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Tagged With: VFX

Massive Headline News

Massive Announces AI-Controlled Horse & Rider Agent

New crowd simulation agent delivers lifelike, feature film quality movements recorded by one of the world’s leading motion capture studios.

Massive Headline News

Massive Debuts Massive Prime 9.0 at SIGGRAPH 2017

Industry-leading simulation tool features improved workflow for creating crowds, expanded shading options, and universal plugin to ensure compatibility with all major 3D software.

SIGGRAPH 2017 Headline News

iClone 7 Mocap at SIGGRAPH 2017

Reallusion has announced iClone 7 real-time face and body motion capture featuring partnerships with Faceware and Xsens, simplifying mocap with dedicated tools and UI for recording actors in any environment and transforming a single PC into a streamlined and affordable rig for character creation, animation and live face and body mocap; Reallusion will showcase the iClone 7 innovations in Los Angeles at SIGGRAPH, August 1–3 at booth #1219.

Faceware LiveSDK Headline News

Faceware Technologies Announces Faceware Live SDK

The leading markerless 3D-facial motion capture solutions provider has announced a Windows-Native, C++ SDK that enables developers and creatives to build their own real-time, interactive applications SDK for its real-time facial mocap and animation technology, Faceware Live, which it will be discussing at SIGGRAPH 2017 (Booth 741) Aug 1–3.

MPC Headline News

MPC Showcasing Technology and Artistry Behind This Year’s Blockbusters at SIGGRAPH 2017

MPC Film to showcase its latest work, including presentations on the technical and creative challenges behind the water simulations of Disney’s ‘Pirates of the Caribbean: Dead Men Tell No Tales,’ the future of VR in film production, and the advantages of cloud-based resources.

DI4D Headline News

DI4D Unveils Highest Fidelity Facial Performance Capture at SIGGRAPH 2017

Proprietary ‘motion scanning’ technology captures 4D data comprising video rate 3D surface scans tracked with a dense fixed topology mesh.

Luma Headline News

Luma Creates CG Vulture for ‘Spider-Man: Homecoming’

The Award-winning creative studio teamed up with Director Jon Watts and VFX Supervisor Janek Sirrs to deliver stunning visual effects work for eleven sequences in ‘Spider-Man: Homecoming,’ including the Vulture’s epic CG landing scene, the vulture’s airborne grab and the first clash between hero and villain.

Jellyfish Pictures Headline News

Jellyfish Pictures Launches VFX & Animation Technology Platform RenderWise

New cloud hybrid rendering and virtual studio platform for VFX and animation studios to be introduced at SIGGRAPH 2017.

Foundry Headline News

Foundry Launches Nuke and Hiero 11.0 to Power Next Generation of VFX Content

Leading high-end compositing tool reboots with array of exciting new features, including updated VFX Reference Platform, a powerful collaborative workflow for Nuke Studio, and much more.

lawsuits Headline News

Fox, Paramount & Crystal Dynamics Named Defendants in MOVA Lawsuit

MOVA developers suing Disney and Marvel for IP Infringement expand lawsuit to include ‘Deadpool,’ and ‘Terminator: Genisys’ features and ‘Rise of the Tomb Raider’ video game.

FMX VFXWorld

WATCH: Clint Reagan Talks ‘Logan’ Previs and More at FMX 2017

By Dan Sarto | Tuesday, July 25, 2017 at 4:00pm

The veteran HALON Entertainment supervisor details his studio’s previs work on Marvel’s superhero action adventure hit, as well as their use of game engines and real-time rendering technology. 

 

Cinesite Headline News

Cinesite Montreal Releases VFX Breakdown for ‘American Gods’

New video showcases the studio’s visual effects created for the Emmy-nominated Starz series based on the book by Neil Gaiman, including extensive weather and environment effects.

SIGGRAPH 2017 Headline News

Epic Games to Unveil Real-Time Production Innovation at SIGGRAPH 2017

First-ever Unreal Engine User Group to showcase how real-time graphics are transforming content creation across animation, feature film, augmented and virtual reality, and more.

Tendril Headline News

Tendril Optimizes with Thinkbox’s Deadline and Redshift On-Demand

To create the five-minute animated “Coming to America“ sequence for STARZ’s ‘American Gods’ episode five, animation and design studio Tendril transitioned to a GPU pipeline ahead of the project, leveraging Thinkbox’s Deadline for compute management and tapping Redshift with per-minute licensing via the Thinkbox Marketplace.

SIGGRAPH Headline News

Boris FX to Showcase Mocha VR and New VFX Plug-ins

At SIGGRAPH 2017, Boris FX will preview 360° stereoscopic workflow and new versions of flagship plug-ins Sapphire and Continuum at the Los Angeles Convention Center in booth 1011.

Reallusion Headline News

Reallusion Releases iClone 7

Reallusion has released iClone 7, a major update to the iClone real-time 3D evolution, including such features as the latest PBR/GI visuals, unlimited creation for 3D characters, professional animation for morph and curve editing, real camera system and several significant technology integrations.

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