Google Unveils New Trailer for Felix Massie’s ‘Rain or Shine’
Trailer comes on the heels of a sneak preview of ‘Rain or Shine’ from Google Spotlight Stories at the Annecy International Animation Festival.
Trailer comes on the heels of a sneak preview of ‘Rain or Shine’ from Google Spotlight Stories at the Annecy International Animation Festival.
New GPU rendering guide from the makers of V-Ray answers common hardware questions and explores myths, trends and the future of rendering technology.
Rocksteady Studios to deliver the first Dark Knight virtual reality experience for Playstation VR October 2016.
‘Two Weeks of Titmouse’ showcases mind and space-bending virtual reality art from 11 famed creators using Google’s Tilt Brush virtual reality technology.
VR Village will celebrate ‘Summer of VR’ with unprecedented number of cutting-edge experiential virtual reality and augmented reality installations.
Purchase of game development studio Digital Funk Machine continues drive in creation of groundbreaking virtual reality entertainment content.
Sydney-based CG studio teams with Gunfire Games to create Virtual Reality role-playing launch title for Oculus Rift using the Unity game engine.
Cross-platform development tools for creating 2D, 3D, VR and AR games and experiences now available via three new subscription-based packages.
Collection of 68 macros and 30 scripts simplify and streamline the process of creating VR content in the Blackmagic Design Fusion compositing package.
Technology innovators join forces to raise VR Capture quality to the next level through IMAX camera and Google's Jump technology.
Co-produced with China’s Youku Tudou, trailers for sci-fi series ‘Raven’ and animated immersive fairytale series ‘Storybox’ debut on YouTube, Facebook/Oculus Video, Jaunt, Littlstar, Vrideo and Samsung MilkVR platforms.
Assimilate’s SCRATCH VR end-to-end workflow and tools employed for two Makropol-produced Virtual Reality projects showcased as part of the VR Days program at the 2016 Festival de Cannes.
New apps for Virtual Reality content now available for Oculus, HTC Vive, Gear VR and Google Cardboard; WebVR support allows users to explore all Sketchfab models in VR.
Technical papers selected to participate at SIGGRAPH 2016 include an exploration of Shadow Theatre, Virtual Reality mapping techniques, sketch-based motion editing for articulated characters, and more.
Animators from ‘Toy Story,’ ‘Star Wars,’ ‘’Transformers,’ ‘Rango,’ ‘Wall-E’ and ‘The Incredibles’ establish a collaborative production platform to unite creative talent around the globe.
Google and Patrick Osborne’s ‘Pearl’ leads a number of VR projects showcased at festival’s Virtual Arcade.
Virtual reality experience commemorating the Holocaust is being financed by VR production company CGO Studios with visual effects work from Dilated Pixels.
New virtual reality experience for Oculus Rift and HTC Vive is powered by a deck of 22 hand-painted Tarot cards and an accurate real-time map of the solar system.
Twenty-first edition of European conference spotlighting animation, visual effects, games and transmedia saw a new all-time high of 3,500 attendees.
Industry Advisory Board for new certificate program includes Citrix Systems’ Fabien Bourdon, CloudPic founder & CEO Richard Chuang, Geomedia’s Jeremy Kenisky, Jaunt VR’s Curt Miyashiro, and Azimyth Creation Studio founder & CEO Stephanie Riggs.
Noted animation, VFX, digital media and previs executive Christopher Bellaci named head of business development & sales for dedicated Virtual Reality division.
Alex McDowell, creative director at the USC World Building Media Lab and 5D Global Studio, discusses how virtual reality, augmented reality and transmedia will impact the future of entertainment.
‘Kung Fu Panda 3’ director Jennifer Yuh Nelson joining ‘The Peanuts Movie’ director Steve Martino and ‘Construct’ director Kevin Margo for a panel on the relationship between directors and technology.
Public beta now open for new plug-in designed to enable the creation of high-quality virtual reality content within the NUKE environment.
First demos of the only end-to-end Virtual Reality toolset and workflow encompassing dailies, conform, color grading, composting, finishing and mastering to be showcased at the 2016 NAB Show.