Ingenuity Studios delivers 65 shots in five stylized, fantastical CG worlds, each for a different starring musical act, for a new campaign highlighting the streaming music platform’s largest playlist.
Tagged With: USD
New enhanced simulation platform with robotics specific extensions provides essential features for building virtual robotic worlds and experiments.
Haz Dulull and He Sun deliver an exciting game cinematic spot for Rebellion’s latest release, produced with a USD-based Houdini pipeline, Unreal Engine, and Redshift.
Flagship product updates include powerful new functionality and tools like the much anticipated USD plugin for Maya.
Tangent Labs co-founder Jeff Bell shares how their platform integrates asset management, production and task management, review and collaboration, sketching, draw overs, and note taking to enable transparent, accessible, and innovative animation and VFX creativity.
New production component tool allows teams to focus on creativity and storytelling by reducing the pain points in their pipeline.
Physics-based demo highlights dynamic ray-traced lights, path tracing, and 100 million polygons, all running in rea- time on a single GeForce RTX 3090 GPU.
For Beijing-based Light Chaser Animation, Foundry has played an essential role in the studio’s growing success in producing visually compelling and beautifully designed CG animated feature films.
Core engine rewrite boasts faster operations; new USD integration tools and customized shading groups among numerous other improvements
VFX producer Michael Perdew shares how Google Cloud was integral in the studio’s Air and Fire Elementals production work on the hit superhero action adventure.
NVIDIA Omniverse enables teams to interactively work together to create and render scenes using industry-standard 2D and 3D software.
Industry analyst Jon Peddie weighs in on the significance of NVIDIA’s recently announced Turing GPU architecture and AI-enhanced photorealistic rendering.
The software developer and R&D company work to boost the CG ecosystem with seamless and fast data transfer of layouts and geometry between 3D applications, as well as look to address wider industry problems, such as proper motion blur render of varying meshes in Maya and Katana.