Foundry Releases Mari 6.0
Latest update offers USD improvements, expands and builds on the painting toolset, and introduces simplified execution of Python Scripts; enhancements aim to improve artist workflows and efficiency.
Latest update offers USD improvements, expands and builds on the painting toolset, and introduces simplified execution of Python Scripts; enhancements aim to improve artist workflows and efficiency.
Feature-rich release includes a host of simulation, scattering, and USD workflow enhancements for the company's node-based visual programming system for procedural creation.
It took P-H Dallaire and Benoit Therriault a decade to find the right partner – Rodeo FX – to produce their 3DCG animated short about a young boy and a chipper little bird who work in a dank, dark coal mine.
The Fremont, CA-based provider of high-performance digital hardware helps bring real-time collaboration to a growing clientele.
Art director Grant Freckelton and director David Peers talk about the studio’s groundbreaking open-source USD ALab, its expansion into ALab Phase 2, and the Unreal Engine-created short film that grew out of their R&D efforts.
Major updates to core reference apps and tools offer increased speed, accessibility, and flexibility for collaborative workflows, making it easier for developers, creators, and novices to build metaverse applications.
The two studios are teaming up to showcase new advances in volumetric video tools used to create digital humans as part of the VES’ ‘Creating Lifelike Digital Humans -- Volumetric Video Capture Techniques for VFX Pipelines,’ set for November 12; registration is now open on Eventbrite.
London-based Rafi Nizam used Omniverse Create XR and content-creation apps from Adobe, Autodesk, and Epic Games to create his fun new animated show.
The award-winning renderer adds new systems and updates, including geometric tiling, procedural clouds, a new shader profiler, and USD support; numerous enhancements create a more complete toolset for monitoring and optimizing projects.
Joining with code contributions from DNEG and Sony Pictures Imageworks, RV will help shape the Open Review Initiative, the ASWF effort to standardize VFX and animation standards while building a unified, open source toolset for playback, review, and approval.
The company will pursue a multi-year effort to expand USD’s capabilities beyond VFX, working with its inventor, Pixar, along with Adobe, Autodesk, and Siemens.
Founder and CEO Jensen Huang kicks off SIGGRAPH 2022 with news of the Metaverse while also unveiling a range of new developer frameworks, tools, apps, and plugins to close the gap between the physical and virtual worlds.
The London-based studio shares its VFX breakdown reel showcasing how they created a high-octane cupcake delivery truck pursuit through the Alps for Marvel and Disney+’s latest MCU series.
Tech giant offering 2-days of online sessions with presentations by WB Games Avalanche, Playground Games, Crafty Apes, IGNITE Animation Studios, Crater Studio, and Megalis VFX; registration is free and required to attend.
The cutting-edge technology company joins other leading organizations in the open Forum designed to foster industry-wide cooperation on interoperability standards, laying the foundation for and tapping the potential of the Metaverse.
NVIDIA’s Media and Entertainment GM, Richard Kerris, introduced a number of new releases, coming updates, and future plans for the growing ecosystem surrounding the company’s powerful new interactive, real-time 3D design collaboration platform.
New suite of cloud services will allow instant, real-time access to the NVIDIA Omniverse platform for interactive 3D design collaboration, enabling even non-technical viewers to access scenes with full simulation and rendering through the NVIDIA GeForce NOW platform.
March 23 presentation, ‘New Approach to Fashion Design with Adobe Substance 3D and NVIDIA Omniverse,’ will showcase new tools that make it easier than ever to create and modify fabrics.
‘New Approach to Fashion Design with Adobe Substance 3D and NVIDIA Omniverse,’ being presented March 23, will showcase new tools that make it easier than ever to create and modify fabrics.
VFX supervisor Scott Edelstein, nominated for an Oscar alongside Kelly Port, Chris Waegner, and Daniel Sudick, led his team in delivering more than 520 shots and 600 unique assets, including recreating 2.5 square miles of New York City for the dramatic Doc Ock – Spidey bridge fight, in Marvel’s smash action-adventure hit.
Featuring action-packed assets produced by company’s VFX studio, the cinematic hints at new ‘Invasion Mode’ which promises to bring a new dimension to the gaming experience; latest installment of the franchise will release on multiple platforms later this year.
DNEG’s feature animation division drew on years of cutting-edge VFX production experience to build the pipeline needed to help Locksmith Animation bring Barney and Ron the B*Bot to life.
Latest version of tool, which allows artists to quickly turn simple brushstrokes into realistic landscape images, features powerful new AI model based on GauGAN2 research.
The company’s real-time 3D design collaboration and simulation platform is now available to millions of NVIDIA GeForce Studio creators with RTX GPUs; new Omniverse Machinima and Omniverse Audio2Face platforms also revealed, as well as new platform features and 3D asset marketplaces.
PNY is partnering with NVIDIA to bring their revolutionary real-time 3D collaboration and simulation platform to reinvent workflows for dispersed creative teams across the animation and VFX space. Join the free ‘Revolutionizing 3D Workflows with NVIDIA Omniverse Enterprise,’ webinar set for November 17.