light field displays.
SIGGRAPH 2014 announces an augmented reality/virtual reality contest in order to showcase the best augmented/virtual reality experiences to date.
SIGGRAPH Asia 2013 wraps up with an emphasis on virtual and augmented reality; highlights include interactive technologies and education through animation, as well as the latest technologies.
Former Gaikai chief product officer and Scaleform CEO Brendan Iribe joins virtual reality technology developer Oculus.
Iowa State University's C6, the country's first six-sided virtual reality room, is redesigned to take cyber battles to new extremes with advanced visual computing incorporating NVIDIA Quadro professional graphics processing units (GPUs).
LA ACM SIGGRAPH Presents 'Snow Crash: Virtual Reality Goes Real' in Los Angeles on February 22, 2006.
The Virtual Reality Conference to be held in London on Thursday, November 16 through Friday, November 17, 2000.
CGSD unveils its DS-100 Virtual Reality Driving Simulator for the first time at this year's SIGGRAPH.