NVIDIA VR Helps Power ILMxLAB’s Rendering Pipeline
ILMxLAB artists employ HP Z Workstations equipped with NVIDIA Quadro professional GPUs for the new Star Wars VR experience, ‘Trials on Tatooine.’
ILMxLAB artists employ HP Z Workstations equipped with NVIDIA Quadro professional GPUs for the new Star Wars VR experience, ‘Trials on Tatooine.’
The Hollywood Reporter premieres Stan Lee’s Pow! Entertainment and Genius Brands International’s new adult animated series.
Motion design studio Swordfish and audio house Source Sound design an immersive, animated company logo for VR environments for virtual reality technology startup Pixvana.
Former Psyop executive producer and managing director to oversee development and management of Luma Toons original animated content and animation service work.
Technology partnership still in private beta combines PresenZ and V-Ray to enable artists to create photorealistic pre-rendered, volumetric VR design spaces with free movement and full parallax without the help of a game engine.
Dover Studios co-founder Andrew Hazelden releases renderer for Maya that creates hardware rendered panoramic images using OpenGL or DirectX, allowing users to create immersive previs renderings of Maya scenes in LatLong, angular fisheye, domemaster, cylindrical, and cubic panorama formats.
New division creates facial motion-capture technologies that enable virtual humans and characters to interact with people in real time.
Byron Howard, director of Walt Disney Animation Studios’ ‘Zootopia,’ to deliver keynote address; deadline for entries to 2016 VIEW Awards is September 15.
Autodesk’s Vision Series at SIGGRAPH 2016 includes presentations from Academy Award-winning director Patrick Osborne, Portland-based animation studio LAIKA and VFX outfit Atomic Fiction.
Developer of tools for CG content creation hosting behind-the-scenes presentations from a raft of customers including Pixar Animation Studios, MPC and Sony Pictures Imageworks.
Fourth annual event offers exclusive behind-the-scenes look at VFX for hit films, games and television; sneak peek at live VR rendering tech.
Conference to feature the latest in emerging technologies with more than 20 interactive installations, as well as 3D printing workshops and a range of talks on mobile applications.
Development platform for creating 2D, 3D, VR and AR games and experiences announces a $181 Million series C led by DFJ Growth and including China Investment Corporation, FreeS Fund, Thrive Capital and Max Levchin.
Fabric Engine user group meeting to be held July 26; joint presentation with Oculus Story Studio at DigiPro demonstrating how characters rigged with Fabric can add realism to VR experiences within Epic’s Unreal Engine takes place July 23.
New independent games, VR experiences and Unreal Engine 4 initiatives from across Europe receive financial support in new wave of funds.
Russian studio integrates Samsung Gear VR technology and OptiTrack mocap cameras and motion tracking software with an in-house server and custom mobile applications to deliver wireless virtual environments.
Talks, courses, Real-Time LIVE! demos and production sessions with top-tier game studios such as Naughty Dog and Square Enix to explore AAA game titles including ‘Final Fantasy XV,’ ‘Uncharted 4,’ ‘Star Wars: Battlefront’ and more.
Tenth annual showcase event from the Toronto Animated Image Society to include the results of the 2016 Anijam competition, a new work in VR by artist Michael Enzbrunner, and more.
Immersive ‘Ghostbusters: Dimension’ virtual reality experience powered by Unity Technologies 3D engine launches at Madame Tussauds New York.
Groundbreaking collaboration between Google ATAP, creative studio Bullitt, VFX house The Mill and director Justin Lin honored with two Gold Digital Craft Lions at the 2016 Cannes Lions Awards Show.
If you haven’t already seen it, check out VR guru Dejan Gajsek’s April article, "The Ultimate Beginners Guide to Virtual Reality Storytelling."
Animaze 2016 to present the Canadian premiere of immersive VR environment ‘APES,’ created by George Snow, and ‘Samskara,’ a psychedelic immersive digital art exhibit from ILM alum Android Jones.
Full-length Virtual Reality experience created by director Rob Petrie and EP Tim Dillon to be released later this year.
Former Digital Domain CEO joins the company as President and General Manager, Deluxe Visual Effects, responsible for leading Deluxe's Method Studios and Iloura, and unifying global VFX operations.