Coming Soon: Kibwe Tavares “Robot & Scarecrow”
If you caught Kibwe Tavares’ short film "Jonah," you know his talent for story craft enhanced with magic realism VFX work is second to none
If you caught Kibwe Tavares’ short film "Jonah," you know his talent for story craft enhanced with magic realism VFX work is second to none
The Jon Peddie Research duo talk in-depth about computer graphics industry growth trends, including hardware, software and immersive content creation.
The VFX supervisor about convergence in VFX and game development tools, real-time game engines and digital content production methodologies.
Newly-announced production sessions to explore the VFX of Marvel’s ‘Guardians of the Galaxy Vol. 2,’ virtual production for ‘Ghost in the Shell’ and the newly-released ‘Ghost in the Shell’ VR experience, and an inside look at Google Spotlight Stories’ ‘Pearl,’ the first VR film to ever receive an Oscar nomination.
The senior graphics programmer discusses the challenges of optimizing real-time game engine performance and how the technology produces increasingly photorealistic virtual characters and creatures.
The executive producer discusses previs, techvis and postvis on Ridley Scott’s sci-fi adventure hit.
VFX supervisor Mark Bakowski discusses his team’s 10,000 frame, seven-minute ISS interior sequence for Daniel Espinosa’s and Sony’s sci-fi thriller.
The studio’s CTO discusses producing the stunning, real-time rendered visuals of their brand new MOBA game experience.
First installment in new Modo 11 Series offers enhanced workflows and accelerated performance; new subscription-based model offers low monthly or annual payments with perpetual licenses still available for new and existing customers.
Computer graphics conference and exhibition to feature a special art gallery dedicated to the works of contemporary Latin American artists, including Marcela Armas and Arcángelo Constantini, Rodolfo Peraza of Fanguito Studio and Gilberto Esparza.
Production sessions at Germany’s international conference on animation, visual effects, VR, games and transmedia also to include ‘Star Wars: Rogue One’ and Kraftwerk 3D.
The veteran art director and concept artist discusses his work across a number of Weta feature film projects.
Proof Inc’s founder and creative director discusses recent previs, postvis, virtual production and virtual reality projects including his team’s work with director Justin Lin.
Major new update includes improved performance and new shaders; Autodesk bundles Arnold 5 with 3ds Max 2018, replacing Mental Ray.
Emmy-nominated VFX Supervisor with more than 30 years’ experience in post-production working in film and video editing, set supervision and visual effects earned a 2016 Emmy nomination for the pilot of Amazon series ‘The Man in the High Castle.’
The senior VP and Radeon Tech Group chief architect talks about growth and opportunities for GPU technology across media & entertainment, VR/AR and education industries.
ILM's supervising art director discusses the concept and production art pipeline on Walt Disney Pictures and J.J. Abrams' epic space adventure.
Weta Digital’s VFX supervisor discusses the studio’s visual effects work on two of last year’s biggest box office champs.